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What petty annoyances...?
Posted: Fri Jun 30, 2006 5:18 am
by Fljotsdale
What petty little things annoy you most in Oblivion?
Here is one to start you off:
Bits of string tied to pegs on either side of the path that NO WAY attach to the log, etc, poised on the roof.
Posted: Fri Jun 30, 2006 5:16 pm
by yrthwyndandfyre
[QUOTE=Fljotsdale]What petty little things annoy you most in Oblivion?
Here is one to start you off:
Bits of string tied to pegs on either side of the path that NO WAY attach to the log, etc, poised on the roof.[/QUOTE]
Where the heck did you find a Deadfall?
Anahoo, I usually attribute that to the string being a magical trigger (once broken, activates the trap). What really ticks me off is that you can see the strings coming a mile away. Obvious, much? That trap wouldn't surprise a charging wildebeest, and they are both short-sighted and incredibly stupid.
Posted: Sat Jul 01, 2006 1:32 am
by Mccool
Unscaleable mountains, you know your a loser when a fictional mountain gets the best of you and you have to give up.
Posted: Sat Jul 01, 2006 6:18 am
by fable
The endlessly identical rural vegetation. It's just boring.
Posted: Sat Jul 01, 2006 6:47 am
by Fljotsdale
Well, you can cut out the 'grass' (which is mostly heather, not grass), but the shrubs are the same wherever you go, I agree.
But there IS some VERY nice scenery in places. I particularly like some of the waterfalls, and some views from high places.
But isn't it amazing how we have got bored with the really excellent graphics so SOON?! We were all drooling over them early on!
Posted: Sat Jul 01, 2006 6:49 am
by Fljotsdale
[QUOTE=yrthwyndandfyre]Where the heck did you find a Deadfall?
Anahoo, I usually attribute that to the string being a magical trigger (once broken, activates the trap). What really ticks me off is that you can see the strings coming a mile away. Obvious, much? That trap wouldn't surprise a charging wildebeest, and they are both short-sighted and incredibly stupid.[/QUOTE]
Is that what those suspended logs are called? They are in quite a few caves, and some Forts.
And I have tripped over the string a couple of times, because the light spell ended or the torch went out when I was pursuing someone. I try to have an item enchanted with Nighteye in every game, but early on it's torches or Starlight.
Posted: Sat Jul 01, 2006 3:52 pm
by fable
[QUOTE=Fljotsdale]Well, you can cut out the 'grass' (which is mostly heather, not grass), but the shrubs are the same wherever you go, I agree.
But there IS some VERY nice scenery in places. I particularly like some of the waterfalls, and some views from high places.
But isn't it amazing how we have got bored with the really excellent graphics so SOON?! We were all drooling over them early on![/QUOTE]
Can't say I ever drooled.

My review faulted the graphics for its high end card and RAM requirements, as well as its strange realworld physics which allowed you to bump into objects and knock them over without touching them. And let's not forget everybody's favorite, the inability to place an inventory object in the environment without playing ringtoss.
I guess these fit into petty annoyances, too, though that last part really goes beyond petty, to me.
Posted: Sat Jul 01, 2006 4:15 pm
by Siberys
Hmm...Since I'm using oldblivion and the graphics are nowhere near the same, I can easily see each and every trap that comes my way, which that gets pretty irritating.
I can't do the graphics, but I really didn't ask for forced lighting EVERYWHERE.
Posted: Sat Jul 01, 2006 4:29 pm
by Fljotsdale
[QUOTE=fable] Can't say I ever drooled.

My review faulted the graphics for its high end card and RAM requirements, [/quote]
Well, yeah... I had to upgrade to play the darn game, as did many others. And you may not have drooled, but a lot of us did!
[QUOTE=fable]as well as its strange realworld physics which allowed you to bump into objects and knock them over without touching them. And let's not forget everybody's favorite, the inability to place an inventory object in the environment without playing ringtoss.

[/quote]
Well - it's BIT that way. If you drop stuff you can't direct exactly where it lands, true.
But, if you hold down the mouse button on the item until you drop out of the Inventory screen, you have the item on the end of your cursor, and can carefully place it wherever you want it. You can also carry an item (if you are overburdened) on your cursor, without being overburdened by it (VERY handy!); and a bit of practice enables you to use the Z key to make quite neat and tidy displays, or to lay out bodies - if you are that way inclined, as I am

.
[QUOTE=fable]I guess these fit into petty annoyances, too, though that last part really goes beyond petty, to me.[/QUOTE]
Petty!

Posted: Sat Jul 01, 2006 7:18 pm
by yrthwyndandfyre
[QUOTE=Fljotsdale]Is that what those suspended logs are called? They are in quite a few caves, and some Forts.
And I have tripped over the string a couple of times, because the light spell ended or the torch went out when I was pursuing someone. I try to have an item enchanted with Nighteye in every game, but early on it's torches or Starlight.[/QUOTE]
Yeah, a Deadfall is either:
a) A group of trees in close proximity that have died and fallen over together leaving a jumble of dead trees in the middle of the forest for no obvious reason, or
b) Something that when you step on it, it throws a tree at you, or drops a tree on you, or whatever. The point being that you get killed, and the weapon of choice is a tree.
I recall the trip-wires that trigger the Morning-Glory traps (spiked ball and chain), and the Guillotine traps, but I don't recall a deadfall. Hmm. Maybe it just didn't make a memorable impression, but I'd think I would have noticed it if I was smoked in the chest by a tree.
Posted: Sun Jul 02, 2006 3:51 am
by Fljotsdale
Thanks for the explanation.
I've been trying to remember which places I've been in that have deadfall logs, and I can't. I know one was in one of the locations near Imperial City - I think Dzonot Cave was one of them. It's a quick swim NW of the Waterfront 'house' you can buy, on a little spur of land on the main Imperial island, roughly halfway between the Waterfront house and the bridge.
Posted: Sun Jul 02, 2006 5:05 am
by yrthwyndandfyre
[QUOTE=Fljotsdale]Thanks for the explanation.
I've been trying to remember which places I've been in that have deadfall logs, and I can't. I know one was in one of the locations near Imperial City - I think Dzonot Cave was one of them. It's a quick swim NW of the Waterfront 'house' you can buy, on a little spur of land on the main Imperial island, roughly halfway between the Waterfront house and the bridge.[/QUOTE]
That might explain it. I didn't even know that house (the one you can buy) was there until fairly recently, and I've never heard of Doznot Cave. Maybe this would be a good time to try out that ring of water-walking and see how well my armor stands up to a tree.
Posted: Sun Jul 02, 2006 4:50 pm
by Fljotsdale
Have fun. It's not a difficult cave, though. But I quite liked it.

Posted: Thu Aug 10, 2006 3:08 pm
by superbob263
I hate it when you kill something and its body gets stuck in a door/gate and you close it but all of a sudden the body starts flailing around like crazy.
Posted: Thu Aug 10, 2006 4:40 pm
by Fljotsdale
Gosh, yes! It's horrible, isn't it? Made me feel... um... well, to be honest, the first time it happened I just ran my character away, lol! SO eerie!
Big coward, I am!
Anyway, now I try to make sure things I kill don't fall where the body can get stuck - and if it does, I pull it away, if I can. Sometimes that are stuck too well, and you can't shift 'em. They DO stop thrashing about eventually, though.
Posted: Thu Aug 10, 2006 7:30 pm
by Mr. Arrow
i hate it when you hear the music that signals an enemy but they don't show up for ever. then you get attacked by a mud crab and don't even realize it because it does so little damage.
Posted: Fri Aug 11, 2006 9:15 am
by Lord Nyax
Sneak-attacking sleeping people.
No, seriously. If I'm going to go to the trouble of following a person around until they take their armor off and sleep, I damn well expect to stab them in the heart or cut their head off, not this wimpy "3x Damage!". Yay, I just had a shot at a guy with no protection what-so-ever, and I decided to slash him across the arm? Heck, no. Bethesda, I want to decapitate or something.
Every since I played Vampire:Bloodlines, I've always wanted better rewards for sneak-attacks...(P.S: for those of you who didn't player Vamp: Bloodlines, you got 1-hit kills if you sneaked behind someone...). Put Sam Fisher in Oblivion and he would cry...seriously, imagine that. Poor old guy grabs a Goblin, whacks him, turns around fully expecting the Goblin is unconcious, only to be whacked upside the head with a rusty iron shortsword. I would laugh....
Posted: Sun Aug 13, 2006 5:47 am
by Orfinn
A guard in Bravil, knows you killed a guy in Cheydinhal with no logical reason, is really lame. Even if noone saw you! How could they know? Lame...
Posted: Sun Aug 13, 2006 12:54 pm
by Maximus38
When you're on a quest, such as the Hackdirt one, where you infiltrate a wicked town to rescue an innocent young girl you've rescued the girl, and oh look! there's a handy horse belonging to the wicked village, you steal it to make your escape.
Days later on a completely unrelated quest you are arrested by a guard in Bravil, for stealing said horse.
Is there no justice???