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A question on binding weapons...
Posted: Wed Aug 02, 2006 5:15 pm
by BlackJax
Hey guys,
I've got some questions on Bound Weapons. Originally, I thought that if you bound a weapon, you actually upgraded the weapon you currently have. However, some of the literature on bound weapons suggests that you are being provided with a spectral version of that weapon. If that's the case, what would prevent you from getting rid of your weapons and just casting CE bound versions of those weapons on a shield? However, if that is the case, then what determines how powerful your bound weapons are?
If someone can provide a little more clarity than the manual and in-game info on bound weapons and, for that matter, bound armor, that would be very helpful.
I am playing GOTY on the Xbox, so keyboard codes and cheats for bound weapons and armor won't work for me.
Thanks,
Jeremy
Posted: Wed Aug 02, 2006 5:44 pm
by Berethor
Bound weapons are a completely new, magical, weightless Daedric weapons. Let's say that you wanted to cast "Bound Longbow". It would create a temporary weightless magical Daedric Longbow in your hands. It would raise your Marksman Skill by 10 points when it is equipped. Likewise, a Bound Longsword would increase your Long Blade skill by 10 when equipped. If you made a CE amulet with Bound Longbow, the longbow would be in your inventory as long as that amulet is equipped, giving you a powerful, weightless weapon.
I guess that nothing would prevent you from replacing your current equipment with Bound Items, but I would keep the old equipment because Bound Items are weightless anyways, so if you ever need to switch to another item, you can, without burdening yourself with the weight of real Daedric equipment. It's better than Daedric equipment most of the time anyways. I hope this answers your question.
EDIT: I forgot to add that even when you have a Bound Weapon out, you can switch to your other weapons, and have the Bound Weapon in your inventory.
Posted: Wed Aug 02, 2006 5:53 pm
by BlackJax
I think that answers my question...
Berethor,
So, if I were to enchant a short blade with CE "Bound Short Blade" it becomes weightless? That does argue in favor of keeping the original weapon, although I'm a bit confused by this comment that you can never drop bound weapons. How does that work, especially for the Xbox GOTY Edition?
Now, most armor doesn't have very much enchantability, which would prevent it from taking a CE Bound spell itself. As such, could I just enchant clothing or a ring with CE Bound Cuirass, Greaves, Gauntlets, Pauldrons, and Helmet and get rid of my armor? If so, at what power would this armor be? If it's powerful as heavy Daedric armor, why wouldn't everyone use this?
Thanks,
Jeremy
Posted: Wed Aug 02, 2006 6:04 pm
by Berethor
[QUOTE=BlackJax]Berethor,
So, if I were to enchant a short blade with CE "Bound Short Blade" it becomes weightless? That does argue in favor of keeping the original weapon, although I'm a bit confused by this comment that you can never drop bound weapons. How does that work, especially for the Xbox GOTY Edition?
Now, most armor doesn't have very much enchantability, which would prevent it from taking a CE Bound spell itself. As such, could I just enchant clothing or a ring with CE Bound Cuirass, Greaves, Gauntlets, Pauldrons, and Helmet and get rid of my armor? If so, at what power would this armor be? If it's powerful as heavy Daedric armor, why wouldn't everyone use this?
Thanks,
Jeremy[/QUOTE]
It doesn't change anything about the item that has the Bound Spell on it, it creates a NEW item. You wouldn't put CE Bound Short Blade(is this even a spell?) on a weapon, because you can't unequip that weapon or else the bound item dissappears, making it so you can't even use the bound weapon. You should only put Bound spells on items that don't get changed often (pants, rings etc.). Take my advice: Bound Items don't take much enchantment, so I suggest getting an Exquisite Amulet or Ring and putting bound spells on them until either:
a)there is no more room for enchantment
or
b)you've gone over your cash limit
This way you can switch between Bound Weapons/Armor without worrying about them dissappearing, as long as you don't remove the ring/amulet. But you shouldn't get rid of your old equipment, unless it was basic (iron, chitin etc.).
Posted: Wed Aug 02, 2006 6:09 pm
by BlackJax
Gotcha...
Thanks,
That basically answers my question. Always make sure you have a backup weapon, but the principle is sound so long as you're putting your bound spells on something like a ring, amulet, or article of clothing that you will wear all the time.
Would a drain magicka spell remove bound weapons, BTW?
-Jeremy
Posted: Wed Aug 02, 2006 6:22 pm
by Berethor
[QUOTE=BlackJax]Thanks,
That basically answers my question. Always make sure you have a backup weapon, but the principle is sound so long as you're putting your bound spells on something like a ring, amulet, or article of clothing that you will wear all the time.
Would a drain magicka spell remove bound weapons, BTW?
-Jeremy[/QUOTE]
Nope, Drain Magicka just drains your mana. I think these weapons are indestructable, with an infinate durability as well. Great for Archers as I find that bows get damaged quickly.
Posted: Wed Aug 02, 2006 6:47 pm
by BlackJax
Last question...
Is there any protection advantage for having physical armor then? I mean, if the only advantage is the fact that it can be enchanted itself, then I think I'll just put my armor in a chest at one of my base camps, wear a CE bound armor ring, and just lug around a tower shield, considering a tower shield can take way more enchantment than all the other armor combined.
Also, what determines the power of bound weapons? Do they only increase in damage as your stats increase?
-Jeremy
Posted: Wed Aug 02, 2006 7:00 pm
by Berethor
[QUOTE=BlackJax]Is there any protection advantage for having physical armor then? I mean, if the only advantage is the fact that it can be enchanted itself, then I think I'll just put my armor in a chest at one of my base camps, wear a CE bound armor ring, and just lug around a tower shield, considering a tower shield can take way more enchantment than all the other armor combined.
Also, what determines the power of bound weapons? Do they only increase in damage as your stats increase?
-Jeremy[/QUOTE]
Bound Weapons have a set power, but are better than normal weapons in the sense that they raise the skill of the type of weapon as long as it is equipped. Take it off, and the skill goes away. Put it back on, and it comes back.
I would suggest that if your armor is something like Cuirass of the Saviors Hide or Ebony Mail, keep it, because you may need it for situations where the Bound Armor cant help you (bonewalkers draining...).
Posted: Thu Aug 03, 2006 5:31 am
by Greg.
[QUOTE=BlackJax]Is there any protection advantage for having physical armor then? I mean, if the only advantage is the fact that it can be enchanted itself, then I think I'll just put my armor in a chest at one of my base camps, wear a CE bound armor ring, and just lug around a tower shield, considering a tower shield can take way more enchantment than all the other armor combined.[/quote]
Bound armour is light. If you have heavy/mediunm armour skill, it won't benefit you. IIRC the AR of bound armour with a light armour skill is 266. The AR of Cuirass of Saviour's Hide/Ebony Mail/Lord's Mail with a light/medium/heavy armour skill of 100 is 333. Plus some armour pieces have funky enchantments or are required to finish the game (i.e.
wraithguard
). Also, you can't enchant bound armour...
[QUOTE=BlackJax]Also, what determines the power of bound weapons? Do they only increase in damage as your stats increase?[/QUOTE]
Nothing. A bound weapon is a weightless version of its daedric equivalent...
Posted: Thu Aug 03, 2006 12:43 pm
by triline beta
[QUOTE=Berethor]Nope, Drain Magicka just drains your mana. I think these weapons are indestructable, with an infinate durability as well. Great for Archers as I find that bows get damaged quickly.[/QUOTE] You are wrong. bound weapons take damage just like the real life equal would, and they are only as strong as the real thing, so if you have one for long enough ( I have a permanent one ) you can also up your repair skill.
Posted: Thu Aug 03, 2006 5:12 pm
by BlackJax
full bound suit...?
Hey guys,
I was kind of excited about the bound armor concept, but then I discovered how many rings it would take to pull this off, because of the exponential upgrade deal, and it's less attractive after that. More importantly, there doesn't appear to be an entire bound suit of armor. As far as I can tell, neither greaves nor pauldrons exist in bound versions, giving you two huge achilles' heals in making a bound suit of armor.
I do still like the bound weapon concept and have created a nice little amulet that has Bound Bow plus fortify Agility 20 pts as a CE effect. I call it my "Bowman's Amulet". Creative, huh? *lol*
BTW, I did discover a bound glitch. DO NOT put CE bound versions of things on their real life equivalents. In other words, don't enchant bound boots on shoes, bound bows on bows, or bound shields on shields. At least in the Xbox, it locks everything up...which, I supposed, makes sense, because it's switching an item for a bound version of it, so I guess you couldn't hold on to both. (However, the game ignores this glitch itself, as you can get a dagger that has bound dagger as it's spell. Of course, this is a spell, rather than a CE, I suppose.)
Thanks again,
Jeremy
Posted: Thu Aug 03, 2006 5:51 pm
by Berethor
[QUOTE=triline beta]You are wrong. bound weapons take damage just like the real life equal would, and they are only as strong as the real thing, so if you have one for long enough ( I have a permanent one ) you can also up your repair skill.[/QUOTE]
Really? I've never had to repair my Bound Longbow, and it's permanent as well...
Posted: Sat Sep 08, 2007 6:24 am
by fable
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