Killing spell casters and monsters with spell ability
Posted: Mon Jun 05, 2006 9:31 am
Edit 3
How to kill a spell caster or spell casting monster
The techniques that are effective against a spell caster or spell casting monster will vary with the adversaries. No single technique will be best for all occasions. Ideas for these strategies come from other people on this or other internet forums and my own experience. I have tried to limit depending on what the manual says for making these tactics because the manual is often wrong. BG2 also does not follow the rules of DnD v2 close enough for that to provide guidance either. XyX has provided more detail on the spells as implemented in BG2. Thanks to Lark for this link and XyX for his work: http://members.chello.nl/~j.vanthull/BG2SR/Main.htm.
Please, you game experts, add your tactics and correct errors!
STANDARD TACTICS (Beware, these strategies may contain spoiler information!)
Usual humanoid caster:
• Often you can backstab the caster to death. It’s a nice feeling to see the major threat go up in chunks. Some monsters can see the invisible and many monsters will cast True Seeing. The Cloak of Nondetection may help. I’ve heard that it does its job when combined with an item granting invisibility but not spells. I have not tested this.
• If your party is mostly fighters, have them attack the spell caster immediately. If their favorite weapon is a ranged weapon or they are fast (Hasted, boots of speed, monk, or barbarian), then this strategy works better. It is sometimes possible to kill the caster before he gets his spells going. I have killed liches several times with the first attack of Azuredge just by attacking quickly. As long as the mage does not put up protection from magical weapons and you have a weapon that does elemental damage (for example, the Flail of Ages or Crom Faeyr), you will damage through his stone skin, usually preventing his casting (provided you injure him before his spell is cast in the round). Thus, you should win.
• If you are late and the foe puts up protections like Protection from Magic Weapons, then have your caster Breach the defenses. Sometimes (depending on the defenses) you can defeat creatures just by using normal weapons, but Breach is more dependable. Other members can do so too using the Wand of Spell Striking from the Throne of Bhaal. You don’t have to worry with the creature’s magic resistance, Spell Trap, Spell Turning, etc. stopping Breach, because they won’t. Only the monster’s spell immunity or Spell Shield stops Breach. For instance, Liches are immune to all level 5 spells and lower including Breach. (L3 Spell Thrust can get rid of Spell Shield.) I’ve been told that scrolls and items will work even when the target is invisible (I’ve not tested this), but if you are casting a targeted spell from memory, then the target must be visible (this is so). In this case, you will need True Seeing (if target is using Mislead) or a lesser spell (such as Oracle, Detect Illusions, or Detect Invisibility) to counter lesser spells. True Seeing is the best spell because it will make sure that illusions and invisibility are dispelled for a long duration. Alternatively, the Staff of the Magi or the bug fixed Carsomyr (use Weapons Mod) can Dispel protections. It will Dispel automatically on a successful hit. It does not compare caster levels as the spell does. It will not Dispel Spell Immunity from Abjurations, but it will dispel Stoneskin even if the foe is protected by Spell Immunity Abjuration. These weapons make great mage killers.
• Implosion (high level ability) does a lot of damage and is not subject to magic resistance.
• A single caster is easy meat to a high level arcane caster (see Dragon topic).
• See Lich topic for more points that may apply.
Several humanoid casters:
• Insect Plague is my first choice when not considering high level abilities. It works very well when you are milking XP from the cowled wizard enforcers. Magic Resistance of the target can make it fail if your luck is bad; just cast it again. This spell can even work on Draconis (a ToB dragon) who has a MR of 55%.
• Silence can work. Still, it is subject to a save and MR and can be overcome with vocalize. The spell should be more successful against priests (they don’t know Vocalize), but not drow priestesses (65% MR).
• Use area of effect damaging spells. Your best choice is Storm of Vengeance or Dragon’s Breath (high level abilities). Other than high level abilities, Abi-Dalzim’s Horrid Wilting or Firestorm is the best spell for this area damage tactic. Wilting is party friendly. Firestorm is not unless your party is resistant to flame. Choose a spell other than Firestorm if target is immunity to fire. Other area of effect spells that do damage can work well (such as Fireball, Holy Smite, Skull Trap, Ice Storm, or Cone of Cold). Just make sure you don’t choose a form of damage that the targets are immune to. For instance, a red dragon is never harmed by fire. Fireball is useful, when your foes aren’t resistant, because you can make your tanks resistant to fire. Thus, the area effect spell becomes party-friendly. Holy Smite does some damage, is party friendly provided that your party is not evil, and can blind targets for a round. Skull Trap is not friendly. At high levels, it will do more damage than fireballs and relatively few creatures are resistant to the magical damage; however, it is easy to bomb your own party members if you aren’t careful. Ice Storm doesn’t do a lot of damage, but allows no save and sticks around for 4 rounds. Cone of Cold works well for fighter-mages that are at the head of the party. Just blast the pack of enemy swarming toward you and then engage. With luck these spells can interrupt the foes’ spell casting. Furthermore, even if they are doing little damage, many casters have little HP. I sometimes use Cloudkill. It does not do a lot of damage, but provides a continuing chance to interrupt spells. Furthermore, you can send in multiple Cloudkills (I suggest using the wand). Avoiding cheese, I do this only if I am in the only exit from the space occupied by the Cloudkill, I’ve Webbed the targets, or I’ve engaged the targets in melee. Otherwise, the AI is not smart enough to move the targets out of the area, which is an exploit in my opinion. If the target has magic resistance, then you need to be lucky, have several casters (hopefully the MR roll will fail against one of your bombs), or use spells like Sunfire, Firestorm, or Dragons Breath. If they put up a Globe of Invulnerability, you must either bring it down or use L5+ spells. The tactics mod has made some mages resistant to magic damage.
• Silence can work. Still, it is subject to a save and MR and can be overcome with vocalize. May work better vs priests, but not drow priestesses (65% MR).
• After the foes have cast protections and buffs, Dispel Magic with an Inquisitor before engaging in melee.
• Note: I have used these tactics successfully against the slaver lords in the temple area. And in this combat, Koshi and Ketta are just as dangerous as the Chaos casters.
Lowly “casters” like Mindflayers and Umberhulks:
• Use the Cloudkill wand or Death Spell, as they kill these specific monsters sometimes. These spells can definitely thin the herd.
• Skeleton Warriors can handle Mindflayers. Aerial Servants and Invisible Stalkers are alternatives.
• Ultraillithids are really best handled by Mordenkainen’s swords, but several Skeleton Warriors can get the job done.
• Improved Invisible fighters can chop both Mindflayers and Ultraillithids up, particularly while using some form of immunity (Chaotic Commands, Greenstone Amulet, Psion’s Balde +5, or Brine Potions).
• Archers are very nice vs Mindflayers and Ultraillithids, particularly with the Greater Deathblow high level ability.
Beholders:
• Attack quickly with the first person who attacks being one who has high magic resistance (or at least has very good saves).
• Use Skeleton Warriors or Mordenkainen’s Swords.
• Say to heck with the depletion of resources and the grind of cleaning them out and buy the Shield of Balduran, my favorite tactic. Excuse the cheese.
• Elder orbs will cast Imprisonment. So, have a defense to that (Berserker’s rage, Spell Immunity Abjuration, Protection from Magic scroll, or get lucky).
• Another cheese method is for the Cleric to cast Blade Barrier while under Sanctuary and chop them up.
• Air Elementals help (preferably hasted). Fire elementals do OK, too.
• If you can stick them with 2-3 Webs and fill the space with 1 or 2 Cloud Kills, that works well.
• Spell Turning works well.
• Glitterdust sometimes works well against them, too
Liches:
• The easiest way to kill them is for a high level cleric to Turn them.
• Ruby Ray of Reversal followed by Khelden’s Warding Whip can strip away a Liches’ protections, but he may add more. I never bother. A better solution is to attack with the Staff of the Magi or Carsomyr. Or you can run away and return after his defensive spells have gone. I don’t like that idea personally. It’s not heroic and how could the character know that the lich would still be there when they returned? If you have good saves and some HP you will survive to kill him by just using Azuredge. I have killed both the Shade lich and the Elemental lich like this.
• Daystar’s Sunray can toast them (I’ve done that too).
• Mace of Disruption 2 is another SoA undead slayer and the only one mentioned under this heading that can kill a demilich.
• You can also send in Skeleton Warriors one at a time to kill liches. Against the Elemental Lich, the first Skeleton Warrior dies from Death Spell and the third one kills the lich.
• Mordenkainen’s Sword works similarly to the Skeleton Warriors and seems no more effective.
• If you have Shapechange, the Iron Golem alone is sufficient to kill the Elemental Lich.
• Of course, Devas and Planetars can kill liches easily.
MORE COMMENTS ON PAGE 2
How to kill a spell caster or spell casting monster
The techniques that are effective against a spell caster or spell casting monster will vary with the adversaries. No single technique will be best for all occasions. Ideas for these strategies come from other people on this or other internet forums and my own experience. I have tried to limit depending on what the manual says for making these tactics because the manual is often wrong. BG2 also does not follow the rules of DnD v2 close enough for that to provide guidance either. XyX has provided more detail on the spells as implemented in BG2. Thanks to Lark for this link and XyX for his work: http://members.chello.nl/~j.vanthull/BG2SR/Main.htm.
Please, you game experts, add your tactics and correct errors!
STANDARD TACTICS (Beware, these strategies may contain spoiler information!)
Usual humanoid caster:
• Often you can backstab the caster to death. It’s a nice feeling to see the major threat go up in chunks. Some monsters can see the invisible and many monsters will cast True Seeing. The Cloak of Nondetection may help. I’ve heard that it does its job when combined with an item granting invisibility but not spells. I have not tested this.
• If your party is mostly fighters, have them attack the spell caster immediately. If their favorite weapon is a ranged weapon or they are fast (Hasted, boots of speed, monk, or barbarian), then this strategy works better. It is sometimes possible to kill the caster before he gets his spells going. I have killed liches several times with the first attack of Azuredge just by attacking quickly. As long as the mage does not put up protection from magical weapons and you have a weapon that does elemental damage (for example, the Flail of Ages or Crom Faeyr), you will damage through his stone skin, usually preventing his casting (provided you injure him before his spell is cast in the round). Thus, you should win.
• If you are late and the foe puts up protections like Protection from Magic Weapons, then have your caster Breach the defenses. Sometimes (depending on the defenses) you can defeat creatures just by using normal weapons, but Breach is more dependable. Other members can do so too using the Wand of Spell Striking from the Throne of Bhaal. You don’t have to worry with the creature’s magic resistance, Spell Trap, Spell Turning, etc. stopping Breach, because they won’t. Only the monster’s spell immunity or Spell Shield stops Breach. For instance, Liches are immune to all level 5 spells and lower including Breach. (L3 Spell Thrust can get rid of Spell Shield.) I’ve been told that scrolls and items will work even when the target is invisible (I’ve not tested this), but if you are casting a targeted spell from memory, then the target must be visible (this is so). In this case, you will need True Seeing (if target is using Mislead) or a lesser spell (such as Oracle, Detect Illusions, or Detect Invisibility) to counter lesser spells. True Seeing is the best spell because it will make sure that illusions and invisibility are dispelled for a long duration. Alternatively, the Staff of the Magi or the bug fixed Carsomyr (use Weapons Mod) can Dispel protections. It will Dispel automatically on a successful hit. It does not compare caster levels as the spell does. It will not Dispel Spell Immunity from Abjurations, but it will dispel Stoneskin even if the foe is protected by Spell Immunity Abjuration. These weapons make great mage killers.
• Implosion (high level ability) does a lot of damage and is not subject to magic resistance.
• A single caster is easy meat to a high level arcane caster (see Dragon topic).
• See Lich topic for more points that may apply.
Several humanoid casters:
• Insect Plague is my first choice when not considering high level abilities. It works very well when you are milking XP from the cowled wizard enforcers. Magic Resistance of the target can make it fail if your luck is bad; just cast it again. This spell can even work on Draconis (a ToB dragon) who has a MR of 55%.
• Silence can work. Still, it is subject to a save and MR and can be overcome with vocalize. The spell should be more successful against priests (they don’t know Vocalize), but not drow priestesses (65% MR).
• Use area of effect damaging spells. Your best choice is Storm of Vengeance or Dragon’s Breath (high level abilities). Other than high level abilities, Abi-Dalzim’s Horrid Wilting or Firestorm is the best spell for this area damage tactic. Wilting is party friendly. Firestorm is not unless your party is resistant to flame. Choose a spell other than Firestorm if target is immunity to fire. Other area of effect spells that do damage can work well (such as Fireball, Holy Smite, Skull Trap, Ice Storm, or Cone of Cold). Just make sure you don’t choose a form of damage that the targets are immune to. For instance, a red dragon is never harmed by fire. Fireball is useful, when your foes aren’t resistant, because you can make your tanks resistant to fire. Thus, the area effect spell becomes party-friendly. Holy Smite does some damage, is party friendly provided that your party is not evil, and can blind targets for a round. Skull Trap is not friendly. At high levels, it will do more damage than fireballs and relatively few creatures are resistant to the magical damage; however, it is easy to bomb your own party members if you aren’t careful. Ice Storm doesn’t do a lot of damage, but allows no save and sticks around for 4 rounds. Cone of Cold works well for fighter-mages that are at the head of the party. Just blast the pack of enemy swarming toward you and then engage. With luck these spells can interrupt the foes’ spell casting. Furthermore, even if they are doing little damage, many casters have little HP. I sometimes use Cloudkill. It does not do a lot of damage, but provides a continuing chance to interrupt spells. Furthermore, you can send in multiple Cloudkills (I suggest using the wand). Avoiding cheese, I do this only if I am in the only exit from the space occupied by the Cloudkill, I’ve Webbed the targets, or I’ve engaged the targets in melee. Otherwise, the AI is not smart enough to move the targets out of the area, which is an exploit in my opinion. If the target has magic resistance, then you need to be lucky, have several casters (hopefully the MR roll will fail against one of your bombs), or use spells like Sunfire, Firestorm, or Dragons Breath. If they put up a Globe of Invulnerability, you must either bring it down or use L5+ spells. The tactics mod has made some mages resistant to magic damage.
• Silence can work. Still, it is subject to a save and MR and can be overcome with vocalize. May work better vs priests, but not drow priestesses (65% MR).
• After the foes have cast protections and buffs, Dispel Magic with an Inquisitor before engaging in melee.
• Note: I have used these tactics successfully against the slaver lords in the temple area. And in this combat, Koshi and Ketta are just as dangerous as the Chaos casters.
Lowly “casters” like Mindflayers and Umberhulks:
• Use the Cloudkill wand or Death Spell, as they kill these specific monsters sometimes. These spells can definitely thin the herd.
• Skeleton Warriors can handle Mindflayers. Aerial Servants and Invisible Stalkers are alternatives.
• Ultraillithids are really best handled by Mordenkainen’s swords, but several Skeleton Warriors can get the job done.
• Improved Invisible fighters can chop both Mindflayers and Ultraillithids up, particularly while using some form of immunity (Chaotic Commands, Greenstone Amulet, Psion’s Balde +5, or Brine Potions).
• Archers are very nice vs Mindflayers and Ultraillithids, particularly with the Greater Deathblow high level ability.
Beholders:
• Attack quickly with the first person who attacks being one who has high magic resistance (or at least has very good saves).
• Use Skeleton Warriors or Mordenkainen’s Swords.
• Say to heck with the depletion of resources and the grind of cleaning them out and buy the Shield of Balduran, my favorite tactic. Excuse the cheese.
• Elder orbs will cast Imprisonment. So, have a defense to that (Berserker’s rage, Spell Immunity Abjuration, Protection from Magic scroll, or get lucky).
• Another cheese method is for the Cleric to cast Blade Barrier while under Sanctuary and chop them up.
• Air Elementals help (preferably hasted). Fire elementals do OK, too.
• If you can stick them with 2-3 Webs and fill the space with 1 or 2 Cloud Kills, that works well.
• Spell Turning works well.
• Glitterdust sometimes works well against them, too
Liches:
• The easiest way to kill them is for a high level cleric to Turn them.
• Ruby Ray of Reversal followed by Khelden’s Warding Whip can strip away a Liches’ protections, but he may add more. I never bother. A better solution is to attack with the Staff of the Magi or Carsomyr. Or you can run away and return after his defensive spells have gone. I don’t like that idea personally. It’s not heroic and how could the character know that the lich would still be there when they returned? If you have good saves and some HP you will survive to kill him by just using Azuredge. I have killed both the Shade lich and the Elemental lich like this.
• Daystar’s Sunray can toast them (I’ve done that too).
• Mace of Disruption 2 is another SoA undead slayer and the only one mentioned under this heading that can kill a demilich.
• You can also send in Skeleton Warriors one at a time to kill liches. Against the Elemental Lich, the first Skeleton Warrior dies from Death Spell and the third one kills the lich.
• Mordenkainen’s Sword works similarly to the Skeleton Warriors and seems no more effective.
• If you have Shapechange, the Iron Golem alone is sufficient to kill the Elemental Lich.
• Of course, Devas and Planetars can kill liches easily.
MORE COMMENTS ON PAGE 2