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Help: Dealing with spells and effects

Posted: Tue Jul 31, 2001 9:57 am
by Goof
Once characters have become confused, or what ever by monsters, how do I deal with it? ie, remove it.

What anti mage spells do I "need" for soloing? True sight, breach, magic missel, melf's min meat?

Anyone know of some good combos that arn't cheese, like say (in this order) stone skin (already casted)+ sequencer(blur/mirror immage/impr inv) + Spell Immunity (Abjuration) then tens tran.

Posted: Tue Jul 31, 2001 10:04 am
by Fezek
For soloing , check out Two's "No deaths,no reloads" topic. It has lots of handy tips and is fairly up to date.

Posted: Tue Jul 31, 2001 10:06 am
by Delacroix
Project image+ high levels scrolls(wish,timestop)
Time stop+improved alacrity+robe of vecna

greater malison 2x+ symbol stun or emotion

spell triger- Pierce magic+ lower resistance 2x

Posted: Tue Jul 31, 2001 10:18 am
by Fezek
@Ivan-san..Do you ever use Vampiric touch for your F/M types? Also, what time zone are you in?

Posted: Tue Jul 31, 2001 11:10 am
by KensaiRyu
Originally posted by Ivan Cavallazzi:
<STRONG>

greater malison 2x+ symbol stun or emotion

2x</STRONG>
Greater malison does not stack. Once cast it confers protection from that spell until the duration is expired.

Posted: Tue Jul 31, 2001 11:32 am
by Xyx
*** Shameless Self-Promotion Alert ***

Check my sig for a nice doc on Mage spells. :)

[ 07-31-2001: Message edited by: Xyx ]