Minigud wrote:edit: another thing i was thinking i should ask of is the weapon stats. I find it very confusing to see which weapon is the better. anywhere i can read about exactly that?
Speed Factor/Casting Time:
Speed Factor (and Casting Time for spells) is how fast you can get an attack (or spell) off. Lower values are faster. If an enemy wizard casts, say, Chain Lightning (Casting Time of 5), and at the same time, you attack with a magic Dagger +1 (Speed Factor of 1), then your attack will happen before the enemy wizard finishes casting the spell. If you successfully hit the enemy wizard before he finishes casting his spell, then his spell will be disrupted and fizzle. Charging a wizard with a big, heavy, slow, two-handed sword is not always the best way to go.
THAC0:
"THAC0" is an acronym for "To-Hit-Armor-Class-0 (zero)". The higher the plus value a weapon has, the better the bonus you'll have "To Hit" an enemy. A magical sword with a +2 THAC0 is better than a magical sword with a +1 THAC0.
An attacker successfully hitting an enemy depends on:
- The attacker's Base THAC0, determined by the attacker's class & level. Lower THAC0 scores are better.
- The THAC0 adjustment of the attacker's weapon (if any).
- The THAC0 adjustment of the attacker's Strength (for melee attacks).
- The THAC0 adjustment of the attacker's Dexterity (for missile attacks).
- The THAC0 adjustment of the attacker's mastery (if any) with the weapon being used. Using a weapon you are NOT proficient in will yield a penalty adjustment.
- The defender's Armor Class, determined by armor/shield/items worn or carried by the defender (some items confer AC bonuses when used or worn), and the defender's Dexterity adjustment (if any).
"Plus" THAC0 adjustments (+1, +2, +3, etc) will actually lower your Base THAC0 score, which is better. "Negative" THAC0 adjustments (from unusually low Strength, cursed weapons, weapons you're not proficient with, etc) will raise your Base THAC0 score, which is worse.
Damage:
Random numbers are generated, behind the scenes all throughout the game, using simulated dice rolls: 4-sided dice, typical 6-sided dice, 8-sided dice, and so on.
"d4" indicates 4-sided dice, "d6" indicates 6-sided dice, and so on.
"1d4" means simulate a 4-sided die roll once (i.e. randomly generate a number from 1 to 4).
"1d8" means simulate an 8-sided die roll once (i.e. randomly generate a number from 1 to 8).
"2d4" means simulate a 4-sided die roll twice (i.e. randomly generate a number from 2 to 8).
"1d4 +1" (for a magical Dagger +1, for example) means simulate a 4-sided die roll once, and add 1 (i.e. randomly generate a number from 2 to 5).
Whew, you never realize how crazy AD&D 2nd Edition Rules are until you try explaining them. Hope this helps.