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current party
Posted: Tue Apr 25, 2006 6:13 pm
by MatiasDet
Look, Im a talos cleric (i have storm shield which protects me from fire cold and electricity, and a lightning power) and i have included Viconia to the party because of the romance (i dindt finish it). Later on, i aded imoem, to have both bhallspawns.I think this party is AWESOME!! it might no be the preffered one for everyone but, i think it goes on very well. For ex, clerics DOnt compare to fighter in a normal mele batle, but buffed with holy power they can take on them very well. Besides, being a 3 members party, they level up very well. ANd for the mage, imoem can hold her own, because of her exp points she has high level spells. But i made a one time save in spellhood to be able to play it from there without imoem, just having to clerics. DO you think it is DOABLE? i think it is. anyway, im on chapter 6 and soon ill find out when i reload.
Posted: Tue Apr 25, 2006 6:38 pm
by Pellinore
I think its do-able...probably hard but do-able. Hey, whatever you enjoy playing...keep playing it.
Posted: Wed Apr 26, 2006 9:40 am
by Coot
Your party covers all the main skills more or less needed in the game: buffing & healing (clerics), melee (just barely, by buffing), magic and thievery.
Keep in mind that your three-member party will level up real fast, so the number of spells at your disposal will increase quick too. I had a cleric as my protagonist once and I didn't include any fighters or rangers or paladins and my party did fine. The further I got, the easier it became.
Especially in the beginning you could use summons to keep powerful melee enemies at bay while spellcasting them to death.
Imoen's thieving abilities aren't great though and you might want to keep a lot of thiefskills-improving potions in your inventory.
Have fun.
Posted: Wed Apr 26, 2006 9:49 am
by Amran_X_Kaiser
Reply
Replace Viconia with Jaheira if you want a romance angle as the melee power and druid spells would make it worthwhile.
Aside from, not bad at all.
Posted: Wed Apr 26, 2006 10:29 am
by Lonelypilgrim
I would also have to agree with Amran,yet not totaly, with this one:it would have been wise to replace Viconia with Jaheira,in the start.Althought i have always been fond of Larger partys,because of the banter they have.
If i cast my own personal opinions and obsessions aside then i think you will do well with that party.Well,maybe i should say it was a nice idea,since you have almost finished the game.
Posted: Wed Apr 26, 2006 1:12 pm
by DaemonJ
Why does everyone recommend replacing Viconia with Jaheira?
I have them both in my current party and I find I use Viconia *much* more than Jaheira, especially spell wise.
I can find very few druid spells that are actually useful or worth casting. For example, entangle usually only gets 1 or 2 enemies but then I have to wait a few minutes after combat has been finished waiting for the spell to end.
Posted: Wed Apr 26, 2006 1:21 pm
by Da_venom
it's just what u prefer
Posted: Wed Apr 26, 2006 2:06 pm
by DaemonJ
[QUOTE=Da_venom]it's just what u prefer[/QUOTE]
I just figured that I was missing out on something (e.g. some killer spells, abilities, etc.) and decided to ask to find out.

Posted: Wed Apr 26, 2006 3:17 pm
by Coot
Druids have (very) few useful spells that clerics don't have. But those few are killer spells, on higher levels, that is (Creeping Doom, Nature's Beauty).
Posted: Wed Apr 26, 2006 4:01 pm
by DaemonJ
[QUOTE=Coot]Druids have (very) few useful spells that clerics don't have. But those few are killer spells, on higher levels, that is (Creeping Doom, Nature's Beauty).[/QUOTE]
I haven't heard of either of those spells so that is probably what I am missing out on.
Thanks for passing that along!
Posted: Wed Apr 26, 2006 9:09 pm
by Deadalready
Clerics get summon Skeleton at a low level, then they get summon level 15 Skeletons at a (relatively) lower level.
So Skeletons are more than powerful enough to use as tanks and fighters for most of the game. Skeletons are powerful enough to beat back Liches by themselves.
Posted: Wed Apr 26, 2006 9:15 pm
by Amran_X_Kaiser
Reply
I agree with both those level 7 spells, but also nearing level 4 and 5 can a druid, especially a melee orientated druid beginning to shine.
With spells such as Defensive Harmony, Bless, Chant and Mass Healing a druid can provide good party-buffing support. Whilst also being able to buff themselves up with Armor of Faith, Flame Blade, Iron Skin and Physical Mirror can make them an engine of destruction when used with a fighter/druid. Also underestimated here I believe are the low-level but powerful offensive magic that the druid was designed for in comparison to the cleric. Spells such as Call Lightning, Cloak of Fear, multiple animal summonings, of note being the 6th level Conjure Fire Elemental, this is not to mention the spell-caster eater spell Insect Plague or the Outer Plane killing Bolt of Glory spells.
Noted however is that your party of 3 consists of 2 divine spellcasters and possibly Yoshimo. From what I read you possibly replaced Yoshimo with Imoen later on when you found her. Given the information I wrote above you may want to reconsider having Viconia in your party or if not, why bother being a Cleric of Talos ? Why not be something that augments the other aspects of the game i.e. the lack of skills that your party appears (although may not have) lacking - magic especially before you find imoen - although melee can be used with Yoshimo only barely, having a character that can use melee well will certainly help you as you may not have the Holy Power spell memorized so often or if you do, you may be missing out on spells that could certainly aid you one way or other.
All this considered, wouldn't it be wiser to choose a half-orc barbarian or elven fighter/mage ? Or perhaps if you are a human convert from cleric of talos to a mage or theif ? The possibilities are endless especially with the levelling being alot faster.
Posted: Thu Apr 27, 2006 4:49 am
by Da_venom
why would he do that?
he's got a pretty strong party
there is no need for a tank charachter summons will do for him, most veteran players don't even have a tank, since buffing is so easy to do you can make a cleric just a strong as a warrior with the proper buffing
so why waste a char spot for a warrior?
in the end it's just a way you want to play
if he thinks this is a strong party i bet he wil make it a strong party
but same goes for you with your party
Posted: Thu Apr 27, 2006 5:22 am
by Amran_X_Kaiser
Reply
Ah but these are only recommendations, but it does bring up the question - in the summon spell slots would'nt you have something more useful ? Especially considering you have Viconia there you can do some variation and it may or may not a better move - why buff constantly or summon when you can have, for example, a cavalier that can cast spells, resistances and bonuses and go melee.
But in the end it is the way the user prefers to play so its all him/her.
Posted: Thu Apr 27, 2006 7:06 am
by Celacena
I have Vicki in the party and she has 7 summon undead spells assigned - as a mage, the PC has added a few more and that is really helpful. the bonus is that they last 8 hours not a few minutes AND she can heal them with mass heal - so you have a strong army of 5 skellies - even better when they change to skeleton warriors!
Jaheira's most excellent spell as a druid is insect plague - great for disrupting casters and often the victims panic (go yellow) - I have her around at the moment and have both her spells at that level as IP. very handy indeed.
J cannot 'turn' undead like Vicki can - which as V has recently converted Vampires (!) to fight on my side for a few moments, is a real deficiency in J's game. Overall, I like both, but J has abilites and dialogues not open to V.
L
Posted: Thu Apr 27, 2006 10:05 am
by MatiasDet
I've already played as a barbarian, fighter/mage, Fighter/druid, Socerer, and most kinds of paladins. It doesnt mean i know everything about every character or that i am an expert or sort, because i aint. But, just i want to say that playing this clerics is very funny because of the fact of having two equal char most of the game and having no real tank. While they're buffed they get really strong, I.e. with help from gods (i dont know in english mine is in spanish) that makes him a fighter of the level i have so that isnt a problem. and the spells i have are very useful so i dont have any problems.
Posted: Thu Apr 27, 2006 10:51 am
by Amran_X_Kaiser
Reply
Ah that's what I like to hear - someone enjoying the game whilst debating tactics used in the game as I was surprised to see that although not unknown to me of making a cleric into a tank, was that you were able to get through most of the game in that way.
But then with all the tactics, ascension and other mods I play maybe its just the difficulty of the mods in comparison to the original game.
Posted: Thu Apr 27, 2006 2:15 pm
by Da_venom
if you got any problems you can ask me for some advice just arguing about this you've already provoced me into playing bg2 again
bg is wayy better than IWD2
Posted: Fri Apr 28, 2006 12:23 am
by Amran_X_Kaiser
reply
glad to hear it - see people pestering is useful
IWD 1 was good what with Heart of Winter and Trials of the Luremaster, IWD2 just appeared to include the characters that never accomplished anything in IWD1
Posted: Sun May 21, 2006 2:05 pm
by MatiasDet
Iwd
Well, I played only 1 without the exp, and it was quite funny (bg is much better with interaction and stuff but the game line is fun in IWN too) but now im quite UNinterested on playing it because it is in a 600x480 res so in my 19' monitor is wayyy ugly to see. But, now im trying to get Heart of winter (i mean the exp, i hope its well written) and i think i read somewhere that it lets you change the res. is it true?
Anyway, moderator i know this belong to another forum but it came out with the last post so i guess it isnt THAT bad... just wondering.