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Weapon Allocation - Possible Spoiler

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davfrahen
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Weapon Allocation - Possible Spoiler

Post by davfrahen »

Could someone please explain the weapon slot system to me? I`m particularly interested in grand mastery. Does that require 5 slots?
I intend to play a berserker/cleric and, as my main weapon, choose the FOA. But how many slots should I give to it?
Later, I`ll have Crom Faeyr so need some proficiency in warhammers. That means I`ll need a two weapon slot as well. So how should I allocate my starting slots?
Advice would be appreciated.
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LordTerror
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Post by LordTerror »

In my opinion, putting two in each weapon type you will use is the best strategy. The difference between two attributes and zero is HUGE. The difference between two attributes and five attributes is +1 dmg/thac0 and -1 speed factor.

(Attributes in weilding types is a bit different, though.)
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Rav
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Post by Rav »

I think the 3rd slot is very usefull still... but number four and five are mostly useless. Still, if you know you are going to use that weapon for the rest of the game, might as well pick up the slots.

Rav
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LordTerror
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Post by LordTerror »

Rav wrote:if you know you are going to use that weapon for the rest of the game, might as well pick up the slots.
Agreed.
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Onkel Bob
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Post by Onkel Bob »

I messed around a bit with a character like this and what I would suggest is importing a character from BG1. He should be dual'ed at 6th level to cleric. That's the only way to do it without wasting some proficiency points. If you don't have BG1 and you want me to I can make one for you. In this case you will have 10 proficency points to spend at the beginning of BG2 and all you need to remember is to not spend any of the fighter proficiency points at hammers. Wait til you spend the cleric's to boost that. Even without TOB this should allow you to have flails, war hammers and two weapons style maxed out by the end of the game.
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kmonster
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Post by kmonster »

Dualing at level6 is far worse than dualing at level7 since you won't get the extra half attack warriors get at level 7.

As for weapon profiencies:
I'd put 5 points in flail and the rest in dualwielding before dualing. After dualing put 1 point in sling, hammer, mace and other useful profiencies you didn't add points as fighter (like quarterstaff).
Once you get your fighter levels back add a second point for specialization in hammer and maces.

I'd dual at level 7,9 or 13.
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Onkel Bob
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Post by Onkel Bob »

kmonster wrote:Dualing at level6 is far worse than dualing at level7 since you won't get the extra half attack warriors get at level 7.
Ahh... Good point. I stand corrected. Dual at level 7. I'd still suggest importing though.
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LordTerror
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Post by LordTerror »

Onkel Bob wrote:...That's the only way to do it without wasting some proficiency points...
No, you can do this:

1) Be a fighter in BG2 (SoA or ToB, doesn't matter)
2) Get to the level you want to dual class at and dual class (any class, doesn't matter)
3) Keep gaining levels, but when it asks you to place a proficieny point, do not level
4) Stay at that level (without leveling up) until you can jump from that level all the way to 1 level over your other class.

Example:
Get level 24 fighter, dual class to theif, get to level 3 (level 4 gives you a proficieny), and wait until level 25 to level up.
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davfrahen
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Post by davfrahen »

Some of those were a bit complicated for me. I`ve only just started dualling and I took a berserker to level 9 and then dualled to a cleric. Once I got back my fighter abilities at level 10, he kicks but on a grand scale. I get Chaotic Command as soon as I can and mind flayers are a doddle. With Aerie using cloudkill, those umber hulks and mindflayers are easy meat.
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