Spells, Skill Levels, Vitality & Intellengence Questions
Posted: Wed Jul 19, 2006 3:59 pm
This forum is more busy than the Official Forums so...
I read somewhere that some of spells do not work, but are still in the game.
Although the Bloodlust spell doesn't display on the character screen, I do see the graphic image & notice higher damage in battle. However, Poisonous Touch never shows any graphic, no change on the character screen & I see no difference in battle... so I presume this one is broken.
1>Just so I don't waste gold or time what are all the spells (Arcane, Nether, Rune, Celestial) that do not work in 1.4 but can still be found/bought/made?
2>From the Banshee Game Guide...
a.There is no reason to take Athletics beyond level 4.
b.There is no reason to take Light or Medium Dual Weapons past level 1.
c.There is no reason to take Pick Locks past level 1 (or past 0?).
Does all the above still hold true in 1.4?
Are there any other skills that are useless except for class requirements?
3>I've read that points in Vitality increase the difficulty (life?damage?) of monsters... is that true?
4>Finally, because of how Intelligence impacts skill costs, what Intelligence do players usually end the game with? Simply meeting the class requirements or is the game so big & skill costs so high later that many players raise it to 100+?
I'm L9 in Fargrove now, what level do players usually end the game? ~L20? ~L100?
Thanks in advance.
I read somewhere that some of spells do not work, but are still in the game.
Although the Bloodlust spell doesn't display on the character screen, I do see the graphic image & notice higher damage in battle. However, Poisonous Touch never shows any graphic, no change on the character screen & I see no difference in battle... so I presume this one is broken.
1>Just so I don't waste gold or time what are all the spells (Arcane, Nether, Rune, Celestial) that do not work in 1.4 but can still be found/bought/made?
2>From the Banshee Game Guide...
a.There is no reason to take Athletics beyond level 4.
b.There is no reason to take Light or Medium Dual Weapons past level 1.
c.There is no reason to take Pick Locks past level 1 (or past 0?).
Does all the above still hold true in 1.4?
Are there any other skills that are useless except for class requirements?
3>I've read that points in Vitality increase the difficulty (life?damage?) of monsters... is that true?
4>Finally, because of how Intelligence impacts skill costs, what Intelligence do players usually end the game with? Simply meeting the class requirements or is the game so big & skill costs so high later that many players raise it to 100+?
I'm L9 in Fargrove now, what level do players usually end the game? ~L20? ~L100?
Thanks in advance.