Page 1 of 1
Commander Tann his men SPOILER
Posted: Mon Nov 06, 2006 1:31 pm
by De_Priester
So where are all three of them? I found 2 out of three men, located near Tann himself but can't find the third....
Posted: Mon Nov 06, 2006 2:04 pm
by Magrus
I only found one myself, but I didn't look to hard before taking a break. I'm on my way to find more, if I can.
Posted: Mon Nov 06, 2006 2:07 pm
by De_Priester
"spoiler"
mmmz okay well if you find all three of them let me know, I find it a bit tricky how some quests are explained and how you can find things and people at random without clear directions. Finding the commander was a surprise to me since the quest said something about a battlefield to the east, for those who know where to find them, it's strange right?
Posted: Mon Nov 06, 2006 2:13 pm
by darkpark
I'm assuming that you guys used the level to open the gates next to where commander Tann was kept, right? (next to the evil priest). Two of the men are located somewhere past the nearest metal gate and the third one is located through the other metal gate. Also note: There is a slight bug with one of the men. You'll find that one of the men is dead (Garrett) and when you click on his corpse it won't trigger a conversation from Tann right away (or trigger the counter). The solution is: Click on the corpse, initiate a conversation with Comm. Tann (shift + left-click on him than select "Talk to"), than click on the soldier's corpse again. That *should* do the trick. At least it did it for me and you might have to do it a second time.
Posted: Mon Nov 06, 2006 2:42 pm
by swcarter
darkpark wrote:Also note: There is a slight bug with one of the men. You'll find that one of the men is dead (Garrett) and when you click on his corpse it won't trigger a conversation from Tann right away (or trigger the counter).
I didn't have this problem. When I clicked on the corpse, the conversation started up like it was supposed to. Is this maybe one of those problems where you didn't have the main character selected at the time?
SWC
Posted: Mon Nov 06, 2006 2:59 pm
by Xandax
swcarter wrote:I didn't have this problem. When I clicked on the corpse, the conversation started up like it was supposed to. Is this maybe one of those problems where you didn't have the main character selected at the time?
SWC
I've not had any problems here either.
Posted: Mon Nov 06, 2006 3:09 pm
by smass
I found them all after double checking every room for doors. Maybe its me - but I have a lot of trouble locating doors using the top down perspective...they blend in with the walls unless you drag your mouse directly over them...
Posted: Mon Nov 06, 2006 3:11 pm
by Lucita
You can allways use the "Y" key to highlight everything relevant...including doors.
Posted: Mon Nov 06, 2006 3:19 pm
by smass
You can allways use the "Y" key to highlight everything relevant...including doors
Thanks! I guess this is the new "tab" key? I completely missed this and will begin using it right away - trying to find openable containers in another thing that drives me nuts - you have solved two issues for me at once!!
Posted: Mon Nov 06, 2006 3:25 pm
by De_Priester
Lucita wrote:You can allways use the "Y" key to highlight everything relevant...including doors.
I actually missed the relevant door, also had a glitch with the corpse but clicking it a few times solved it. Also the doors in dungeons are hard to find you can easily look over them with the top down view, especially when the minimap does not show the passage. But anyway I found the third guy, not far from the other 2, shame really that things are so hard to locate. And commander Tann finding him in the battlefield to the east, they should have just said graveyard cuz seriously you don't need to be that cryptic
especialy since you find him in the crypt not the field
I'll be sure to use the Y button when trying to find things, might save me some headaches.
Posted: Mon Nov 06, 2006 4:01 pm
by Xandax
Lucita wrote:You can allways use the "Y" key to highlight everything relevant...including doors.
Well, this depends on version of game, because in my version (European/UK/Danish) it is "z" which highlights (as tab did previously), so check the key settings for the individual game.
Posted: Mon Nov 06, 2006 4:55 pm
by Magrus
That would be the "Z" key for me as well. I just restarted again as I didn't like my character being able to walk through anything and everything. I'll have to see if I can go through that area and search more thoroughly. I am pretty sure that I only found one of those men and two corpses, with nothing missed in my old game.
Posted: Mon Nov 06, 2006 6:02 pm
by darkpark
swcarter wrote:I didn't have this problem. When I clicked on the corpse, the conversation started up like it was supposed to. Is this maybe one of those problems where you didn't have the main character selected at the time?
SWC
That happened to me twice (two separate games), but I don't remember if my main character was selected or not.
Posted: Tue Nov 07, 2006 7:58 am
by De_Priester
You also need to make sure all characters are outside of combat, if one is still in combatmode the dialogue won't start. As soon as they stand relaxed and safe the corpse should trigger the correct conversation.
Posted: Thu Nov 09, 2006 6:45 am
by xchagger
I managed to miss one. Afterwards I checked my map and the location of the one I missed was marked on the map by the standard map marking thingies (green(?) diamond)
Posted: Wed Feb 20, 2008 5:49 am
by gbreal
I have moved to ACT II long time ago and noticed I still have this quest opened. Maybe I didn't find all missing soldiers so it never triggered as finished quest. I was wondering does anybody know how to use a console command to finish the quest as done or make The Graveyard re-appear to the world map after entering ACT II? I don't want to load earlier save anymore.