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Unofficial Patch v2.6.
Posted: Thu Jul 27, 2006 3:18 pm
by Acleacius
Unofficial Patch v2.6
Congrats on v2.6 Wesp, you ROCK! :StandingOvation:
Down to 2 actually bug fixes, the rest were balance changes, so this could be the last, final, Finito!
Don't forget to check out the new patch, if you have any problems please post them here.
Posted: Fri Jul 28, 2006 9:24 am
by Anaximander
Cool, an excuse to play through the game a couple more times. Not that I really need one. Will let you know if I find anything.
Posted: Sun Jul 30, 2006 3:50 am
by Anaximander
Bug found. To fix the bug that caused Yukie's quest to be reset if you spoke to Ming again, they changed a variable name from G.Ming_Zygaena to G.Ming_Ziggy. The game checks to see if G.Ming_Zygaena is equal to 1, and if so, Zygaena appears in the Red Dragon. As a result of the change in the variable name, the game is now looking for a variable that no longer exists and thus Zygaena no longer appears in the Red Dragon.
In my game, I just opened the console and manually set G.Ming_Zygaena to 1. Worked like a charm. Ziggy popped up just as he was supposed to.
Posted: Sun Jul 30, 2006 6:44 am
by yrthwyndandfyre
[QUOTE=Anaximander]Bug found. To fix the bug that caused Yukie's quest to be reset if you spoke to Ming again, they changed a variable name from G.Ming_Zygaena to G.Ming_Ziggy. The game checks to see if G.Ming_Zygaena is equal to 1, and if so, Zygaena appears in the Red Dragon. As a result of the change in the variable name, the game is now looking for a variable that no longer exists and thus Zygaena no longer appears in the Red Dragon.
In my game, I just opened the console and manually set G.Ming_Zygaena to 1. Worked like a charm. Ziggy popped up just as he was supposed to.[/QUOTE]
Technically, then, that's not a fix. It's a kludge. But, anyhow, bug 1 found, so here I wait for 2.7. Thank you, world of voluntary Beta testers!
Posted: Sun Jul 30, 2006 6:50 pm
by Anaximander
Finished the game, and that was the only bug I noticed. Of course, I wasn't actively looking for bugs either. The Zygaena thing was just too obvious to miss.
Posted: Sun Jul 30, 2006 8:54 pm
by Acleacius
Anaximander
Nice find.
I have been distracted with another game, which I ws in the middle of and have only just gotten to Downtown.
Posted: Mon Jul 31, 2006 6:28 am
by nemini
Hi!
What's the exact command to set the variable to 1?
greetz,
nemini
Posted: Mon Jul 31, 2006 9:37 am
by Anaximander
G.Ming_Zygaena = 1
After setting the variable, Zygaena will appear the next time you enter the Red Dragon. The script that checks if he should be there or not runs on entry.
Posted: Mon Jul 31, 2006 12:02 pm
by Jonus
[QUOTE=Anaximander]G.Ming_Zygaena = 1
After setting the variable, Zygaena will appear the next time you enter the Red Dragon. The script that checks if he should be there or not runs on entry.[/QUOTE]
Is this a correction that has to be done each time you play, or each time you log in? Is there a way to fix it for good, or will we need to wait until the next patch?
Alos, I hope your discovery was forwarded to Wesp (wink).
Posted: Mon Jul 31, 2006 4:25 pm
by nemini
[QUOTE=Anaximander]G.Ming_Zygaena = 1
After setting the variable, Zygaena will appear the next time you enter the Red Dragon. The script that checks if he should be there or not runs on entry.[/QUOTE]
Nope, that does not work with my version of the game. It says "Unexpected EOF".
But
G.Ming 1 works perfectly.
greetz,
nemini
Posted: Mon Jul 31, 2006 7:15 pm
by Anaximander
The command G.Ming 1 is meaningless. You just created a variable named G.Ming and entered the number 1. No value was assigned to the variable. G.Ming is not a variable checked by any script or dialogue option. Did you check to see if Zygaena showed up?
[quote="Jonus]Is this a correction that has to be done each time you play"]
To fix it, you'd have to edit the file ~\Vampire\dlg\main characters\mingxiao.dlg. Replace all instances of G.Ming_Ziggy with G.Ming_Zygaena. That'll should do it. Alternatively, you can edit the map file (if you have vpk tool), and change the reference to the G.Ming_Zygaena variable there. I don't recommend fiddling with your map files, though, as weird things can happen.
Wesp is now aware of this, and it will be corrected in 2.7
Posted: Mon Jul 31, 2006 8:59 pm
by Acleacius
It's best to wait for the next patch, unless you can get Anaximander's fix to work, Jonus.
SInce the fix list is getting smaller and smaller Wesp generally waits a couple of days to see if problems show up, so it won't be too long and yes Anaximander reported it to Wesp.
Anaximander sounds like your fix did work for nemini, but he got confused about when/how it worked after entering the command.
nemini, Anaximander is correct that, G.Ming 1 doesn't exist, well except on your machine now (it won't hurt anything
) remember you probably actually have to reenter Red Dragon a couple of times to make sure.
Please noone try to change your map, to fix this, Anaximander was just trying to be through in the list of choices, heh.
Posted: Mon Jul 31, 2006 9:38 pm
by Anaximander
Hehehehe. I've messed around with the map files myself a few times. Things get.... interesting. Objects appearing in random places, or floating in the air. All NPC AI being completely disabled. Doors ceasing to work. All NPC's being given Kindred status, rendering you unable to feed on them. All NPC's being reduced to 1 life point. Jeanette growling and moaning like a zombie.... The list goes on.
And the only way to fix it is to extract the original map file from the appropriate .vpk again. As Acleacius says, I was only making my explanation thorough.
Posted: Tue Aug 01, 2006 3:53 am
by nemini
Hmm ... I just can say, I typed in "G.Ming 1" in my console and then it worked.
But it MAY BE that i typed in some other commands before that and it just didnt work ... i'm gonna check on that ...