As far as I can tell, Weapon/Armor Skills have no effect other than being a minimum requirement. Is this true?
Is there any point in buying Scouting, since I always use the Vision spell anyway?
How does the Alchemy skill work?
Damage Bonus = St - 25, correct?
Influence = Honor/2?
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Yep.dcinroc wrote:As far as I can tell, Weapon/Armor Skills have no effect other than being a minimum requirement. Is this true?
-You always have Mystic Vision running?dcinroc wrote:Is there any point in buying Scouting, since I always use the Vision spell anyway?
-For me, I just memorized the game maps...after playing dozens of characters.
-I enjoy a Scout of 5 for the maximum for most of my characters.
-If you get Hunter and Rangerlord classes, 10 in Scout is requirement...and 10 in scout is a pretty nice thing.
-It seems like its not really all that great. By the time you get it for one of your 2nd tier classes its kind of too late.dcinroc wrote:How does the Alchemy skill work?
-By the time you get Alchemy as an available skill, your Honor and Bargain stats should be high enough to easily buy ingredients/spells. Plus, 2nd tiers don't get a "Learning Bonus" in Alchemy...so it can somewhat taxing to raise this skill.
-Also, Alchemy doesn't guarentee you extra katal pieces. When I had my Alchemy up to 5, I got anywhere from 0-2 extra pieces.
-Aestically speaking, it was a nice touch to make this Alchemy skill...but, effectively and speaking for efficiency...the Alchemy skill SUCKED BIG TIME.
dcinroc wrote:Damage Bonus = St - 25, correct?
Yes. And its a percentage...not a raw number. EX: Strength 26= 1% extra damage off of your base weapon damage. (But, you probably already knew this).
Yep. With a Bargain of 4, and Honor of 30...you pretty much can buy and sell at the same price. Lame, but...that's how HP made this game.dcinroc wrote:Influence = Honor/2?
Planet_Guardian