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I refuse to give up Yoshi!!!
Posted: Tue Jul 31, 2001 4:46 pm
by the Elfstone
I know it breaks the intended storyline, but I had to do it, he's the only true thief, and he's an awesome thief at that (unless your PC is a thief which mine isnt). So if like me you had Yoshi in your party most of the time in SOA, here's the (IMHO) best way to do it:
First off, I used the pause and resurrect trick in SOA to keep Yoshi after the Asylum, and then after Hell he disappears in TOB. So, using shadowkeeper I opened my first save game in TOB, went to "Tools>Edit Out of Party Characters" and lo and behold there's Yoshi with all of the XP and proficiences he had when we defeated Irenicus. So using "Tools>Convert to CRE", I saved the creature file as "YOSHI1.cre", then started TOB, entered CluaConsole:CreateCreature("YOSHI1"), and damn if he didn't appear and ask to rejoin the party once I initiated conversation. The big loss is there wont be any NPC interaction with Yoshi, but if the alternative is Jan's stories about his uncle...
Posted: Tue Jul 31, 2001 7:50 pm
by polaris
Bah,
Theives are overrated in SoA and ToB. I have found that Nalia and later Imoen was all thief I needed. After all, outside of disarming traps, what is a thief GOOD FOR? Imoen can pretty much (with potions of master thievery) disarm any trap in the game.
-Polaris
Posted: Tue Jul 31, 2001 8:20 pm
by rapier
Well, it can get dicey without a good thief in Watcher's Keep...my PC was stoned by a trap, and I had to do the whole level again...
Posted: Tue Jul 31, 2001 8:35 pm
by polaris
Why were't your cleric's using 'Detect Traps'. In a dungeon, I ALWAYS have that spell active. I have gone through Watcher's keep a number of times, and I have NEVER found a trap in there that Imoen with a potion of master thievery and the amulet of the harpers couldn't disarm.
Besides, unless it is your main character, stoning is no big deal. Just have stone-to-flesh scrolls about (I do).
-Polaris
Posted: Tue Jul 31, 2001 8:40 pm
by rapier
I hadn't the time, my char was a berserker, and it was in that lvl with the many teleporters, the room with that shade and the slaves, my PC runs off, wanting to hack away at the shade...Trap went off...disintegrating-hand movie...damn those scripts!!
Posted: Tue Jul 31, 2001 8:45 pm
by polaris
Gah!
I *hate* that room
You come out of a room that is a magic-dead zone and go IMMEDIATELY into combat with something that autocasts Horror.
Not much you can do except pray you make your saves, turnt the AI OFF, and disarm those traps (and hope your thief isn't feared).
Sounds like you ran afoul of the prismatic spray trap. Frankly not even a master thief helps much there. You need low saves and a lot of luck.
-Polaris
Posted: Wed Aug 01, 2001 8:27 am
by carroljt
My main character is a Fighter/Thief, and with boots of speed and a decent long sword (I use Blackrazor) I have kicked some mighty butt since chapter 4 of BG1. My secret you ask? Hide in shadows - backstab - run - hide in more shadows - repeat. Makes short work of many, many foes. I now have the night's gift armor as well as gorgon plate that I interchage for combat. I sneak up behind some unsuspecting monster, pause, swithch to the plate armor, immediately backstab, then finish him off with some flashy swordplay while the rest of my party come charging in like the calvary. Works for most situations. Heck, most of the time I am practically soloing with my main char.
Posted: Wed Aug 01, 2001 12:33 pm
by polaris
Well IMO you are cheating in a way. Remember that Blackrazor will NOT be available for good parties...it is the fear immunity that is helping you here.
My best shot was doing this: The INSTANT you walk into the room, have every mage and cleric cast 'Remove Fear'. If even one of them makes their save, the rest of the party is protected from the encounter. Then have your thief take out those traps (since there is combat, turn off the AI).
-Polaris
Posted: Wed Aug 01, 2001 8:20 pm
by Valorhan
Wait, isn't it possible to pickpocket the Tear of Bhaal from the genie? Thus keeping the sword and freeing the creature.
Posted: Wed Aug 01, 2001 10:41 pm
by polaris
I don't know, but if you can then that IS a cheat.
The whole POINT of the 'good' path is that you have to give up something for someone else (namely the Genie). Given that you are testing yourself, IMO that tear should be tainted.
-Polaris
Posted: Thu Aug 02, 2001 11:46 am
by Xyx
Originally posted by polaris:
<STRONG>The whole POINT of the 'good' path is that you have to give up something for someone else (namely the Genie).</STRONG>
Then again, some people happen to be strictly Neutral...
Posted: Thu Aug 02, 2001 12:24 pm
by Njbud13
He he... How about my tactics in that shadow room...
My Palladin with 50% magic resistance runs straight ahead and whacks the leader with 2 or 3 chops... all perfect (ability)
Btw. I have compleated SoA without ANY thief!!! Not that hard... Only in the beginning where traps accually do something...
Well well... Back to ToB
Posted: Thu Aug 02, 2001 1:14 pm
by polaris
I agree that having party memebers with MR in that room helps a great deal (my Inquisitor currently has about 90% MR), but you still want to get those anti-fear spells off. One feared partymember in that room can take out the entire party.
-Polaris
Posted: Thu Aug 02, 2001 1:17 pm
by Njbud13
well try resist fear BEFORE u enter perhaps?
Anyhow i didnt see any fear...
Posted: Thu Aug 02, 2001 1:37 pm
by polaris
You CAN'T. In the room I am talking about the prior room is a dead-magic room. The instant you enter this room from that room, you go into combat with a powerful Demon and his slave-wraiths and they ALL cast fear at you.
-Polaris