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New Beginnings (or going hippy :D)

Posted: Mon Jun 05, 2006 4:43 pm
by dragon wench
For a while now I have been considering re-installing the game (yes, again :D ) and adding some difficulty enhancing mods. I am also thinking of creating a ranger type of character. So, this thread is a bit multifold.

This character will be a rustic, simple type. She'll live off the land, roam around, escort travellers through the wilderness and she'll have a preference for all things rustic.


Mods for inclusion

Knights of the Wild
(This Mod allows you to play 2 different ranger classes, (one for combat one for stealth), and a druid class. It also adds two birthsigns that correspond with with the classes.)

Blight Bounties (The Temple gives you bounties for the blighted animals you kill)

Vertical Limits (allows you to climb up cliffs)

Advanced Herbalism
(This mod makes 3 major changes to the game.

1.) In the tradition of all of the "Herbalism" mods, plant containers have been changed so that they are no longer "opened", like a chest. Instead, when you activate a plant, its ingredients (if any) are placed directly into your inventory. Then, the plant is deactivated (and disappears) until it is ready to be picked again.

2.) There is now a new skill called "Herbalism". This skill determines the player's ability to successfully pick plants and retrieve ingredients. At first, there is a good chance that plants will be harmed when you try to harvest them and provide no ingredients. After training and practicing in Herbalism for a while, not only will harvesting be more successful, but the plants themselves will become more productive. The player will have a chance to gain double or triple ingredients from a plant.

3.) There is a chance to find seeds in plants when you pick them. These seeds can be planted anywhere, and they will grow new plants that can then be harvested for ingredients (and occasionally new seeds). With a little patience, anyone can grow anything from a beautiful garden to a profitable plantation.
)

Carryable Raven (pet)

Scripted Spells (Lets you shapeshift)

Pet Wolf (Grumpy and Emma)

Animal Summoning Mod

Morrowind Creatures (unless it conflicts with Knights of the Wild)
(adds new creatures to Morrowind dire bears, dire wolves, hell hounds, and more. Also a new class & race, ranger, that can train animals and has an animal companion. )

Ranger Tent

Sabre Girl's Morrowind Ecology

Weather Effects (your character is impacted by storms and needs to shelter)

Backpack

NPC Schedules

Travelling Merchants

Dodge Enhanced

Galsiah's Character Development

Service Requirements




I am open to recommendations and suggestions but what I'd really like, are some thoughts on quest mods. For this type of character, the in-game fighter and religious factions work, at a stretch. Equally, I plan to seek out the escort missions. But what about quest/faction/landmass mods? Can anyone suggest mods that would compliment a ranger type of character. I'm not talking about mods that are specifically geared towards a ranger or druid, there don't seem to be any. Rather, just quest mods that would fit the spirit of the game I want to create.
Also, if anyone knows about conflicts regarding the above mods I mentioned, I'd appreciate a heads up :)

Posted: Mon Jun 05, 2006 8:11 pm
by mr_sir
I've not used these so don't know what they are like:

Hunter modification - allowing you to learn how to hunt and gather more parts from creatures: http://planetelderscrolls.gamespy.com/V ... il&id=1380

Tales of the Bitter Coast - a few extra quests if you plan to just roam around exploring: http://planetelderscrolls.gamespy.com/V ... il&id=1581

Chu-Bran's Treasure - get a bottomless quiver as a reward, that allows you to make your own arrows:http://planetelderscrolls.gamespy.com/V ... il&id=1049

Posted: Mon Jun 05, 2006 9:05 pm
by dragon wench
Thank you very much! Those are exactly the types of mods I'm looking for :cool:

The Hunter Modification mod looks especially good!

Posted: Mon Jun 05, 2006 11:32 pm
by mr_sir
You could also maybe use the pack donkey mod (http://lovkullen.net/Emma/Donkey.htm) if you are planning on roaming the countryside - it would add a traveller kind of feel to it (it could carry your tent and cooking stuff) :)

Also, this might interest you (its a list of mods that would suit ranger kind of characters): http://www.mwmythicmods.com/ranger.htm

Morrowind Crafting looks good for a character living the simple life and is compatible with the NoM mod: http://planetelderscrolls.gamespy.com/V ... ail&id=486

Posted: Mon Jun 05, 2006 11:46 pm
by dragon wench
Oh wow, I hadn't seen that one before, those donkeys are beautifully done!

lol! Between that, a raven a wolf and any summons I'm going to feel like a travelling menagerie :D



In a similar vein to the quest mods you mentioned, I have also downloaded:

Inseparable Siblings

Tales of Tel Branora

Of Love and Ignorance

The Runaway

Posted: Tue Jun 06, 2006 12:02 am
by mr_sir
I only came across that donkey mod yesterday while looking for a decent companion mod to carry all my stuff - I've not got as a far as Suran yet so I haven't actually found out what they are like.

Have you thought about the Suran Archery House mod if you are planning on using bows etc.?

Also, have you tried Abots Water Life mod? (http://planetelderscrolls.gamespy.com/V ... ail&id=258) .I'm using that one at the moment and its great, especially since you can actually catch fish now.

Posted: Tue Jun 06, 2006 12:10 am
by dragon wench
[QUOTE=mr_sir]I only came across that donkey mod yesterday while looking for a decent companion mod to carry all my stuff - I've not got as a far as Suran yet so I haven't actually found out what they are like.

Have you thought about the Suran Archery House mod if you are planning on using bows etc.?[/QUOTE]

lol! Well Emma's mods tend to be excellent, so I'm not worried about the quality.

Yes, I have the Suran Archery House, along with several other Marksman-oriented mods, I think they are all on that Ranger/Rangeresque link you mentioned above. (though I've searched through so many pages and sites that I've lost track :o )

EDIT
Yes, Abot's is amazing! I especially recommend it used with clear water settings!

Posted: Tue Jun 06, 2006 3:11 am
by Raven_Song
Another hunteresque mod that I posted in another thread

[url="http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=2410"]Way of the Hunter[/url] - it is Beta but fully playable (you might want to remove the new birthsigns using the construction set)

Posted: Tue Jun 06, 2006 8:39 am
by dragon wench
[QUOTE=Raven_Song]Another hunteresque mod that I posted in another thread

[url="http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=2410"]Way of the Hunter[/url] - it is Beta but fully playable (you might want to remove the new birthsigns using the construction set)[/QUOTE]

Thanks for the suggestion! It looks pretty good and I'd like to install it. The only problem is that will conflict with Sabre Girl's ecology mod because they both modify the wildlife AI. Cheers though :cool:

Posted: Tue Jun 06, 2006 11:32 am
by dragon wench
Okay, I think I have this game more narrowed down. I would certainly appreciate any thoughts, especially regarding potential conflicts and decisions to be made :)

Race: Bosmer
Class: Either a personal Custom or a mod
Birthsign? Probably Atronach, unless one of the Ranger mods has a suitable one
Specialization: Stealth or Magic
Favoured Attributes: If no mod used, endurance and agility


mods (misc)

Knights of the Wild

Scripted Spells (shapeshifting)

Animal Summoning

Vertical Limits

Farrp's Trapmaking Kit

Advanced Herbalism

Sri's Alchemy

NOM

Morrowind Crafting

Ultimate Ranger {conflict with above/below re: fletching?}

Marksman Mod


Sabre Girl's Morrowind Ecology

Weather Effects (your character is impacted by storms and needs to shelter)

Zappara 's Temperature Mod (conflict with above?)

Kirel's Weather (indoor sound effects)


NPC Schedules

LGNPC Series (Does it work with NPC Schedules?)

Travelling Merchants

Ashlander Traders

Dodge Enhanced

Galsiah's Character Development (if not using a ranger kit)

Ranger Tent

Backpack

Alchemy Storage Helper

Calislahn's New Bedrolls

Service Requirements or Freelancer

Pirate Lord's Complete Trade Fix

VTA Travel (?)

Quests

Blight Bounties

Guar Rescue

Hunter modification

Tales of the Bitter Coast

Chu-Bran's Treasure

Inseparable Siblings

Tales of Tel Branora

Of Love and Ignorance

The Runaway

Propylon Index

Brother Juniper's Twin Lamps

A Call to Issilar

Companions

Carryable Raven

Wolf

Pack Donkey

Pegas Horse Ranch

Houses (choose some/all)

Bitter Coast Hideout

Ndib's Treehouse

Telpirion (?)

Abandonned Treehouse

Enchanted Island (?)

Solstheim Seaside Cabin (Baratheon)

Clothing/Clothing

Falconer's Leather

Female Leather Ranger Armor

TG's Simple Elven Clothing

Eyren's Robes

Shops

Vivec Marksman Shop

Suran Archery Tradehouse

Nordic (GR) Crossbow

Creatures

Abot's Water Life

Cait's - A Flock of Seagulls

Birds – Cait and Leeloo

Cait's Squirrels

Fireflies Invade Morrowind

Cait's Moose

Cait's Bloodmoon Goldfinches (?)

Kagz Penguins

Bitter Coast Sounds

Textures

Rhedd's Heads
alternate enchanted icons
bed replacers
bottle replacer
Book Jacket Replacers (newer one - Not "Better Books")
Flask replacer
Misc. Items Retex
Brash's Land Patterns
Swampy Swamps
Shannon's Daedric
Korana's Darkstone Imperial
Faylynn's Rustic Hlaalu
Faylynn's signs and banners
Jarrod's Bloodmoon (?)
Leeloo's Lanterns
Moon's Soul Gems
Moonstar crosshair
NPC Replacer, ZerotheHero
Blake's Paper Retex
Pekka's or Faylynn's Redoran
Shadows and Light 1
Sharpened clothes
Sharpened Weapons
Glass, Ebony and Daedric weapon replacers
Shop and Great House Banners – Korana's
Shannon's Telvanni
Shannon's Velothi
Metallic Signs
Reflective Gold
potion bottle replacer


Now onto some real life sorting :rolleyes: :D

Posted: Tue Jun 06, 2006 3:26 pm
by Darzog
How in the Wide Wide World of Sports do you even consider this playing Morrowind anymore!? :laugh:

You're making me have to consider getting Morrowind for the PC so I can use the mods. I must be missing out on a lot just playing on the XBox.

Posted: Tue Jun 06, 2006 3:52 pm
by mr_sir
[QUOTE=Darzog]How in the Wide Wide World of Sports do you even consider this playing Morrowind anymore!? :laugh:

You're making me have to consider getting Morrowind for the PC so I can use the mods. I must be missing out on a lot just playing on the XBox.[/QUOTE]

Mods add so much more to the game :) Without mods I found myself getting bored but with them the whole of Vardenfell just comes alive and its great.

Posted: Tue Jun 06, 2006 4:27 pm
by dragon wench
[QUOTE=Darzog]How in the Wide Wide World of Sports do you even consider this playing Morrowind anymore!? :laugh:

You're making me have to consider getting Morrowind for the PC so I can use the mods. I must be missing out on a lot just playing on the XBox.[/QUOTE]

lol! I agree with Mr.Sir ;)
On its own Morrowind is a solid RPG. But...with the addition of mods (depending on the quality of those you add) it becomes an outstanding game.

The XBox combat controls are more fun..... but *grins* I prefer the PC version, just for the mods alone. I'd seriously recommend picking up the GOTY edition for PC, it's pretty cheap these days ;)

Posted: Tue Jun 06, 2006 6:05 pm
by ch85us2001
Yep, and thanks to a handy little invention called an Xbox 360 controller, the controll "problem" can be fixed through $20 and a USB port. :D

Posted: Thu Jun 08, 2006 9:31 am
by fable
Arrow Quests. "Jhaela the Fletcher will make 5 new kinds of enchanted arrows when you bring her various ingredients. Each quest can be done over and over." I've got this one installed myself, though I haven't used it, yet. I plan to have my character take up archery late in the game.

Sounds like a good one for a ranger, too.

Posted: Thu Jun 08, 2006 11:57 am
by dragon wench
Cheers Fable!
I may well install that. :cool:

btw, Have you tried "Travelling Merchants?" It's *really* good, at least so far. It's nice to encounter them while travelling along the road, makes the game feel a lot more alive. Since "Morrowind Comes Alive" would be far too much for my present system setup, this is a great alternative.

Posted: Mon Jun 12, 2006 3:08 am
by Raven_Song
Dragon_Wench how did you get hold of the Carryable Raven mod. I went to download it the other day (using the link from mythic mods) and the download page has disappeared? Do you know of any other site where it can be found?

Posted: Mon Jun 12, 2006 8:19 am
by dragon wench
[QUOTE=Raven_Song]Dragon_Wench how did you get hold of the Carryable Raven mod. I went to download it the other day (using the link from mythic mods) and the download page has disappeared? Do you know of any other site where it can be found?[/QUOTE]


I downloaded it directly from Kagz mods (I had to register), but it is also on [url="http://www.elricm.com/nuke/html/modules.php"]this page[/url] at Elric Melniborne's site.

Posted: Tue Jun 13, 2006 3:13 am
by Raven_Song
Thanks for that.