A solution of turrets As for the turrets mentioned in the walkthrough (25) it is possible to give the three turrets on the surface a overdose i.e. use psycho, afterburner etc on them after several doses they die and you will have no problem keeping the tribals alive. This method can also be used on the other turrets here[color="white[/color]The needed items can for instance be bought from Kerr, Bunker Beta near the quartermaster.[/color]
How many doses of drugs does it take to kill one of those turrets anyway? It'd be useful to stock up on them before starting the mission, I know I sell huge quantities of Voodoo before then.
Warning: logic and sense is replaced by typos and errors after 11pmSpoiler
All it takes are either 3 doses of psycho or 4 doses of Afterburner.
Almost all the citizens in Macomb have Afterburner on them.
Other drugs work as well, but i do not know the precise dosage, so feel free to experiment.
As i said Kerr stocks psycho, Bunker Beta, close to the quartermaster.