VonDondu wrote:I don't see why you couldn't create a 7th Level Fighter dualled to an 8th Level Thief with starting stats 18/00, 18, 18, 3, 3, 18 in BG1. It's permissable under the TOTSC experience cap (64,000 + 70,000). However, I don't agree that it's the "perfect" character. For one thing, I think you need Intelligence 9 to read scrolls and use wands, and a perfect Fighter/Thief should be able to use all available items. It isn't hard to reroll a little while longer to get enough points for Intelligence 9.
Yea, you can get 9 Intelligence if you re-roll enough. Didn't know Int had a use, so I never bothered re-rolling to get more.
VonDondu wrote:You also need to consider hit points. I don't think there's any difficulty setting that lets you automatically get maximum hit points, so you have to reload practically every time you level up. If you stay at 3rd Level and wait until you have enough experience for 8th Level, it will be practically impossible to get maximum hit points.
You only get hit points when your dual classed level is higher than your first classed level. This means that a 7/8 fighter/theif will get 7 fighter levels and 1 theif level (HP wise). In fact, this combination has the second most possible hit points in the game. The first is a pure fighter, which has 4 hp more ....
(8 lvl * 10 hp/lvl) - ((7 lvl * 10 hp/lvl) + (1 lvl * 6 hp/lvl)) = 4 hp
VonDondu wrote:I would prefer a 6th Level Fighter dualled to a 9th Level Thief. Losing a Fighter level will only cost you one point on your THAC0. I'm not sure about their saving throws, but a 6th Fighter/9th Thief with Constitution 18 can have 2 more hit points than a 7th Fighter/8th Thief because of the extra Thief hit die. If you use only one Manual of Bodily Health (Constitution 19), the 9th Level character can have 1 more hit point than the 8th Level character. The biggest benefit in having a 9th Level Thief is the 5x backstab multiplier (versus 4x), which to me outweighs everything else.
A lvl 6/9 fighter/thief has 4 less hp than a 7/8 fighter/thief:
((7 lvl * 10 hp/lvl) + (1 lvl * 6 hp/lvl)) - ((6 lvl * 10 hp/lvl) + (2 lvl * 6 hp/lvl)) = 4 hp
The most important reason to get lvl 7 is the +1/2 attack/round, though. For a sword, this is a net damage (per time) increase of 33%.
Let's do a some math:
19 str = +8 dmg
Gauntlets of Weapon Expertise = +2 dmg
Defender bonus = +3 dmg
*** Proficiency = +3 dmg
Average damage = (1+8)/2 + 8 + 2 + 2 + 3 = 20.5
33% increase in average damage = .33 * 19.5 = 6.83 or about 7
So...if you did 7 more damage with each hit, would you consider it worth going from 6 to 7?
Also, one other small bonus of getting level 7 is the +1 thac0.
VonDondu wrote:Regarding proficiency points, what I meant to ask was, what does four proficiency points (or five, for that matter) give you that you don't get with three proficiency points? I don't think you get any extra damage or any extra attacks. By constrast, going from two points to three points makes a significant difference. That's why I would rather put three points in Bows. Even if you don't use bows all that much, a "perfect" character should be the best he can be at everything, in my opinion.
Going from *** to **** only gives +1 damage, but is worth it for me.
Let's do a compairison between sword and bow:
BOW:
str/dex = +0 dmg
Gauntlets of Weapon Expertise = +2 dmg
+1 Composite bow = +2 dmg
*** Proficiency = +3 dmg
Average bow damage (per hit) = (1+6)/2 + 2 + 2 + 3 = 10.5
Average bow damage (per round) = 3 * 10.5 =
31.5
SWORD:
19 str = +8 dmg
*** Proficiency = +3 dmg
Defender = +3 dmg
Gauntlets of Weapon Expertise = +2 dmg
Average sword damage (per hit) = (1+8)/2 + 8 + 3 + 2 + 2 = 20.5
Average sword damage (per round) = 2 * 19.5 =
41
(Note: "Per round" damage is assuming ALL attacks hit, which is not the case).
So, sword does more damage but there are other things to take into account:
Pros of sword:
-Better thac0 (with this setup and with most 18/00++ str fighters).
-Doesn't require ammo.
-Allows your strongest character to be in front, while your party is safe in the back.
-By far the best back-stabbing weapon (higher damage than daggers and clubs).
-Even better thac0/dmg at 25 str...bow doesn't get these bonuses.
-A bonus to AC ranging from 1 (Shield) to 5 (Defender and +2 Large Shield).
Pros of bow:
-Ranged weapon.
-Can change ammo to get an advantage at the expense of money.
(Note: Pros of sword/bow are based upon the usage for this build. Obviously bow is much better in compairison if you have low strength).
I go for **** in sword because I use bow so rarely. If you play this character for a while, I think you would tend to agree with my decision. You are right though, there is a huge difference between ** and ***. Changing to *** in both sword and bow would be ok if you liked using bow. I guess that part is still preference.
VonDondu wrote:Here's what I know about proficiency points. Two points gives you a +1 THAC0 bonus and an extra half attack. Three points gives you a +3 THAC0 bonus (the number of attacks stays the same). Four points doesn't give you anything I can see (maybe more damage?). Five points gives you an extra attack. With a +3 THAC0 bonus and an extra half attack, three points seems to be the sweet spot. I don't know about damage and speed factor bonuses, which are the only other differences I can think of.
The full table is on page 93 of your manual.
VonDondu wrote:I don't know about that. I've been playing with a 5th Level human Fighter (getting ready to dual to Thief), a 5th Level Elven Fighter, and Imoen (5th Level Thief dualled to a Conjurer, with Thief class currently inactive) and they still can't take on a party of ogres and ogrillons, and it takes two of them to kill a flesh golem. I haven't been to Nashkel yet, but they have already covered a lot of ground. I've cleared out various areas such as Beregost Temple (lots of experience from the wolves), Ulcaster School, and the areas west of Beregost (flesh golems, ogres, and sirines). The reward money for Bassilus let me buy full plate armor from Taerom, and they've got two Rings of Protection +1, an Amulet of Protection +1, platemail and large shield, a +1 bastard sword, a +1 two-handed sword, a +1 sling, a composite longbow, a +1 composite longbow, one ordinary helm and a Helm of Defense, and Boots of Stealth. (I can't afford anything else.) I know where to get Varscona and Rashad's Talon, but I haven't been there yet. I found the Manual of Bodily Health, and I can get the Tome of Leadeship and Influence at the Gnoll Stronghold, but the other tomes aren't available until Chapter Five or Chapter Six. I don't see how a 3rd Level Thief can kill all those things by himself even with 90 hit points, Shadow Thief Armor, and a +2 longsword. I'm wary of ankhegs and basilisks (they're not easy to hit with THAC0 17). You'll need a lot of healing potions and you'll probably have to reload a lot.
-17 thac0 is low, are you sure you have 18/00 str?
-Why are you using a long sword on a theif? Do you even have proficieny in it?
-Get the Dagger of Venom or Defender (depending on your proficieny)
-Get Gauntlets of Weapon Expertise
-Use back-stab on hard monsters
PS: What are Varscona and Rashad's Talon? Mod items?
VonDondu wrote:Do you think you can kill Drizzt to get Defender?
Yes, there are two easy ways:
1) Get lots of thac0 bonuses, boots of speed, a bow, potion of power, potion of speed, and lots (60-100) of good arrows (+2 reccomended). Use the potions and gear, attack Drizzt with bow and arrows. When he gets close, run away and attack from a range. Keep doing this until he dies.
2) Get a wand of monster summoning and lots of mages and clerics. Have all characters equip ranged weapons. Prepare alot of minions, haste spells, chant spells, and some other area of effect enchantments. Cast all of the minions, cast some area of effect spells. Attack drizzt. Keep replacing minions and enchantments. Use idle characters to attack with their ranged weapons. Keep doing this until he dies.
VonDondu wrote:By the way, I said earlier that an 8th Level Fighter gets an extra half attack per round, but it actually takes effect at 7th Level. (The next extra half attack is granted at 13th level.) This means that a 7th Level Fighter dualled to an 8th Level Thief gets more attacks per round than a 6th Level Fighter dualled to a 9th Level Thief (that is, half an attack). But a 9th Level Thief gets a 5x backstab multiplier and more thieving points, and his saving throws are better: 11/10/10/13/11 versus 10/12/11/12/13. Given the way I play (backstabbing the monsters, expecially the big ones), I still think a 6th Level Fighter dualled to a 9th Level Thief has the edge.
I doubt you will need to do much back-stabbing once you have completed this build.
