Using the CS to find the NPCs that come with a mod?
Posted: Wed Jun 14, 2006 2:00 pm
I am using Nemon's Vvardenfell Trading Cooperation. Basically, it puts a warehouse south of Ebonheart, and you get sent all over the island delivering packages.
Great idea, but one problem.
Unless I have missed something obvious (which is always possible
), I cannot, for the life of me, find the appropriate agent in Khuul, so I can't give anyone my package.
I have looked up, down and sideways in Khuul, I've even broken into a couple of houses and searched in the nearby egg mine...
I mean, Khuul is not *that* big.
So, I'd like to find out if this is some kind of omission by the modder, or if I've simply missed something. Is it possible to use the construction set in order to find out which NPCs in a mod are placed where, along with their name IDs?
That way, I could just use the console to spawn the agent.
Great idea, but one problem.
Unless I have missed something obvious (which is always possible
I have looked up, down and sideways in Khuul, I've even broken into a couple of houses and searched in the nearby egg mine...
I mean, Khuul is not *that* big.
So, I'd like to find out if this is some kind of omission by the modder, or if I've simply missed something. Is it possible to use the construction set in order to find out which NPCs in a mod are placed where, along with their name IDs?
That way, I could just use the console to spawn the agent.