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Demogorgon
Posted: Thu Aug 02, 2001 1:47 am
by Cynik
I battled demogorgon (patched) for a day now and have not been able to injure him at all(!).
He takes no damage from +4 weapon (don't have any better), no damage from any magic I can cast at him.
I timestopped and cast 7 lower resistance and a greater malison then bombarded him with Horrid wilting/Disintegrate/Magic missile/chromatic orb/Flame arrow/Melphs/Energy blade/melee....no damage what so ever.
He just stands there summoning his minions, I kill them/rest/kill more/rest/etc. Good Exp but it's getting droll. WTF?
Posted: Thu Aug 02, 2001 1:52 am
by Cynik
Btw my current party:
Pro - Lvl 20 Sorc
Cernd - Lvl 20
Viconia - Lvl 24
Jaheira - F15/D14
Jan - T17/I14
Sarevok - 24
Posted: Thu Aug 02, 2001 1:54 am
by polaris
Hmmm....
For starters, NEVER use time-stop on Demogorgon. He is IMMUNE it it.
Also, IMO you really need to finish up Watcher's Keep sometime between Chapter 8 and Chapter 9. At the very least, you *do* need some +5 weapons or better to hit him. If you wait, there are several.
Also melf's minute meteors will hit him as will energy blades.
Be aware that Demogorgon has a truely MASSIVE MR. I have found that you are better off letting your Summons distract his summons, while concentrating all your attention of the big guy.
In short, do NOT use time-stop, get better weapons, and perhaps better XP (and with it better spells).
I hope this helps.
-Polaris
Posted: Thu Aug 02, 2001 2:15 am
by Cynik
I find timestop works just fine, sure D is immune but he is so bottled up that it doesn't matter. He usually spends his extra rounds giving me the evil eye - as if I care. Timestop let's me spell away without his minions advancing on me. off course that spell doesnä't do any damage so that's not where the problem is.
Are you sure about melphs and blades? I thought I was real bad so installed the upgraded D from Baulderdash, don't really know what it does but he was uninjured last time I checked. Off course there's about a million battlemessages / sec in that inferno so I could've missed healing or something.
Maybe i'll just wait for a better weapon, put a prot from magic on sarevok and see if he can use some nifty moves on DG.
Posted: Thu Aug 02, 2001 2:30 am
by polaris
Melf's and Blades will hurt ANYTHING. Of course Demogorgon has magical protections! (like prot from magical weapons!) You MUST breach those. I didn't mention that before because I just assumed that was par for the course.
-Polaris
Posted: Thu Aug 02, 2001 3:15 am
by Cynik
I do breach, every round actualluy.
I battled him again and this time I did see him take damage from one (1) blade, never the less he was uninjured when I ran out of spells.
So in this last battle I started with Improved alacrity followed by 7 lower resistance, 1 pierce magic and 1 breach.
After that I, Viconia, Jaheira and Cernd kept throwing energy blades at him while Jan threw breach every round and D battled som summons. All in all the group threw something like 240 energy blades at him wich left at him...full HP when we retreated.
If I am to wait for better spells, wich would they be?
Posted: Thu Aug 02, 2001 11:11 am
by nexus25
Your mage should have the following spells memorized (these are only meant for neutralizing his defenses and lowering his MR) : 2 Breach, 2 Pierce Magic, 3 Lower Resistance and maybe some Khelben's Warding Whip, make sure you also have some offensive spells ready.
Your druid (I used Jaheira) should have these spells ready : 2 Doom, 1 Storm of Vengeance and some Insect Plague or similar spells (disrupts your enemy's spellcasting).
Go down the stairs and BEFORE you face Demogorgon cast your usual party boosts (Bless, Chant, Haste, ...).
If you only have 1 mage in your party, you may want him/her to cast Simulacrum.
If you have a second mage, make sure that mage has some Breach, Pierce Magic, etc ... spells memorized, but with the second one you'd better focus on offensive/summoning spells.
Now enter his lair and he'll immediately summon 2 Marileths.
In my version, as long as the Marileths weren't killed, he didn't summon any new monsters.
So you send all your fighters (except one) towards Demogorgon and have them attack.
Your mage(s) and druid should keep their distance, but in a direct line of sight of Demogorgon.
At the same time cast a Breach on Demogorgon, followed by a Lower Resistance.
Have your other mage (or your Simulacrum)
cast a Breach on 1 of the Marileths, so your remaining fighter can start attacking one of those.
All this should happen almost simultaneously.
Cast another Lower Resistance on Demogorgon and after that have your Druid cast Insect Plague on Demogorgon (to disrupt his spellcasting). Try to keep the Marileths busy with 1 Fighter until you finish off Demogorgon with the rest (use potions if necessary).
Summoned creatures may also be useful to back you up.
Then, use heavy offensive spells to damage the enemy (Comet, Storm of Vengeance, ...)
Meanwhile, keep attacking Demogorgon with your fighters, of course.
Use "Doom" on Demogorgon to give him a penalty on all his rolls (THAC0 and Saving Throws).
If he casts another Stoneskin or something to protect himself, use Breach to remove it.
Some of those summons really kick ass, so don't forget to use them if necessary.
Keep attacking the Demon Prince until he's "dead".
Then take out the remaining Marileth(s).
As I said before, during the fight with Demogorgon, do not kill BOTH Marileths or he'll summon a bunch of new monsters (4 or 5 at once).
Maybe you can kill one of the Marileths without Demogorgon summoning new monsters, I haven't tried that.
One final remark though, I used the "normal" version of Demogorgon (so not patched or anything), maybe the patched Demogorgon will be much harder to defeat and some of the above mentioned tips might not even work ...
I don't know, just try it out.
*MOD* or it might be another bug, I don't know. It's very strange if he doesn't take any damage at all ...
[ 08-02-2001: Message edited by: Nexus ]
Posted: Thu Aug 02, 2001 12:44 pm
by Cynik
Thanks for the tip, I did get him down to barely injured this time. Didn't think of insect plague. The marilith strategy didn't work, I counted 9 mariliths when I retreated and a number of balors and glabrezu.
Posted: Thu Aug 02, 2001 2:02 pm
by Cynik
Ok I got tired of this and deleted the override files, DG plain vanilla died from my energy blades. Still doesn't feel right though, has anyone actually beaten the souped up version?
Posted: Thu Aug 02, 2001 2:05 pm
by Aegis
Yeah, a few of us. All it really takes is some perserverance. He was meant to be one tough cookie....
Posted: Thu Aug 02, 2001 2:12 pm
by Cynik
Perserverance...Yeah I guess, thing is it was such a mess to cast spells in that horde of monsters. Timestop worked a lot better vs the hard one though.
I checked him out in inf explorer and couldn't really see that much of a difference, all res at 100% and doubled HP. Shouldn't really matter, I guess it was AI as well - he didn't heal himself in the toned down version.
Posted: Thu Aug 02, 2001 2:16 pm
by Aegis
I've never actually seen him heal before...
Posted: Thu Aug 02, 2001 2:19 pm
by Kael
Yes, I did kill the Patched Demogorgon
But that was with my Fighter/Berserker and Sorcerer I have played with like many many times. They are amazingly powerfull (I never use potions in battle, and never cast spells before the battle begins)
Ok, I did beat him. But I would say everybody schould download the patch, and many will probably not be good enough to beat him, but hey, that adds more feeling to the game (like wow I met that one but I couldn't defeat him. More fun that the most powerful npc in the game doesn't need to be killed to complete the real story)
(Like Drizzt in BG1, how easy was it to take him down, without summoning 100000 monster and stand behind them shooting of arrows(though I managed to kill him also, but hey I have used 2 different chars and with them I have completed BG1 about 15-20 times and BG2 also 15-20 times)
Everybody schould also have the Beholder new AI, Balthazar patch.
And those who write, I defeated Demogorgon he was so easy: Tell us if you used the patch or not and if you used unrealstic tactics(cheese) like running downstairs(or is it upstairs) and wait for monsters or spells to be dispelled or something like that.
My tactic when killing the Patched Demogorgon was like; Improved haste on my Fighter(Eirk the Dragon Slayer) and cast alot of Highlevel spells(including anti-protection spells) with my sorcerer(Kael the Unknown)
No potions before or during combat, but it would have made it alot easier.
Excuse my maybe bad English, but I'm not from England or USA
Posted: Thu Aug 02, 2001 2:22 pm
by Cynik
I wonder if he did heal or if a 7hp loss out of 300+ counts as "uninjured", could be...
Posted: Thu Aug 02, 2001 2:25 pm
by Aegis
7 out of 300 is pretty insignificant, so yeah. Uninjured.
Posted: Thu Aug 02, 2001 2:26 pm
by Cynik
I'll keep my DGsave and get back to him, I will not settle for a draw.
Posted: Thu Aug 02, 2001 10:00 pm
by polaris
Kael,
Get *off* your damned high-horse and stop regalling us with tales of your moral superiority and how the rest of us *ought* to be playing the game.
1. I have examined the patches you have mentioned and even used some from time to time..but...
2. NONE of the patches you mentioned are officially supported by Bioware and therefore CAN NOT be considered part of the game. Finally....
3. Many of the patches are buggy and cause unforseen problems (like the Solar not showing up after Bathezar).
Finally, I consider patching just as much as a cheat as using Shadowkeeper or the CLUA console (if not more so) except in favor of the monsters. After all, I can easily write a patch that would make Demegorgon immune from all spells and all damage....but what would that prove?
The tactics I mentioned earlier DO work against the PATCHED demogorgon, but he regenerates so you have to keep on hitting him with greater whirlwinds over and over again. It is a very difficult battle but doable.
-Polaris
Posted: Thu Aug 02, 2001 11:12 pm
by pinkypinky
Actually I take offense at that. Dave G worked hard on those patches and I do believe they should be included in the original game. There are a lot of people supporting Dave's patches at the official Bioware forum and we have a lot of fun with them. I was one of the testers for Dave's improved Abazigal patch and I had a blast testing out bugs for him.
Get over your inferiority complex and stop taking offense at other people's hard work. There is no bug except Balthazar, and that problem could be EASILY solved by deleting AR5505.bcs from your override folder.
Kael was not taking the high horse, he was just appreciating what many of us are appreciating, that a lead designer can choose to spend his free time improving games for dedicated fans.(They ARE officially Bioware endorsed as far as I am concerned)
If I seemed adversarial it's because being personally involved in the process of those patches made me appreciate the intention of improving boss encounters in the first place, and I really hate people who badmouth them without knowing all the facts.
[ 08-03-2001: Message edited by: pinkypinky ]
Posted: Fri Aug 03, 2001 1:48 am
by polaris
Pinky,
I don't give a flying [deleted] if you are offended or not. If you can TELL ME for a FACT that Bioware supports your patches and they are an OFFICIAL part of the game, I will change my tune. Until, I am right and you aren't PERIOD.
Call me a arrogant SOB if you like, but if it ain't official then is DOESN'T COUNT.
Get over it.
-Polaris
Posted: Fri Aug 03, 2001 1:57 am
by PDF
Polaris,
WTF with your "official-mania" ??
There are here and there "variants" of some bosses designed at giving more entertainment : you may like them or not, but not using them doesn't make you more "right" than those using them !
In addition they are done by a BIS guy, so they're "near" official...
Do you consider that the remaining bugs of the game are good things because they are "official" (in a sense
) and Baldudash's attempts to resolve them shouldn't be used ? Strange, huh ?
C'mon, man, take it easy, let people fight the Demogorgon they want, ebven if it's a kobold !