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pirates and fable 2

Posted: Wed Aug 09, 2006 12:03 pm
by triline beta
I read somewhere that their will be pirates in Fable 2, does anyone know if that is true or not?

Posted: Wed Aug 09, 2006 12:14 pm
by mr_sir
I don't know if there will be pirates, but it seems logical that there may be some around the ports if the game is set 500 years after Fable:TLC.

Posted: Wed Aug 09, 2006 8:05 pm
by dark123x
maybe

In the first one there was a pirate who would take other pirates on misssions and his wife thopught he was giving them like a sea tour thw whole time so it is possable i dont see why not even though it is 500 years later

Posted: Wed Aug 09, 2006 8:44 pm
by DesR85
I don't recall hearing about pirates in Fable 2. Where did you get this information from? :confused:

Posted: Thu Aug 10, 2006 1:32 am
by Mandalorianx
neither do i.......but in the trailer you can see a pirat if im not wrong

Posted: Thu Aug 10, 2006 1:47 am
by DesR85
I don't think that guy's a pirate. He could be a soldier or someone else. Its better to wait for more details before jumping to conclusions.

Posted: Thu Aug 10, 2006 1:58 am
by Mandalorianx
DesR85 wrote:I don't think that guy's a pirate. He could be a soldier or someone else. Its better to wait for more details before jumping to conclusions.
not the women with the gun but there is another one there, with a sword.... he has a hat that is like pirats

Posted: Thu Aug 10, 2006 2:02 am
by DesR85
Oh, that guy. I thought you meant that guy who was firing a gun in that hooded little girl's apparition. :laugh: Hmm, the guy in green clothes, right? He doesn't look like a pirate to me. Looks more like a Robin Hood look-alike if you ask me.

Posted: Thu Aug 10, 2006 2:10 am
by Mandalorianx
DesR85 wrote:Oh, that guy. I thought you meant that guy who was firing a gun in that hooded little girl's apparition. :laugh: Hmm, the guy in green clothes, right? He doesn't look like a pirate to me. Looks more like a Robin Hood look-alike if you ask me.
hehe yeah but it just the hat that makes him look like a pirat to me:laugh:

Posted: Thu Aug 10, 2006 3:12 am
by mr_sir
Mandalorianx wrote:hehe yeah but it just the hat that makes him look like a pirat to me:laugh:
If its set around the 16th/17th/18th century and kinda has a European/British feel to the setting like Fable did, then it could be anyone as they all wore funny hats and wigs back then lol.

I still think its possible they could include pirates, but I personally don't see the point unless they include boat travel etc. into the game. Pirates on the mainland will just be like bandits but dressed differently so I don't really see much point in them. If you were on a boat and they raided it and came aboard then it would work :)

Posted: Thu Aug 10, 2006 5:16 am
by Mandalorianx
mr_sir wrote:If its set around the 16th/17th/18th century and kinda has a European/British feel to the setting like Fable did, then it could be anyone as they all wore funny hats and wigs back then lol.

I still think its possible they could include pirates, but I personally don't see the point unless they include boat travel etc. into the game. Pirates on the mainland will just be like bandits but dressed differently so I don't really see much point in them. If you were on a boat and they raided it and came aboard then it would work :)
allways wanted to travle by boat....well pirates do the same as bandits but they hold dem self to there ships

Posted: Mon Aug 14, 2006 10:47 am
by triline beta
DesR85 wrote:I don't recall hearing about pirates in Fable 2. Where did you get this information from? :confused:
I got it from Xbox magazine.

Posted: Mon Aug 14, 2006 8:03 pm
by DesR85
triline beta wrote:I got it from Xbox magazine.
Okay, that is a legitimate source. Looks like there will be pirates in Fable 2 since its mentioned in a gaming magazine.

Posted: Mon Aug 14, 2006 8:36 pm
by triline beta
ok, but i dont know how they will fit that in quite right, but the should have a way.

Posted: Mon Aug 14, 2006 9:14 pm
by DesR85
If pirates are going to be introduced in the game, there could be a possibility of ship travel in the game though I'm just making a guess here.

Posted: Tue Aug 15, 2006 1:09 am
by triline beta
that would be cool if there was ship travel. I mean teloportation in the 16th-18th century? I dont think so.

Posted: Tue Aug 15, 2006 10:50 am
by DesR85
triline beta wrote:that would be cool if there was ship travel. I mean teloportation in the 16th-18th century? I dont think so.
I was under the impression that the cullis gates in Fable were similar to teleporters? :confused: Anyway, I think they'll most likely make a comeback in Fable 2 and I won't be surprised if they do. They could restrict the cullis gates to main cities and some important points in the map but it will be more of a hassel if you want to travel from place to place especially small towns and villages.

P.S. 1000 posts!!:speech: Man. I'm so happy I've made it this far. :) Time to celebrate and sing, "Celebrate good times, come on!" (section of song taken from 'Celebrate good times' by Village People). ;)

Posted: Tue Aug 15, 2006 11:09 am
by triline beta
congrats on 1000 posts :) . But I was under the impression that this was still albion, just like 500 years later. if that is true, then i guess the cullis gates might still be active, but I dont think that it would fit in with the whole more modern albion...but since it is more modern, their would be more cities, therefore more need of a fast transport system (cullis gates, boat, ect). I think that their will be more water to accomodate the pirates, so I think they should put the cullis gates in the begining and have them fade out or something...that would be ok. But I dont think that guns and teloporters go well together.

Posted: Tue Aug 15, 2006 2:18 pm
by Mandalorianx
desr85 GZ with your 1 and 0 and 0 an...hmmm or...and 0 :confused: 1000 POST*party* :rolleyes:

back to topic
it would be cool if the pirates har some sort of tresure like legendery wepond or ALOT of gold,on there ship that you could take.....ofc after that you have kill the pirates on the ship :D

Posted: Tue Aug 15, 2006 8:11 pm
by DesR85
triline beta wrote:congrats on 1000 posts :) .
Thanks, everyone. :)
triline beta wrote: But I was under the impression that this was still albion, just like 500 years later. if that is true, then i guess the cullis gates might still be active, but I dont think that it would fit in with the whole more modern albion...but since it is more modern, their would be more cities, therefore more need of a fast transport system (cullis gates, boat, ect). I think that their will be more water to accomodate the pirates, so I think they should put the cullis gates in the begining and have them fade out or something...that would be ok. But I dont think that guns and teloporters go well together.
Speaking of cullis gates, why not make them restricted to a certain country of land and you will only be able to travel to towns/cities within that country/state? That would, in my opinion, make use of sea travel should you travel to a different land or country.

About guns, since its the 17th or 18th century, it would make sense for guns to exist by then. In fact, it will suit Fable's setting if Lionhead managed to make them blend in or design them to fit the game. Since its too early to tell how guns will perform in the game, its best to just wait for a gameplay demonstration to see how it all fits. :)