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Your favorite mod, and why.
Posted: Wed Jun 21, 2006 6:24 pm
by fable
Just like that.

If you don't use mods, don't post, here. If you do, tell us what mod you like best, and what it does for you. If you can't narrow it to one mod, put up to three here, but again, tell us what you like best about 'em. And links to the mod site, too, if you can.
Posted: Wed Jun 21, 2006 6:55 pm
by mr_sir
My favourite mod so far has got to be Morrowind Comes Alive simply because it adds a bit of randomness to the game (with the bandit/ashlander attacks etc.) plus makes the world feel a bit more lively. I have it combined with Children of Morrowind (from
http://lovkullen.net/Emma/index.htm), Neccessities of Morrowind, Abots Where are all the birds? and Waterlife and now Morrowind actually seems a lot more realistic and alive.
My other favourite mods are Better Bodies as it makes the characters look less stupid lol and Pack Donkey (again from
http://lovkullen.net/Emma/index.htm). The donkeys look really good and add to the feeling of being a wanderer exploring Vardenfell.
Posted: Wed Jun 21, 2006 7:13 pm
by dragon wench
Buuut... but... there are *so* many... *wails*
Ummm... that is a really tough question, but I think I will try to narrow it down to three that are in my permanent Morrowind folder. This consists of mods I really don't think I'd want to play without.
Currently, my three definite favourites are:
[url="http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=640"]Lights 300[/url](which has True Lights and Darkness and Light-based sneaking rolled into it, that still all counts as one right?

)
I like this for the aesthetics. Plus, it makes sneaking more challenging and adds lots of atmosphere to caves, dungeons etc.
[url="http://www.sabregirl.com/mods/creature.html"]Sabregirl's Morrowind Ecology[/url]
There are various mods that do this, but IMO, Sabre Girl's is the best. In addition to making many creatures less likely to attack, it replaces quite a few of the predators in places like the Grazelands with guars and rabbits. It also adds a "flee" instinct to any foe,
including humanoids, so no longer can you hack at an enemy till it drops. At a certain point your foe will start running, and then you have the choice of taking chase, using your bow, or letting them go. Far more realistic and also more fun.
[url="http://www.psychodogstudios.net/betterbodies/"]Better Bodies[/url]
(along with Rhedd's Heads)
Well hey... While I wish they looked a little less like Playboy models, the new meshes and textures by Psychdog Studios far exceed the original, vanilla models. And from the screenshots I've seen, I think this work is even better than what Bethsoft has done in Oblivion. And of course, most of the clothing mods are designed for BB...
Posted: Thu Jun 22, 2006 3:24 am
by Lucita
My favs:
Better Bodies: Way better bodies then the originals!!!
Rhedd Heads: I just love the new dark elf girl heads. The old ones all look like they could eat you in a minute.
Changing Faces: Just to make sure you have enough cute new faces around...
Weapon Fix: Some of the original statistics, especially the weight of some weapons was plain hilarious. A Daedric Katana that weights 50 ( pounds, kilogramms or whatever ) is just to plain stupid.
Haven't tried the Morrwwind comes alive yet, but from what you guys are saying it seems to be very interesting....
Posted: Thu Jun 22, 2006 10:30 am
by Darzog
Well I haven't been playing too long on the PC, but so far the most amazing aspect of the mods is the visual impact, so two are textures, and one ease of use.
[url="http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=3853"]Vibrant Morrowind[/url] makes the whole game look better. It's amazing walking around now.
The second is a combo of two, but they work together. [url="http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=213"]Better Bodies[/url] and [url="http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=2034"]Rhedd Heads[/url] makes the people of Morrowind look fantastic. It makes the whole game more enjoyable.
The last is an ease of use mod that adds multiple Mark locations so you can have more than one Recall point. [url="http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=1397"]Multiple Teleport Marking Mod[/url] may be a slight cheat, but it saves a bunch of running around by letting you mark popular sellers, your house, and any really out of the way towns/dungeons that you may want to revisit without 3 Silt Strider trips and 10 minutes of walking.
Posted: Fri Jun 23, 2006 3:20 am
by Raven_Song
Favourite Mod(s): Better Bodies/Heads I refuse to play without them anymore. They are always the first thing I install.
Other favourites would be the work of my favourite Modders:
Emma - Headpacks, White Wolf of LokKen, Witchgirl Adventute, Propechy of the Lost Heir, Children of Morrowind
Korana - Solstheim Castle, Ascadian Rose Cottage, Seaside Cottage, Clothiers of vvardenfell, Falconer's Leather and many more
Alien Slof - Better Bodies for Beasts, Goth Shop for Men series, Summonable Nightmare
Edit
Links to these modders sites
[url="http://lovkullen.net/Emma/index.htm"]Emma[/url]
[url="http://korana.elricm.com/Index.htm"]Korana[/url]
[url="http://www.slofshive.co.uk"]Slof[/url] - warning adult content
Posted: Sat Jun 24, 2006 8:58 am
by Alien_Newborn
I have about 250, so this will be REALLY general:
Weapons/armor:
Carnithus' armamentarium: Me and one of my two companions are decked out in this sweetness. This is some really nice work and I chose it because of all the stuff I've seen, it's the only gear that looks genuinely evil.
Argonian Firstguard armor: Hey, Argonians deserve to look cool too
Death's Doorstep (you know, the one with the Aldmeri ruins):Nothing quite like walking into a crypt and buying a black smoke emmiting cresent blade from Death himself
Companions:
Cm Partners 2.8 all the way. From having a drink at the tavern, to playing the lute and dancing at the tavern, to getting into a barfight at the tavern, you can take them everywhere, and you can collect them all
Misc: Morrowind Comes Alive+ The Regulars- Just for some added realism. It kind of got me annoyed that we had to wait until Oblivion for Npcs to be able to sit down
10X difficulty slider: Once you're at level 72, playing at 450% difficulty isn't really that bad. In fact, it's a nice challenge
Graphical: Anything by Qarl
Posted: Sat Jun 24, 2006 9:01 am
by fable
Not that you have to, but when you can, please post links to all these great mods, guys. Just a reminder, so other people can easily find and try them out.

Posted: Wed Jun 28, 2006 3:01 pm
by fable
I hesitate to suggest a favorite mod of mine, since I run roughly 200 at any time, and there are many I've yet to run that I'm really looking forward to. But at the moment, I think one of the best mods I've seen is
Morrowind Crafting. It adds to the interactive experience by letting you gather supplies and kits, and learn how to craft 1200+ different items with a host of new improvable skills. Among other skills, these include woodworking, cooking, sewing, fletching, Weaving, Pottery, Brewing, Smithing, Glass Blowing, Mining, and Poison making.
Posted: Sun Jul 09, 2006 5:14 pm
by Ebonwyrm
[QUOTE=fable]Just like that.

If you don't use mods, don't post, here. If you do, tell us what mod you like best, and what it does for you. If you can't narrow it to one mod, put up to three here, but again, tell us what you like best about 'em. And links to the mod site, too, if you can.[/QUOTE]
My favorite mod would have to be you. I mean, reading most of your posts, you seem like quite the mellow man...woman...shemale?
But I haven't gotten to know any of the other mods here, if there are any. Perhaps you could tell me??
Posted: Mon Jul 10, 2006 3:07 am
by Raven_Song
My favorite mod would have to be you. I mean, reading most of your posts, you seem like quite the mellow man...woman...shemale?
Fable meant game mods (modifications) not moderators.

Posted: Tue Jul 11, 2006 7:09 pm
by Ebonwyrm
[QUOTE=Raven_Song]Fable meant game mods (modifications) not moderators.

[/QUOTE]
In that case, Morrowind Advanced.