No Reloads Solo Game with a Wild Mage
Posted: Sun Nov 05, 2006 1:06 pm
No Reloads Solo Game with a Wild Mage (Spoilers)
This is more or less a copy of a challenge that Klorox saw on another forum and is currently working on. Instead of taking a whole party however, I'm going to use a Wild Mage... so I'm going through the game alone. Now, to make it seem like I'm not completely copying the challenge, I'm putting a "Spell Cap" upon myself, which basically strips me of the advantage of being a mage rather than a sorcerer. I can only have five spells or less, per level, at any one given time. The epic spells count toward the Tenth Level so I won't have to erase any level nine spells when I get them. I can however learn more spells, by first erasing one of my current spells for that level. For example, if I want to learn magic missile, but I have five level 1 spells, I'll have to erase one of them in order to learn the aforementioned spell. Although the Wild Mage is still a powerhouse in my opinion, it is a tad trickier to use than a normal mage due to the Wild Surges.
Now, I'm not going to sit here non stop playing this... unfortunately life just doesn't let me. So... yeah,
Anyway, this thread shall serve as a log for me and as a sort of guide for anyone else that wants to do something along those lines or whoever else is interested about reading of my character's adventures.
I will start at the very start of Shadows of Amn and will try to go all the way to the end of Throne of Bhaal.
I have no mods installed, but I do have the latest patch.
Let's do this.
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
Here's my starting information:
Class: Wild Mage
Level: 7
Race: Elf
Strength: 6
Dexterity: 19
Constitution: 16
Intelligence: 18
Wisdom: 18
Charisma: 8
Hit Points: 46
THAC0: 18
Saving Throws:
Paralyze/Poison/Death: 13
Rod/Staff/Wand: 9
Petrify/Morph: 11
Breath Weapon: 13
Spells: 10
Number of Attacks: 1
Lore: 43
Magic Resistance: 0
Spells
Level 1: Identify, Larloch's Minor Drain, Magic Missile, Protection From Evil, Nahal's Reckless Dweomer
Level 2: Chaos Shield, Knock, Melf's Acid Arrow, Mirror Image, Strength
Level 3: Dispel Magic, Flame Arrow, Haste, Melf's Minute Meteors, Skull Trap
Level 4: Fire Shield (Blue), Spider Spawn, Spirit Armor, Stoneskin, Wizard Eye
Level 7: Improved Chaos Shield
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 11/6/06
Just got out of Irenicus's Dungeon. Accidentally wandered too far so Illych noticed me. I used Skull Trap twice, which killed the mage and one dwarf. I had a chance to run back, cast Stoneskin on myself and summon a few spiders to finish the group. The cambion was easy as I summoned the spiders, hasted them, and then broke the barrier. Spider Spawn and Haste along with Skull Trap got me through most of the fights. The Air Elemental helped a lot on the Mephit portals. Have to love Nahal's. Stoneskin and Mirror Image got me through all of the traps except the one that paralyzes, but it wasn't lethal. Apparently Spell Trigger doesn't work until you can naturally cast it.
Note: Do not play with 6 Strength.
Level: 10
Experience: 259454
Hit Points: 64
THAC0: 17
Lore: 50
New Spells: Fireball, Conjure Air Elemental, Stone to Flesh, Spell Trigger
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 11/7/06
Didn't get to do much today.
Went through the circus tent, which was easy, no problems there so I won't talk about it unless specifically asked to.
Killed the party at the Den of the Seven Vales. Walked out half dead. I managed to summon an Air Elemental through Nahal's Reckless Dweomer along with about eight or so Sword Spiders by casting Spider Spawn, and having the Area of Effect Wild Surge. After that I hasted the group and went after the mage. While group beat down the mage, I took care of the Barbarian by shooting Fire Arrows and Magic Missiles at him. At the time, the Thief was attacking me as well. I killed the Barbarian after recasting Mirror Image twice and stoneskin once. Pooky was an easy kill. While I was busy with the rogue, the dwarf was pummeling the living hell out of my summons. I took short pauses from casting Melf's Acid Arrow and Fire Arrow on the rogue in order to summon more spiders, to keep the dwarf busy. Lucky for me, the Assassin fled soon. I managed to Skull Trap the dwarf twice, killing three spiders, the rest were summoned and Hasted and once again, got beat as I was spamming Fire Arrow. Let me add that I got one "I Feel Refreshed" Wild Surge, one "Berries In My Pocket" Wild Surge and two Wild Surges that gave me gems. This was a tough fight indeed. Have to say, don't think I could've done it without the opening Wild Surge.
Anyway, I went for the Slums district, freed Hendak and advanced to level 11, with 489839 experience and found a Mass Invisibility scroll on one of the guards.
Just attempted to do the Slaver Stockade, but after the opening battle decided that it was too risky due to the traps, so instead, I went ahead and killed the pirate group at the docks. The pirate battle caused me some problems as the pirates' rapid attack rates got rid of my Stoneskin rather quickly. I retreated, cast Mass Invisibility on Myself, went back, cast death fog along with skull traps, but let the summons, the spiders and the Nishruu, take care of the Pirate Mage.
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 11/10/06
Level:12
Experience: 1101507
Next Level: 1125000
Spells
Level 1: Magic Missile, Protection From Evil, Nahal's Reckless Dweomer
Level 2: Knock, Mirror Image, Chaos Shield
Level 3: Dispel Magic, Flame Arrow, Haste, Skull Trap
Level 4: Fire Shield (Blue), Spider Spawn, Stoneskin, Improved Invisibility
Level 5: Lower Resistance,
Level 6: Chain Lightning, Conjure Air Elemental, Death Fog, Summon Nishruu
Level 7: Improved Chaos Shield, Mass Invisibility, Sphere of Chaos
Level 8: Spell Trigger
Haven't played much due to time constraints. I managed to kill the Elemental Lich at the Bridge District and the Lich at the City Gates for 22k experience each. I handled the Elemental Lich by summoning a bunch of Air Elementals, Hasting Them, Casting Protection from Evil on them as well as Mass Invisibility and Skull Trapping the spawn point. I hurled all my single target spells at him, until I was forced to retreat and let my elementals finish the job.
The lich at the City Gates was harder because it doesn't spawn. As he cast Time Stop, I quickly ran out of the tomb, which put me out of his sight. I cast a Dispel Magic on him, then Lower Resistance and then I summoned some spiders to hold him down while I threw Magic Missiles. The Dispel Magic canceled his Protection From Evil, so he was forced to slay the summoned demon. As I was casting knock on the chest, after the battle, I had a "Wild Surge: Gate" nice, isn't it? Good thing I had Protection from Evil.
Went to the sewers, got the cloak. Went to Trademeet, did the Dao Djinn quest, for the Rogue Stone.
Had about 45k, which I spent on the Robe of Vecna and a Girdle of Hill Giant Strength... although I had to sell most of the items I was carrying to pay for the belt.
After that I went to fight the party at the Temple District, the one within the estate. The battle was easy and straight forward. I ran into the doorway so that I could be approached by no more than two people at one time and cast several Death Fogs, which took out the Cleric and the Mage.
The Orog and the Minotaur died before they got to me, from a barrage of Fire Arrows. The Kensai and the Rogue made me go through several Stoneskins and Mirror Images. The Kensai died from Skull Traps, Fire Arrows and Magic Missiles. The Rogue was annoying as she kept disappearing, thus preventing me from casting spells on her. One Fire Arrow took care of her once I timed it right. The loot brought me to over 15k.
This is more or less a copy of a challenge that Klorox saw on another forum and is currently working on. Instead of taking a whole party however, I'm going to use a Wild Mage... so I'm going through the game alone. Now, to make it seem like I'm not completely copying the challenge, I'm putting a "Spell Cap" upon myself, which basically strips me of the advantage of being a mage rather than a sorcerer. I can only have five spells or less, per level, at any one given time. The epic spells count toward the Tenth Level so I won't have to erase any level nine spells when I get them. I can however learn more spells, by first erasing one of my current spells for that level. For example, if I want to learn magic missile, but I have five level 1 spells, I'll have to erase one of them in order to learn the aforementioned spell. Although the Wild Mage is still a powerhouse in my opinion, it is a tad trickier to use than a normal mage due to the Wild Surges.
Now, I'm not going to sit here non stop playing this... unfortunately life just doesn't let me. So... yeah,
Anyway, this thread shall serve as a log for me and as a sort of guide for anyone else that wants to do something along those lines or whoever else is interested about reading of my character's adventures.
I will start at the very start of Shadows of Amn and will try to go all the way to the end of Throne of Bhaal.
I have no mods installed, but I do have the latest patch.
Let's do this.
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
Here's my starting information:
Class: Wild Mage
Level: 7
Race: Elf
Strength: 6
Dexterity: 19
Constitution: 16
Intelligence: 18
Wisdom: 18
Charisma: 8
Hit Points: 46
THAC0: 18
Saving Throws:
Paralyze/Poison/Death: 13
Rod/Staff/Wand: 9
Petrify/Morph: 11
Breath Weapon: 13
Spells: 10
Number of Attacks: 1
Lore: 43
Magic Resistance: 0
Spells
Level 1: Identify, Larloch's Minor Drain, Magic Missile, Protection From Evil, Nahal's Reckless Dweomer
Level 2: Chaos Shield, Knock, Melf's Acid Arrow, Mirror Image, Strength
Level 3: Dispel Magic, Flame Arrow, Haste, Melf's Minute Meteors, Skull Trap
Level 4: Fire Shield (Blue), Spider Spawn, Spirit Armor, Stoneskin, Wizard Eye
Level 7: Improved Chaos Shield
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 11/6/06
Just got out of Irenicus's Dungeon. Accidentally wandered too far so Illych noticed me. I used Skull Trap twice, which killed the mage and one dwarf. I had a chance to run back, cast Stoneskin on myself and summon a few spiders to finish the group. The cambion was easy as I summoned the spiders, hasted them, and then broke the barrier. Spider Spawn and Haste along with Skull Trap got me through most of the fights. The Air Elemental helped a lot on the Mephit portals. Have to love Nahal's. Stoneskin and Mirror Image got me through all of the traps except the one that paralyzes, but it wasn't lethal. Apparently Spell Trigger doesn't work until you can naturally cast it.
Note: Do not play with 6 Strength.
Level: 10
Experience: 259454
Hit Points: 64
THAC0: 17
Lore: 50
New Spells: Fireball, Conjure Air Elemental, Stone to Flesh, Spell Trigger
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 11/7/06
Didn't get to do much today.
Went through the circus tent, which was easy, no problems there so I won't talk about it unless specifically asked to.
Killed the party at the Den of the Seven Vales. Walked out half dead. I managed to summon an Air Elemental through Nahal's Reckless Dweomer along with about eight or so Sword Spiders by casting Spider Spawn, and having the Area of Effect Wild Surge. After that I hasted the group and went after the mage. While group beat down the mage, I took care of the Barbarian by shooting Fire Arrows and Magic Missiles at him. At the time, the Thief was attacking me as well. I killed the Barbarian after recasting Mirror Image twice and stoneskin once. Pooky was an easy kill. While I was busy with the rogue, the dwarf was pummeling the living hell out of my summons. I took short pauses from casting Melf's Acid Arrow and Fire Arrow on the rogue in order to summon more spiders, to keep the dwarf busy. Lucky for me, the Assassin fled soon. I managed to Skull Trap the dwarf twice, killing three spiders, the rest were summoned and Hasted and once again, got beat as I was spamming Fire Arrow. Let me add that I got one "I Feel Refreshed" Wild Surge, one "Berries In My Pocket" Wild Surge and two Wild Surges that gave me gems. This was a tough fight indeed. Have to say, don't think I could've done it without the opening Wild Surge.
Anyway, I went for the Slums district, freed Hendak and advanced to level 11, with 489839 experience and found a Mass Invisibility scroll on one of the guards.
Just attempted to do the Slaver Stockade, but after the opening battle decided that it was too risky due to the traps, so instead, I went ahead and killed the pirate group at the docks. The pirate battle caused me some problems as the pirates' rapid attack rates got rid of my Stoneskin rather quickly. I retreated, cast Mass Invisibility on Myself, went back, cast death fog along with skull traps, but let the summons, the spiders and the Nishruu, take care of the Pirate Mage.
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 11/10/06
Level:12
Experience: 1101507
Next Level: 1125000
Spells
Level 1: Magic Missile, Protection From Evil, Nahal's Reckless Dweomer
Level 2: Knock, Mirror Image, Chaos Shield
Level 3: Dispel Magic, Flame Arrow, Haste, Skull Trap
Level 4: Fire Shield (Blue), Spider Spawn, Stoneskin, Improved Invisibility
Level 5: Lower Resistance,
Level 6: Chain Lightning, Conjure Air Elemental, Death Fog, Summon Nishruu
Level 7: Improved Chaos Shield, Mass Invisibility, Sphere of Chaos
Level 8: Spell Trigger
Haven't played much due to time constraints. I managed to kill the Elemental Lich at the Bridge District and the Lich at the City Gates for 22k experience each. I handled the Elemental Lich by summoning a bunch of Air Elementals, Hasting Them, Casting Protection from Evil on them as well as Mass Invisibility and Skull Trapping the spawn point. I hurled all my single target spells at him, until I was forced to retreat and let my elementals finish the job.
The lich at the City Gates was harder because it doesn't spawn. As he cast Time Stop, I quickly ran out of the tomb, which put me out of his sight. I cast a Dispel Magic on him, then Lower Resistance and then I summoned some spiders to hold him down while I threw Magic Missiles. The Dispel Magic canceled his Protection From Evil, so he was forced to slay the summoned demon. As I was casting knock on the chest, after the battle, I had a "Wild Surge: Gate" nice, isn't it? Good thing I had Protection from Evil.
Went to the sewers, got the cloak. Went to Trademeet, did the Dao Djinn quest, for the Rogue Stone.
Had about 45k, which I spent on the Robe of Vecna and a Girdle of Hill Giant Strength... although I had to sell most of the items I was carrying to pay for the belt.
After that I went to fight the party at the Temple District, the one within the estate. The battle was easy and straight forward. I ran into the doorway so that I could be approached by no more than two people at one time and cast several Death Fogs, which took out the Cleric and the Mage.
The Orog and the Minotaur died before they got to me, from a barrage of Fire Arrows. The Kensai and the Rogue made me go through several Stoneskins and Mirror Images. The Kensai died from Skull Traps, Fire Arrows and Magic Missiles. The Rogue was annoying as she kept disappearing, thus preventing me from casting spells on her. One Fire Arrow took care of her once I timed it right. The loot brought me to over 15k.