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Summons staying with you
Posted: Tue Jun 13, 2006 7:24 am
by fable
It's been a while since I've tried a summons. For the most part, companion AI is braindead, but as I'm about to enter a dangerous area, I thought I'd give it a try. My question is simple: will a summoned creature stay with you if you change cells, moving into an adjoining room that has to load separately?
Posted: Tue Jun 13, 2006 8:06 am
by Swimming Bird
Yes, as long as they live that long they can go with you any where you are travelling normally (walking, levitating, swimming etc.). They won't follow you if you teleport anywhere such as recall or going to mournhould.
p.s. they may follow you if you take a ship somewhere
Posted: Tue Jun 13, 2006 9:05 am
by Greg.
Yes
[QUOTE=Swimming Bird]
p.s. they may follow you if you take a ship somewhere[/QUOTE]
No - takes time therefore spell ends...
Posted: Tue Jun 13, 2006 10:38 am
by fable
So just to be certain I understand you, if you go through a door that's the activator point for loading another cell, the creature will be with me on the other side?
Posted: Tue Jun 13, 2006 11:03 am
by mr_sir
yeah, summons follow you to different cells unless you teleport.
Posted: Tue Jun 13, 2006 12:09 pm
by dragon wench
On a related note,
can you enchant something CE with a summons, in effect keeping the creature with you as long as the item is equipped?
Posted: Tue Jun 13, 2006 12:35 pm
by ch85us2001
[QUOTE=dragon wench]On a related note,
can you enchant something CE with a summons, in effect keeping the creature with you as long as the item is equipped?[/QUOTE]
You Would probably need to reequip every time it died.

Posted: Tue Jun 13, 2006 1:59 pm
by Swimming Bird
[QUOTE=dragon wench]
can you enchant something CE with a summons, in effect keeping the creature with you as long as the item is equipped?[/QUOTE]
yes
It would act like bound armor/weapon and stay with you till either of you died and it would follow you anywhere you went without a spell
Posted: Tue Jun 13, 2006 2:52 pm
by Greg.
[QUOTE=ch85us2001]You Would probably need to reequip every time it died.

[/QUOTE]
Correct.
I edited such a robe into the game. I had to re-equip each time...
Posted: Tue Jun 13, 2006 3:14 pm
by dragon wench
Hmmm...
I added a mod that allows me to summon bears and the like.... I think my ranger would like to have a pet Grizzly if it's doable

Posted: Tue Jun 13, 2006 3:20 pm
by fable
Yes, the Storm Atronach (named Sparky) that I summoned did travel with me when I confronted Arkay's final challenge. He wasn't much help in the killing department, frankly, but at least he delayed several of my attackers and enabled me to focus on the most important threat.
Thanks for the help, all.
PS: DW, a bear sounds perfect for your needs. You might also want to check out Scripted Spells, a mod that lets you (among other things) change into a host of creatures, including various bears, bats, etc.
Posted: Tue Jun 13, 2006 4:49 pm
by dragon wench
[QUOTE=fable]PS: DW, a bear sounds perfect for your needs. You might also want to check out Scripted Spells, a mod that lets you (among other things) change into a host of creatures, including various bears, bats, etc.[/QUOTE]
lol! Scripted spells is already installed.

I haven't yet tried either that or Animal Summoning; I'm only Level Four and my Conjuration and Alteration skills are at 15 apiece. I do have Emma's and Grumpy's wolf companion though.... He's fun, but I wish his name were something other than "Spot." I keep wanting to ask him to fetch my morning copy of the
Daily Balmora Times.
Anyway *cough*
Glad the summons worked out for you. I'm really hoping that the summoning mod will allow me to create a CE Grizzly or Snow Bear, because that would be perfect.