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Heraldry and Guild Quests

Posted: Tue Oct 24, 2006 9:47 pm
by limitedwhole
A few questions.

1) Can I do a second guild quest if I don't take a second class form that guild, for example can i do guild quest 2 for the temple while only being an adept for the scepter and heraldry?

2) Anyone have a list of what heraldries are offered when completing quests. The walkthrough simply says, choice of heraldry. Anyone know what the heraldry bonuses for second guild quest for celestial and mage are?

3) What does +10% Arcane magic do anyways?

4)Advancing in a guild opens up the shopt o better goods. How high of Celestial spells can you get from just being an adept? Does the sisterhood guild open up more shop stuff and if so what kind?

Here is a list of heraldry choices thus far:
Post initiation: Sisterhood
Merchant or Protector

Post Initiation: Temple
The Astrologer
The Hieruphant
The WArder
The Alchemist
The merchant

post inititiation: Mage
The Magician
The WArder
The Alchemist
The merchant

Posted: Tue Oct 24, 2006 10:13 pm
by Lin
[quote="limitedwhole"]A few questions.

1) Can I do a second guild quest if I don't take a second class form that guild, for example can i do guild quest 2 for the temple while only being an adept for the scepter and heraldry?

yes