Another party advice question
Posted: Fri Jul 21, 2006 9:03 am
After finally finishing my tour of Bioware’s D&D games (BG, BG2, IWD & IWD2) you’d think I’d need a break, right? Nope, I’m diving right into TOEE instead. I’m hoping to experiment with some character classes that I haven’t used yet but do you think they have enough muscle?
1. Human or Dwarf tank. I’ve opted not to use a Paladin in my group so I’m thinking of Fighter 10 or maybe mixing in some Cleric levels for extra color to end up as 8/2 or even 6/4. The Cleric levels would trade 1-2 feats and 1 point of BAB for the spells and domain abilities (luck and travel look useful).
2. Half-Orc barbarian/fighter/rogue with 3 levels of rogue and 2 levels of fighter. I’m thinking of staying in medium armor to keep the extra mobility but building the character with a tank-orientation. I’ve seen differing opinions on the value of mobility though.
3. Pure Druid. I’ve never used one so I’m curious to try. My biggest question here is whether their abilities, spells and companions make up for the limitations on weapons and armor. I started a game and played around with one but its hard to tell at 1st level.
4. Pure Wizard. I loved my sorcerer in IWD2 but I suspect that the party needs the flexibility of the wizard.
5. A bard for my party spokesperson. This character may not be necessary but it looks like bards may actually be quite fun and useful in this game and would force me to start using all the mind-control spells. I’m thinking of mixing in 1 to 3 levels of some combination of rogue, fighter or even ranger.
I am a little worried that I only have one guy in heavy armor though. So I’m guessing that Lord Plothos would suggest making one of the first two guys into a F7/Rg3 tank-spokesperson character and skipping the Bard? Any suggestions or comments about this group would be great!
Thanks again,
ishuman
1. Human or Dwarf tank. I’ve opted not to use a Paladin in my group so I’m thinking of Fighter 10 or maybe mixing in some Cleric levels for extra color to end up as 8/2 or even 6/4. The Cleric levels would trade 1-2 feats and 1 point of BAB for the spells and domain abilities (luck and travel look useful).
2. Half-Orc barbarian/fighter/rogue with 3 levels of rogue and 2 levels of fighter. I’m thinking of staying in medium armor to keep the extra mobility but building the character with a tank-orientation. I’ve seen differing opinions on the value of mobility though.
3. Pure Druid. I’ve never used one so I’m curious to try. My biggest question here is whether their abilities, spells and companions make up for the limitations on weapons and armor. I started a game and played around with one but its hard to tell at 1st level.
4. Pure Wizard. I loved my sorcerer in IWD2 but I suspect that the party needs the flexibility of the wizard.
5. A bard for my party spokesperson. This character may not be necessary but it looks like bards may actually be quite fun and useful in this game and would force me to start using all the mind-control spells. I’m thinking of mixing in 1 to 3 levels of some combination of rogue, fighter or even ranger.
I am a little worried that I only have one guy in heavy armor though. So I’m guessing that Lord Plothos would suggest making one of the first two guys into a F7/Rg3 tank-spokesperson character and skipping the Bard? Any suggestions or comments about this group would be great!
Thanks again,
ishuman