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A few questions....

Posted: Sat Jul 07, 2001 6:22 pm
by Xanek
Alrighty, I think i did the Umar Hills quest far too soon... I was in the second chapter of SoA and did the Umar Hills excepting the shadow dragon which I am asking if it is too early for me to take him.. I am level 11 sorceror with some bad spell choices..and my party is kinda crap which brings me to my next question... How do I get rid of Aerie without getting rid of Minsc...she is now his witch and I am sure that they will both break if i get rid of one....I cannot stand Aerie!! she keeps complaing all the time it sucks. And in chapter two I had a lot of unfinished quests ( ie stronghold and the Renal bloodscalp one) that I didn't do before chapter three. will it badly effect the way my game is going to do them now before I finish the shadow thieve quest im on now? ( not renal but the other one forgot his name sorry.. )

Thanks

Posted: Sat Jul 07, 2001 6:28 pm
by Weasel
Originally posted by Xanek:
<STRONG>she is now his witch and I am sure that they will both break if i get rid of one....I cannot stand Aerie!! she keeps complaing all the time it sucks. </STRONG>
Send her in to a battle a long and let her die. :D Don't bring her back, reform party and Minsc shouldn't leave.

Posted: Sat Jul 07, 2001 6:48 pm
by Xanek
cool Thanks!!

Posted: Sat Jul 07, 2001 6:54 pm
by Weasel
Originally posted by Xanek:
<STRONG>Alrighty, I think i did the Umar Hills quest far too soon... I was in the second chapter of SoA and did the Umar Hills excepting the shadow dragon which I am asking if it is too early for me to take him.. I am level 11 sorceror with some bad spell choices..and my party is kinda crap </STRONG>
Save your game in another spot and try him. You should be able to take him at this level. If not go back to the save you have and gain a level or two and try him again.

Posted: Sat Jul 07, 2001 6:56 pm
by Fezek
A sorcerer huh! If he/she is lvl 11 then all is not lost WRT spell choices. you still have level 6,7,8 choices to make. Do a search on the site or make decision on how you want the sorcerer to develop ie a wizard disabler or area affect destroyer.

Posted: Sun Jul 08, 2001 1:17 am
by Xyx
Don't pick the Ruby Ray thingies for your Sorcerer; they're not needed for Mage killing. Level 6-9 area spells blast right through Spell Deflection, Turning or Trap. Breach is also completely unaffected (except by Spell Shield, which is remedied by simply casting a second Breach).