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Possible bug(s)
Posted: Mon Oct 09, 2006 3:20 pm
by Jennifer
Hello again!
I have a little question about the Wizard Slayer. What magic resitance am I supposed to have when I begin a SoA game? (Level 7).
What's confusing me is that when I create a Wizard Slayer his magic resistance is very random. I made some tests about this; I made 3 Wizard Slayers and their magic resistance was 7, 13 & 14.
Please tell me it's a bug, and that you can help me fix this.
2nd problem/possible bug. Everytime I create a new char in SoA his special abilities is different (Those abilities from the "star-icon" on the lower right on the screen). I tried with the same 3 Wizard Slayers and found out that their abilites was not the same. (Even tho they all had the same attributes / race / aligment etc.)
They all have the Minor Healing, Drawn upon .., and what I think is Cure. But sometimes another ability gets in there (Such as Horror, Vampiric Touch, or Larloch's Minor Drain)
Please help me. This is very annoying
(I have tried to re-install the game several of times together with the latest patches, yet the problems are still there)
Posted: Mon Oct 09, 2006 6:33 pm
by LordTerror
@The second bug/problem:
The abilities you get depend on your alignment. Lawful Good characters will always get "blue" spells while Chaotic Evil characters will always get "red" spells. All other classes get blue/red spells randomly based uppon thier alignment. Even nutral good characters have a chance to get red spells. If this bothers you, you should try to be as good as possible (Neutral Good thief, Lawful Good on most characters, etc). Even neutral good can get reds, though, so you may have to recreate a few times to get all blues.
Posted: Tue Oct 10, 2006 12:33 am
by Jennifer
Thanks Lord.
About the problem with the Wizard Slayer, any ideas anyone?
Posted: Tue Oct 10, 2006 5:42 am
by fable
Concerning your wizard slayer, are their stats always the same?
Posted: Tue Oct 10, 2006 5:48 am
by Xandax
The wizard slayers magic resistance should be the same, because it is based on level. It should be - IIRC - 2% per level when you start the game.
What about patches? What version of the game are you running
Posted: Tue Oct 10, 2006 6:11 am
by fable
Xandax wrote:The wizard slayers magic resistance should be the same, because it is based on level. It should be - IIRC - 2% per level when you start the game.
Doesn't wisdom have an effect on magic resistance?
Posted: Tue Oct 10, 2006 6:33 am
by Xandax
Not the wizard slayers resistance. It has ... from what I recall ... influence on savethrows, but not magic reistance.
Posted: Tue Oct 10, 2006 7:23 am
by fable
Xandax wrote:Not the wizard slayers resistance. It has ... from what I recall ... influence on savethrows, but not magic reistance.
Well, that makes sense. But it only leaves us with one less solution to this problem. Jennifer, could you create a few new wizard slayers with identical stats, and post their respective magical resistances, here?
Posted: Tue Oct 10, 2006 7:30 am
by Xandax
Well, it could be bug(s), which is why I was interested in the version of the game, as it might be something simply fixed by a patch.
Posted: Tue Oct 10, 2006 8:24 am
by Jennifer
Thanks for the replies
I made 3 Wizard Slayers again, with identical stats:
All are:
-Lawful good
-Humans
-15 str,15dex,15agi,15int,10wis & 10 cha.
-5 points in 2-h sword
-1 point in 2-h weapons.
This time I got 7 magic resistance for all of the Slayers.
Atleast that's the same result but it is the normal resistance? Seems low :/
I have Shadows of Amn patch version 23037 & ToB Patch version 26498.
I install SoA, patch it, then install ToB and patch that one. Is that the best way?
Further ideas?
Thanks for all help
![Smile :)](./images/smilies/)
Posted: Tue Oct 10, 2006 9:02 am
by Xandax
Well, according to the ingame description a Wizard slayer gets 1% of magic resistance per level with some changes for Levels of 20+.
And with normal game start (non BG1:ToSC import) Level 7 is where I recall a character starts thus giving 7% MR.
Posted: Tue Oct 10, 2006 9:08 am
by Jennifer
Actually I think you start with "X" magic resistance and get +1 resistance / per level, as you said.
I just un-installed everything, and installed SoA only, with no patches yet. 3 out of 3 Slayers now got 14 magic resistance. (Which I think is the resistance you should have). Could anyone confirm?
Posted: Tue Oct 10, 2006 9:35 am
by Onkel Bob
Posted: Tue Oct 10, 2006 9:46 am
by Jennifer
This is confusing ... When I have SoA installed alone, I get the 14 MR, but when I install ToB I only get 7 ... (With patches ofcourse)
I am installed the right patches, yes? I have the English patches. The game is bought in Sweden.
Thanks for ideas and suggestions
The mystery remains unsolved ...
Posted: Tue Oct 10, 2006 10:13 am
by Xandax
It likely got changed in some patch from 2% to 1%, hence your different results. The reason likely is that you can attain much higher levels with ToB installed.
Try checking patch notes or something similar.
It no longer looks like a bug.
Posted: Tue Oct 10, 2006 10:29 am
by VonDondu
In Shadows of Amn, the experience cap is 2,950,000 points, which means that Fighters and Fighter kits can reach 19th Level. As long as you don't install Throne of Bhaal, your Wizard Slayer is supposed to get 2% magic resistance per level, up to a maximum of 38% at 19th Level. It's not supposed to be random.
Throne of Bhaal raises the experience cap and changesthe way magic resistance is granted to Wizard Slayers (among other things). If you install Throne of Bhaal, a Wizard Slayer can reach 40th Level and have a maximum of 84% magic resistance. But it takes a long time to get there. For Levels 1 through 19, a Wizard Slayer gets 1% magic resistance per level. At 20th Level, he gains an additional 5% magic resistance. At 21st Level, he gians an additional 1%. For every level thereafter, it alternates between 5% (even levels) and 1% (odd levels). I don't know why the designers made it so complicated, but apparently they wanted to give Wizard Slayers under 36th Level less magic resistance than they would have gotten under the old system. Maybe they thought it would help to balance the classes.
As Microsoft would say, it's not a bug; it's a "feature".
![Smile :)](./images/smilies/)
Posted: Tue Oct 10, 2006 10:54 am
by Jennifer
Thanks alot everyone!
![Smile :)](./images/smilies/)
Finally I can start playing ^^
Posted: Tue Oct 10, 2006 11:14 am
by CFM
Jennifer wrote:I have Shadows of Amn patch version 23037 & ToB Patch version 26498.
I install SoA, patch it, then install ToB and patch that one. Is that the best way?
Not sure if it hurts anything, but I don't think you need the SoA 23037 patch, because that's part of the ToB install. I always read you only need to install:
- SoA
- ToB
- ToB patch 26498
It maybe doesn't hurt anything, but you'd at least have one less patch to deal with.