Vampire: Bloodlines ported to actual source engine and sold on Steam
Posted: Fri May 05, 2006 9:32 pm
It seems that there has been some discussion about this one the steam forum lately, worth checking out.
A quote from the post:
I was wandering if it has come to valve’s attention that porting the poorly coded activision’s Vampire bloodlines game into an up to date source engine version could be both lucrative and also a great contribution to the gaming community.
Lets analyse my proposal:
- Vampire bloodlines is considered by most gamers, magazines a critics as one of the greatest unfinished games of all times.
- As said by several online reviews, Bloodlines' got everything to become an instant classic, like great graphics, great engine and great story.
- The only things lacking in the game was the proper coding to make it less buggier, more stable and with much better performance. (less loading times and better fps)
It is well known that because of this bad coding, poor quality assurance and almost no support by its creators the game didn't sell as expected by activision.
So, what if activision gives valve the rights to port Bloodlines to a much newer version of the source engine, finishing that 10% (mostly coding) that was left undone, and ending up with additional benefits in the process.
It could be sold on steam, going 50-50% to valve and activision.
What you got is:
Activision improves its profits on a game that sold poorly as it is now.
Valve profits for finishing a game that is almost done and distribute it with steam to reduce the costs.
To finish the equation you get these buyers:
People who already own the game and want a faster more polished version with perhaps some cool additions like multiplayer.
People who own any Valve product, has steam, and knows the quality of valve's work.
People who saw the reviews, liked the game but didn’t buy it because of its bugs and performance problems.
It is also good publicity for the source engine and will remove a rather black mark on the engine's resume.
I have also been thinking on a reason not to do this but I just couldn’t find the negative side, since as I see it everyone benefits from such action.
I would also like to add that the game has a great and loyal community that has released several parches in the lack of official ones to try to give the players a better experience.
I would like to hear your opinion and also valve's opinion on this Thank you for reading.
LINK: http://forums.steampowered.com/forums/s ... genumber=1
A quote from the post:
I was wandering if it has come to valve’s attention that porting the poorly coded activision’s Vampire bloodlines game into an up to date source engine version could be both lucrative and also a great contribution to the gaming community.
Lets analyse my proposal:
- Vampire bloodlines is considered by most gamers, magazines a critics as one of the greatest unfinished games of all times.
- As said by several online reviews, Bloodlines' got everything to become an instant classic, like great graphics, great engine and great story.
- The only things lacking in the game was the proper coding to make it less buggier, more stable and with much better performance. (less loading times and better fps)
It is well known that because of this bad coding, poor quality assurance and almost no support by its creators the game didn't sell as expected by activision.
So, what if activision gives valve the rights to port Bloodlines to a much newer version of the source engine, finishing that 10% (mostly coding) that was left undone, and ending up with additional benefits in the process.
It could be sold on steam, going 50-50% to valve and activision.
What you got is:
Activision improves its profits on a game that sold poorly as it is now.
Valve profits for finishing a game that is almost done and distribute it with steam to reduce the costs.
To finish the equation you get these buyers:
People who already own the game and want a faster more polished version with perhaps some cool additions like multiplayer.
People who own any Valve product, has steam, and knows the quality of valve's work.
People who saw the reviews, liked the game but didn’t buy it because of its bugs and performance problems.
It is also good publicity for the source engine and will remove a rather black mark on the engine's resume.
I have also been thinking on a reason not to do this but I just couldn’t find the negative side, since as I see it everyone benefits from such action.
I would also like to add that the game has a great and loyal community that has released several parches in the lack of official ones to try to give the players a better experience.
I would like to hear your opinion and also valve's opinion on this Thank you for reading.
LINK: http://forums.steampowered.com/forums/s ... genumber=1