Weapon Selection Tutorial
Posted: Mon Jun 05, 2006 9:17 am
This is a description of which weapons I consider the most effective for some of the different classes. Some people purposefully choose to use less effective weapons to increase the game’s challenge. Feel free to debate my selections if you would like.
The best way to decide the best weapon is through personal studied experience with different weapons in the hands of the same character in the same group in SoA and ToB. By this token, it is the common consensus that the Flail of Ages and Celestial Fury are the two best weapons in SoA for fighters. Because you can gain quick access to these two weapons, I think they should definitely be considered as overall two of the best weapons in the entire game (SoA and ToB).
For a fighter, the best weapon is the Flail of Ages (FoA). Its elemental effects goes through stoneskins and will interrupt spell casting. Its Slow effect will go through magic resistance and allows no save, affecting bad guys 33% of the time. I have not noticed any adversary who is immune to the slow effect. It is a blunt weapon; therefore, it is effective against the many skeletons, bone golems, clay golems, etc. in the game. It can kill trolls. You get it quickly, it will affect most targets in the game, and can be upgraded. Eventually, it will affect all targets as a +5 weapon. The +5 weapon easily does the most damage of any one handed weapon in the game (maybe only Carsomyr can do more damage), allows freedom of movement, and gives an extra 5% magic resistance. Of course, you should get the +5 version as soon as you can.
Celestial Fury is a great weapon. It does a lot of damage. Its greatest claim to fame is the stun ability, which does work through magical resistance. Unfortunately, it is only a +3 weapon without the weapons mod, and the stun effect allows a save. So, many bosses will be stunned only 5% of the time (some bosses are even immune to stun). In SoA, CF should be used (if you are powerplaying) - it’s as simple as that. Even in ToB, it’s probably the second best weapon in general behind FoA. In fact, CF may actually get more kills in the entire game than FoA – that stun ability is great. CF will even stun clay golems (but will not damage them). However, you will have to have back up weapons. You may want a blunt weapon, and one of the +5 weapons to hit those monsters immune to blades/+3 weapons. If you want to be able to really trouble mages, you will need a weapon that does elemental damage each strike to get through their stoneskin, preferably using acid or fire damage so that you can also kill trolls. Wyvern’s Tail is a blunt weapon (flail) that does acid damage and can be had very early in the game. The Soul Reaver is an acceptable 2H sword that Sarevok can use on dragons and demiliches (it’s +4). It does seem to help the party by lowering the ability of dragons/monsters to hit. Foebane +5 is good too. Crom Faeyr may be the best backup weapon, but typically should be wielded by your cleric, who must use blunt weapons. I don’t think these weapons are as good as CF in most battles.
The Mace of Disruption +2 is the third weapon that a fighter should be wielded. It can be gotten fairly early in the game, gives negative plane protection, slays undead (save vs death at -4), and can even kill demiliches. Runehammer +5 is easily the better undead killer, but you don’t get that until ToB, after most of the game is over. The mace is reserved for use exclusively vs undead. It’s not that good for other monsters.
Crom Faeyr (late in SoA), Axe of Unyielding +5 (late/midway through ToB), and Foebane +5 (early ToB) are all good weapons. Crom Faeyr is a +5 weapon, slays stone and clay golems, trolls, and ettins, giving 25 strength, does good damage and an extra 5 HP of electrical damage. The Axe of Unyielding +5 gives the best regeneration rate of any equipment in the game, a +1 constitution, a +1 AC, and is vorpal (will cut off even dragon heads 10% of the time – but vorpal does not work against all bosses). Foebane does excellent damage and can actually give you more than your maximum number of HP (temporarily) through Larloch’s Minor Drain (takes 4 HP from enemy and gives to wielder when victim is hit and damaged [doesn’t work through stoneskin], no save, but is subject to magic resistance).
Personally, I had good results when I equipped one fighter with FoA and Belm and a second fighter with CF and a shield or Kundane.
In general, I prefer to use 2 weapons with the weapon in the offhand being a weapon of speed (Belm, Kundane, or Scarlet-ninjato). The offhand weapon of speed gives you 1 attack/round with it and an extra attack/rd with the main hand weapon. I do not use 2 weapons until I have at least 2 proficiency slots in the weapon used in the main hand and 1 slot in the 2 weapon style. I also require that I be fairly resistant to magic (saves on a 5 or better) and have a good AC without shield (AC -5 or better). If this is not the case, I will use shields and/or off-hand weapons that shore my deficiency (either AC or vs magic). For instance, the combination of CF with the Shield of Harmony is nice, as is CF with the equalizer.
Note that I did not mention some of other people’s favorite weapons because I don’t think they are as good for fighters as those which I did mention. I’ll be happy to provide my reasoning if questioned. I don’t like any of the longswords, including Blackrazor. (Conversely, I may use longswords as special purpose weapons, Dragonslayer against dragons or Daystar vs undead.)
The best way to decide the best weapon is through personal studied experience with different weapons in the hands of the same character in the same group in SoA and ToB. By this token, it is the common consensus that the Flail of Ages and Celestial Fury are the two best weapons in SoA for fighters. Because you can gain quick access to these two weapons, I think they should definitely be considered as overall two of the best weapons in the entire game (SoA and ToB).
For a fighter, the best weapon is the Flail of Ages (FoA). Its elemental effects goes through stoneskins and will interrupt spell casting. Its Slow effect will go through magic resistance and allows no save, affecting bad guys 33% of the time. I have not noticed any adversary who is immune to the slow effect. It is a blunt weapon; therefore, it is effective against the many skeletons, bone golems, clay golems, etc. in the game. It can kill trolls. You get it quickly, it will affect most targets in the game, and can be upgraded. Eventually, it will affect all targets as a +5 weapon. The +5 weapon easily does the most damage of any one handed weapon in the game (maybe only Carsomyr can do more damage), allows freedom of movement, and gives an extra 5% magic resistance. Of course, you should get the +5 version as soon as you can.
Celestial Fury is a great weapon. It does a lot of damage. Its greatest claim to fame is the stun ability, which does work through magical resistance. Unfortunately, it is only a +3 weapon without the weapons mod, and the stun effect allows a save. So, many bosses will be stunned only 5% of the time (some bosses are even immune to stun). In SoA, CF should be used (if you are powerplaying) - it’s as simple as that. Even in ToB, it’s probably the second best weapon in general behind FoA. In fact, CF may actually get more kills in the entire game than FoA – that stun ability is great. CF will even stun clay golems (but will not damage them). However, you will have to have back up weapons. You may want a blunt weapon, and one of the +5 weapons to hit those monsters immune to blades/+3 weapons. If you want to be able to really trouble mages, you will need a weapon that does elemental damage each strike to get through their stoneskin, preferably using acid or fire damage so that you can also kill trolls. Wyvern’s Tail is a blunt weapon (flail) that does acid damage and can be had very early in the game. The Soul Reaver is an acceptable 2H sword that Sarevok can use on dragons and demiliches (it’s +4). It does seem to help the party by lowering the ability of dragons/monsters to hit. Foebane +5 is good too. Crom Faeyr may be the best backup weapon, but typically should be wielded by your cleric, who must use blunt weapons. I don’t think these weapons are as good as CF in most battles.
The Mace of Disruption +2 is the third weapon that a fighter should be wielded. It can be gotten fairly early in the game, gives negative plane protection, slays undead (save vs death at -4), and can even kill demiliches. Runehammer +5 is easily the better undead killer, but you don’t get that until ToB, after most of the game is over. The mace is reserved for use exclusively vs undead. It’s not that good for other monsters.
Crom Faeyr (late in SoA), Axe of Unyielding +5 (late/midway through ToB), and Foebane +5 (early ToB) are all good weapons. Crom Faeyr is a +5 weapon, slays stone and clay golems, trolls, and ettins, giving 25 strength, does good damage and an extra 5 HP of electrical damage. The Axe of Unyielding +5 gives the best regeneration rate of any equipment in the game, a +1 constitution, a +1 AC, and is vorpal (will cut off even dragon heads 10% of the time – but vorpal does not work against all bosses). Foebane does excellent damage and can actually give you more than your maximum number of HP (temporarily) through Larloch’s Minor Drain (takes 4 HP from enemy and gives to wielder when victim is hit and damaged [doesn’t work through stoneskin], no save, but is subject to magic resistance).
Personally, I had good results when I equipped one fighter with FoA and Belm and a second fighter with CF and a shield or Kundane.
In general, I prefer to use 2 weapons with the weapon in the offhand being a weapon of speed (Belm, Kundane, or Scarlet-ninjato). The offhand weapon of speed gives you 1 attack/round with it and an extra attack/rd with the main hand weapon. I do not use 2 weapons until I have at least 2 proficiency slots in the weapon used in the main hand and 1 slot in the 2 weapon style. I also require that I be fairly resistant to magic (saves on a 5 or better) and have a good AC without shield (AC -5 or better). If this is not the case, I will use shields and/or off-hand weapons that shore my deficiency (either AC or vs magic). For instance, the combination of CF with the Shield of Harmony is nice, as is CF with the equalizer.
Note that I did not mention some of other people’s favorite weapons because I don’t think they are as good for fighters as those which I did mention. I’ll be happy to provide my reasoning if questioned. I don’t like any of the longswords, including Blackrazor. (Conversely, I may use longswords as special purpose weapons, Dragonslayer against dragons or Daystar vs undead.)