Something that might prove useful: Legit Infinite Gold
Posted: Thu Jun 22, 2006 6:19 am
First off, you'll need a Guile Rating of 5 or higher, so don't even think about doing this without this prerequisite. Besides, if you're like me, you prefer a silver, social grace and finesse combined with moderate melee fighting power an' highly specialized magical skill than brute physical or mystical force to get you through the world...
First off, until you're rich enough to actually afford the best of stuff... You might have to sacrifice your morals (If you're going for a good character, like I am doing right now.) and become a major thief. Then again, what are a few pangs of guilt compared to rescuing grateful merchants an' travelers (And your killficiency percentage an’ survivatastic quotient.)? Oh! An' you might have to turtle your progress in the story a bit, as well. Think of it as training, I, for one, have no qualms spending a few game-days (hours) hunting for bandits in the Greatwood Entrance an' Lake areas. Of course, you'll want to use your bow (Free decapitation tinglies on the road to becoming an economic powerhouse!) as efficiently and as much as possible if you want to up your Guile quickly enough.
Okay, now that you HAVE your Guile, what'cha gotta do now? You remember those traveling merchants we talked about earlier? Namely the ones carrying crate loads of Emeralds an' Beer Kegs? Those are the ones you have to hit up, my friend. You see, through your well-honed silvery tongue, you are going to be able to fleece literally millions of gold from these an' like merchants in trading them their own Kegs. That's right, you buy up their entire stock of Kegs, sell them back to them at a profit, an' eventually you'll be able to move up to those lucrative Emeralds and the gold will REALLY start flowing... As long as you take the emeralds with you after you're done filling your pockets at the merchant's expense.
Of course, this only works if the merchant doesn't run away from you, if you're evil, dress as non-threatening as you can an' be quick on your feet; if you're good you shouldn’t' have a problem using your riches to spread your own special brand of slashy benevolence across the monstrous population of Albion as you buy the best stuff you can get your grubby lil' hands on, spoil your wife into easy nooky for days an’ days of red-hot-monkey love, an' secretly scoff at Lady Grey's riches, 'coz you KNOW she ain't got as much as you got, playah!
First off, until you're rich enough to actually afford the best of stuff... You might have to sacrifice your morals (If you're going for a good character, like I am doing right now.) and become a major thief. Then again, what are a few pangs of guilt compared to rescuing grateful merchants an' travelers (And your killficiency percentage an’ survivatastic quotient.)? Oh! An' you might have to turtle your progress in the story a bit, as well. Think of it as training, I, for one, have no qualms spending a few game-days (hours) hunting for bandits in the Greatwood Entrance an' Lake areas. Of course, you'll want to use your bow (Free decapitation tinglies on the road to becoming an economic powerhouse!) as efficiently and as much as possible if you want to up your Guile quickly enough.
Okay, now that you HAVE your Guile, what'cha gotta do now? You remember those traveling merchants we talked about earlier? Namely the ones carrying crate loads of Emeralds an' Beer Kegs? Those are the ones you have to hit up, my friend. You see, through your well-honed silvery tongue, you are going to be able to fleece literally millions of gold from these an' like merchants in trading them their own Kegs. That's right, you buy up their entire stock of Kegs, sell them back to them at a profit, an' eventually you'll be able to move up to those lucrative Emeralds and the gold will REALLY start flowing... As long as you take the emeralds with you after you're done filling your pockets at the merchant's expense.
Of course, this only works if the merchant doesn't run away from you, if you're evil, dress as non-threatening as you can an' be quick on your feet; if you're good you shouldn’t' have a problem using your riches to spread your own special brand of slashy benevolence across the monstrous population of Albion as you buy the best stuff you can get your grubby lil' hands on, spoil your wife into easy nooky for days an’ days of red-hot-monkey love, an' secretly scoff at Lady Grey's riches, 'coz you KNOW she ain't got as much as you got, playah!