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Guild or no guild?
Posted: Fri Sep 08, 2006 3:24 am
by ni.ck
I personally would like to see a bit more improvment to the guild, such as a cage were creatures are stored and you can fight them.
Posted: Fri Sep 08, 2006 3:35 am
by Siberys
No, because if they made a guild, it'd most likely be based off of the last one. A guild isn't something that you are just randomly offered and accepted into, and it's certainly more elusive, mysterious, and grand than "Heroes guild."
So I'd like to see a more freeform adventure, where you can follow the main quest in a way, but side quests seem more attractive and fun.
Posted: Fri Sep 08, 2006 7:34 am
by DesR85
While I agree with Siberys' point about you not being randomly accepted and being accepted into a guild, I personally wouldn't want to see the guild removed from Fable 2 since not only was the guild important but it also played an integral role in Fable: The Lost Chapters. After all, the main theme in Fable is about being a hero so removing the guild severely impacts the whole purpose of what Fable is all about.
However, I just wish that they would improve upon the aspects of the guild like for example, aside from getting used to the combat system in the game, maybe they should have other students competing with you (the main character) during the grading process. As for most quests (both main and side quests), maybe they should reduce its reliance on the guild and instead shoud be either town-based or through conversing with other characters.
Posted: Fri Sep 08, 2006 9:47 am
by Mephisto
I think keep the gild just update it to some secret building like underneath a logshed or something. I thought the guided tour in Fable was a little over the top.
Mephisto
Posted: Sun Sep 10, 2006 11:23 pm
by DesR85
I'd much prefer if the guild is visible and in a large, stately old building like the guild back at Fable: The Lost Chapters. Then again, having a hidden guild like what some have mentioned does sound kind of cool too.
Posted: Mon Sep 11, 2006 2:32 pm
by mr_sir
I'd be quite happy for the guild to be similar to how it is in Fable, but just a bit bigger and more complex, with different/more areas with a variety of training methods available. I'd prefer to actually train to increase my skills rather than just stand in a magic light and suddenly become more powerful.
Posted: Mon Sep 11, 2006 2:58 pm
by triline beta
It needs to be more complex, if they still have it.
Posted: Mon Sep 11, 2006 7:18 pm
by DesR85
mr_sir wrote:I'd be quite happy for the guild to be similar to how it is in Fable, but just a bit bigger and more complex, with different/more areas with a variety of training methods available. I'd prefer to actually train to increase my skills rather than just stand in a magic light and suddenly become more powerful.
I agree. The level portal in the guild does get kind of old quickly. I'd much prefer to level up by yourself after getting enough skill points in a certain skill area rather than heading all the way back to the guild to level up. I'm straying off-topic here so let the discussion continue.
Posted: Thu Sep 14, 2006 1:09 pm
by matthewd
DesR85 wrote:While I agree with Siberys' point about you not being randomly accepted and being accepted into a guild, I personally wouldn't want to see the guild removed from Fable 2 since not only was the guild important but it also played an integral role in Fable: The Lost Chapters. After all, the main theme in Fable is about being a hero so removing the guild severely impacts the whole purpose of what Fable is all about.
I agree on this,
What i would like is what i mentioned earlyer.. Not one guild but a few
They should make several guilds or training sections, U can start of at the normal Guild to practice melee combat ( so obviously i want it to make a comeback ) Make somekind of forrest Guild to learn the ways of the archer... And a big magical guild in the snowy sides of the land ( Like Hookcoast or snowspire ) to learn the ways of the will user... ect ect..that would B a nice improvement.. also it will make u even choose ur characters path more detaild becouse at fable: the lost chapters it was very easy to change ur skill stature becouse it was all there for grabs....
I dont know if this was off topic but that is something i would like the most
Posted: Fri Sep 15, 2006 5:26 pm
by Lady Dragonfly
Well, I think having a Hero guild is an organic part of this particular game. If somebody wants multiple guilds, there are Elder Scrolls out there. I am not saying I don't like the idea but if they decide to leave the leveling system unchanged you would have to visit different guilds every time you need upgrade. And if you would like to compare options it might become a nightmare. Anyway, I would like to see more services in the Guildhall, maybe a place to upgrade weapon-armor with unique items, sold or found... Or some political intrigue, so you can choose sides and wreck havoc. Something that would make it more interesting to return and check out.
I wonder how the hero is going to enter the guild. Are we supposed to witness another child-teen-adult metamorphose? I was under impression that childhood and first years were a sort of tutorial.
I agree that there should be more non-guild quests and please, no more merchants to escort!
Posted: Sat Sep 16, 2006 8:35 am
by matthewd
Lady Dragonfly wrote:Well, I think having a Hero guild is an organic part of this particular game. If somebody wants multiple guilds, there are Elder Scrolls out there. I am not saying I don't like the idea but if they decide to leave the leveling system unchanged you would have to visit different guilds every time you need upgrade. And if you would like to compare options it might become a nightmare. Anyway, I would like to see more services in the Guildhall, maybe a place to upgrade weapon-armor with unique items, sold or found... Or some political intrigue, so you can choose sides and wreck havoc. Something that would make it more interesting to return and check out.
I agree on this lady.
I wonder how the hero is going to enter the guild. Are we supposed to witness another child-teen-adult metamorphose? I was under impression that childhood and first years were a sort of tutorial.
Becouse... they where.. actually.. It was ment to show u the diffrence between good and bad, and offcourse getting fermiliar with the controls so when u leave the guild u know what to do.
I agree that there should be more non-guild quests and please, no more merchants to escort!
I agree on this to, i want more side quests to.
But heads up lady_dragonfly Traders quests are fun they should make more of them actually, it is a great way to earn money and to know the ins and outs of the land... Anyway this discussion should be saved for the fable ideas Thread
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Posted: Sun Sep 17, 2006 2:55 pm
by Lady Dragonfly
Of course it was a tutorial and of course it was much needed, that is a point of my argument in favor of the guild.
As to the question of escorting the merchants I am sure there will be plenty of those along with other generic things. My point is I wish we could get more fresh ideas and interesting quests, with a better storyline, twists and turns and whatever makes your gaming experience less dull. And by all means enjoy escorting merchants. I don't.:mischief:
Posted: Mon Sep 18, 2006 3:19 pm
by superbob263
I think they should keep the guild and improve on it but I also think they should have it more secretive like have the whole thing transported by magic to some huge and secret underground cave.
Posted: Mon Sep 18, 2006 5:27 pm
by Lady Dragonfly
Secret society means an organization a la Dark Brotherhood or some rebels/conspirators headquaters or at least a petty Thieves' Guild. They are unlawful and therefore have to be secretive to survive. They operate in shadows. To join them you have to be invited by a member after performing certain deeds and being deemed worthy of the membership.
On the other hand, the Hero Guild looks to me like an elite school, quite legitimate and prestigious. And since a would-be hero is admited in early childhood, the criteria are totally different.
I don't think you can have it both ways.
Anyway, why a huge underground complex is better than a huge aboveground complex? I personally prefer castles and courtyards (and day/night setting with everchanging sky); secret rooms and passages you have to puzzle your way in (including cellars and dungeons); factions within guild you can join (and betray) with remote consequences etc. Plus joining a faction should provide a certain benefit and additional quests.
And to join a faction you should be of certain alignment, pass initiation rites and recieve one of the ridiculous titles. One of the faction would require total abstinence and maybe castration in exchange for acute clarity of the mind. You will get a special tatoo commemorating the event. I already imagine some comments made by local barmaids.
And then... you will discover that there is a secret society within Hero guild!!! They have their own sinister agenda and you must join them or perish!!!
Posted: Tue Sep 19, 2006 8:49 am
by Macen Press
If there is a guild i think it needs to be built like a fortress and be more dark and gloomy with secret passages and stuff!!!!!!!!!
Posted: Sun Oct 01, 2006 8:20 pm
by Darth_Juro
Personally I'd like to see the guild come back with some major changes
Posted: Mon Oct 16, 2006 7:53 pm
by Droideka1179
You know, i would actually like to see 3 guilds. One for each alignment, so they could have the heroes guild, where the good guys are made, and you would have quests like protecting people and such, then they NEED to have a bad, evil, lair type guild where the baddies come out and kill the people from the good guild. Last, I think they need to have more quests for the middle type charachters, so I'm thinking they should have an entirely different guild, where basically any-one can join, and they get the option of joining a a different guild later on if they decide to go bad/good. Oh, and I also think that the guilds shouldn't be connected to the main story.
Posted: Thu Nov 02, 2006 10:52 am
by ni.ck
I think the guild should be moved under Knothold Glade, and the entrance is outside the gates, where that werid looking shed is, I'll eleberate:
The Hero walked into the map room, to be greeted by a crowd congraculating him on destroying Jack Of Blades, But Jack's Minions ruin the celebration, taking the Hero off guards, decapitating him, killing him. The Guilds apprentices and Heros easilly destroyed the Minions, but felt it was no longer safe, so all thier combined power they teleported the guild under knothold glade, (By the way this happend just after Jack was killed). From then on the buit tunnels and passageways.
What you all think, eh? :mischief:
Oh and, I know this is Off-Topic but I thought I'ld bring it up; The new main boss could be a load of Minions that have learnt to fuse together, along with the summoners, so the boss is: A giant summoner, Big as an ice troll, fast as a minion, powerfull as a summoner, with the ablity to summon undead and minions...
Posted: Thu Nov 02, 2006 7:06 pm
by DesR85
ni.ck wrote:I think the guild should be moved under Knothold Glade, and the entrance is outside the gates, where that werid looking shed is, I'll eleberate:
The Hero walked into the map room, to be greeted by a crowd congraculating him on destroying Jack Of Blades, But Jack's Minions ruin the celebration, taking the Hero off guards, decapitating him, killing him. The Guilds apprentices and Heros easilly destroyed the Minions, but felt it was no longer safe, so all thier combined power they teleported the guild under knothold glade, (By the way this happend just after Jack was killed). From then on the buit tunnels and passageways.
I'm not sure if that plotline is a good idea, seeing that it takes place right after the events of Fable: The Lost Chapters. Furthermore, Fable 2 is set 500 years after the events of Fable: The Lost Chapters so I'm not sure how will this fit into Fable 2, unless if either the Guildmaster or a book in the library explained the reason of the change in location.
Posted: Mon Jan 08, 2007 1:25 pm
by dmcusn
Think of the guild as a Hero Academy and as such the curriculum would have to updated to met the times. An expanded "campus" to accomodate new skills to learned would make sense 500 years later. Maybe some labs or scenario trainers.