How to Multi-Class with SK?
Posted: Sun Aug 20, 2006 1:39 pm
Hiya. Just returned to this great game some days ago, because of the lack of any other great games.
What I want to do is try thet Kensai/Mage multi-class type that has been discussed here alot, but I want to also try other "illegal" types of multi-classes.
But how do I actually create a correct and working multi-class with ShadowKeeper?
So far I have done this:
- First I created a normal Kensai player (used SK to get my desired roll of total 89)
- Then I use SK and goes to Class and adds Fighter Mage, and Kit as Kensai.
- Then I change the Mage level to 7 (same as the kensai) and adds Mem.slots of L1: 4, L2: 2 and L3: 2.
- Then I add spells at L1: 7, L2: 6 and L3: 5.
Is this correct, and will I recieve new mem.spell slots as I level up? And is 4,2 ,2 the correct start available slots for a level 7 mage? Any changes I need to do to the other modifiers as of adding Mage?
Thanks.
Ps: I did use the search, but didn't find how to actually do it correct.
What I want to do is try thet Kensai/Mage multi-class type that has been discussed here alot, but I want to also try other "illegal" types of multi-classes.
But how do I actually create a correct and working multi-class with ShadowKeeper?
So far I have done this:
- First I created a normal Kensai player (used SK to get my desired roll of total 89)
- Then I use SK and goes to Class and adds Fighter Mage, and Kit as Kensai.
- Then I change the Mage level to 7 (same as the kensai) and adds Mem.slots of L1: 4, L2: 2 and L3: 2.
- Then I add spells at L1: 7, L2: 6 and L3: 5.
Is this correct, and will I recieve new mem.spell slots as I level up? And is 4,2 ,2 the correct start available slots for a level 7 mage? Any changes I need to do to the other modifiers as of adding Mage?
Thanks.
Ps: I did use the search, but didn't find how to actually do it correct.