New player looking for advice
Posted: Wed Aug 30, 2006 9:24 am
Hi all!
My first post here, and I just want to say that so far I love IWD2! I've been looking for a while for a good D&D game.
Anyways, I've very experienced when it comes to most things D&D-ish and since I won't play through IWD2 more than once I was thinking of doing it a certain way and I'd like your input/advice and pros/cons about my idea.
So here goes:
I have installed the game, the patch and the ease-of-use mod (not all of it, just some of the extras, and nothing that breaks the rules). I also have a very handy savegame editor (wait! don't flame me yet!) that I plan on using only once, right after char generation.
My idea is to play a game on insane difficulty. I will make a party centered around an Aasimar paladin who starts with boosted stats and a Holy Avenger (Cerat Sumat I think it's called). The rest of the party will be characters based on my old PnP campaigns (some with slightly boosted stats, and each with one minor magical item). The idea is that instead of the party being just a ragtag bunch of 1st levellers they are experienced adventurers (level 3 or 4) purposefully assembled by leader (the Paladin) to go to the aid of the town. All my characters have bios and I plan on playing as much in character as possible (no stealing from citizens, etc).
Now, a few questions:
1- Is this a good idea?
2- Since I'll only be playing it once, should I play with the standard intro or with the Latest Undead Targos release? I'm intrigued by the undead mod as it fits nicely with my party concept.
3- I noticed in the Feats that Combat Reflexes wasn't in the list, does that mean the game does not take into account Attacks of Opportunity? I bought the game used and without a manual, but so far I don't think I've seen a single Attack of Opportunity take place.
For now I am playing the game on insane difficulty with a regular party, the big fights are tough but those flaming potions are wicked useful!
Anyways, any input would be appreciated.
Thanks,
Vindaloo
My first post here, and I just want to say that so far I love IWD2! I've been looking for a while for a good D&D game.
Anyways, I've very experienced when it comes to most things D&D-ish and since I won't play through IWD2 more than once I was thinking of doing it a certain way and I'd like your input/advice and pros/cons about my idea.
So here goes:
I have installed the game, the patch and the ease-of-use mod (not all of it, just some of the extras, and nothing that breaks the rules). I also have a very handy savegame editor (wait! don't flame me yet!) that I plan on using only once, right after char generation.
My idea is to play a game on insane difficulty. I will make a party centered around an Aasimar paladin who starts with boosted stats and a Holy Avenger (Cerat Sumat I think it's called). The rest of the party will be characters based on my old PnP campaigns (some with slightly boosted stats, and each with one minor magical item). The idea is that instead of the party being just a ragtag bunch of 1st levellers they are experienced adventurers (level 3 or 4) purposefully assembled by leader (the Paladin) to go to the aid of the town. All my characters have bios and I plan on playing as much in character as possible (no stealing from citizens, etc).
Now, a few questions:
1- Is this a good idea?
2- Since I'll only be playing it once, should I play with the standard intro or with the Latest Undead Targos release? I'm intrigued by the undead mod as it fits nicely with my party concept.
3- I noticed in the Feats that Combat Reflexes wasn't in the list, does that mean the game does not take into account Attacks of Opportunity? I bought the game used and without a manual, but so far I don't think I've seen a single Attack of Opportunity take place.
For now I am playing the game on insane difficulty with a regular party, the big fights are tough but those flaming potions are wicked useful!
Anyways, any input would be appreciated.
Thanks,
Vindaloo