Creative Modders Needed for Morrowind Auction House...
Posted: Mon Oct 16, 2006 7:53 pm
Anyone interested in modding a Morrowind Auction House?
Hey guys,
I am wondering if any modders are interested in creating a challenging, yet much needed, plugin for Morrowind?
Having played both the un-plugged GOTY and GOTY with an arsenal of plugins for a couple hundred hours, the biggest thing that I've noticed that Morrowind lacks (and which does not appear to have been addressed by any mod makers to date) is an auction house. This is a very popular feature in all Multi-Player Online RPGs, but has been overlooked here.
Obviously, since Morrowind is a single player game, you can't have other folks actually bidding on things, but, with randomizers, it could definitely APPEAR that way. This would be especially helpful for getting rid of high priced items that no one has enough money to buy.
There could be auction houses in different cities, or just one big standalone auction house where a player could take merchandise, set reserves, and starting prices. Randomizers would determine if it sold, how long it takes to sell, at what price over the starting price or reserve it would sell, etc. (And it would be awesome if the script could take into account enchantment cost on weapons, so that weapons you spent your hard earned cash enchanting would get a higher asking price than those that had no enchantment added to them.)
Obviously, the auction house would be the most useful if it also had random lots and rare items go up for sale. That could introduce some new rare items into the game or allow you to purchases crates of rarer alchemical ingredients. Of course, a randomizer would determine if others bid on the item and at what price they would stop bidding.
It would also be cool to have a plugin for Morrowind Comes Alive that would sometimes include an item that you had sold at auction in the inventory of one of the randomly generated NPCs. Granted, this touch might be completely lost if it didn't land in the hands of one of the generated companions whom you could use companion share on.
Let me know if anyone is interested in making this!
Thanks,
Blackjax
Hey guys,
I am wondering if any modders are interested in creating a challenging, yet much needed, plugin for Morrowind?
Having played both the un-plugged GOTY and GOTY with an arsenal of plugins for a couple hundred hours, the biggest thing that I've noticed that Morrowind lacks (and which does not appear to have been addressed by any mod makers to date) is an auction house. This is a very popular feature in all Multi-Player Online RPGs, but has been overlooked here.
Obviously, since Morrowind is a single player game, you can't have other folks actually bidding on things, but, with randomizers, it could definitely APPEAR that way. This would be especially helpful for getting rid of high priced items that no one has enough money to buy.
There could be auction houses in different cities, or just one big standalone auction house where a player could take merchandise, set reserves, and starting prices. Randomizers would determine if it sold, how long it takes to sell, at what price over the starting price or reserve it would sell, etc. (And it would be awesome if the script could take into account enchantment cost on weapons, so that weapons you spent your hard earned cash enchanting would get a higher asking price than those that had no enchantment added to them.)
Obviously, the auction house would be the most useful if it also had random lots and rare items go up for sale. That could introduce some new rare items into the game or allow you to purchases crates of rarer alchemical ingredients. Of course, a randomizer would determine if others bid on the item and at what price they would stop bidding.
It would also be cool to have a plugin for Morrowind Comes Alive that would sometimes include an item that you had sold at auction in the inventory of one of the randomly generated NPCs. Granted, this touch might be completely lost if it didn't land in the hands of one of the generated companions whom you could use companion share on.
Let me know if anyone is interested in making this!
Thanks,
Blackjax