G3 Quest bug (spoiler)
Posted: Thu Nov 16, 2006 10:57 pm
I'm not sure it these are already known/fixed, so I decided to list those I found (and caused me to restart the game) and see if any one have any way of solving it (I decided not to use the console to spawn quest items)
1) Kill the shy deers - for 2 times, I only managed to kill 2 of them. They will run away and disappear if I killed too many (2 in my case) of them too quickly or approach them to closely. I waited for days and never see them returning. I even charged at the orcs outside Vanguard (with god mode), but the shy deers are no where to be found. Now, after restarted the game, I am yet again stuck with this unfinishable quest.
2) The Ancestor Stone - specifically the one where you have to kill the shaman to get the stone. I stumbled upon the group of orcs before I met the guy who is supposed to accompany me to retrieve the stone, so I didn't know what's on the shaman, so I just picking off the orcs with arrows and never bothere to kill the shaman. At some point, the orcs flee and along with the shaman who is carrying the stone. The stone is never to be found. Quest related NPCs should never flee with the quest item! If they gotta flee, at least make them drop the quest item please?
3) Getting the agreement of Smelters - The blacksmith told me I need to get the agreement from 3 smelters - one from each clan. I could not find those from Wolf and Hammer clan - one of them was said to be unlocatable in Jowood's forum. For the one in Fire clan, he came walking down from the village, while I was talking with the guard at the bridge, and he (Kalan) told me that I saved him from the orcs - in fact I did not, I just reached Fire Clan and never encountered any orc group on the way - and told me to get his hammer from a bush nearby - now there is no hammer in any bush near the bridge, and I never been able to find the blasted hammer.
4) In the beginning of the game, the three stooges (Diego, Gorn and Milten) asked me to find (mo)Lester. I wandered around for 2 or 3 days and finally found him. I was badly injured so I decided to sleep in the cabin/hut there. When I get back to the village (Lester asked me to talk to Diego) they are gone and the village are filled with rebels. I haven't found Reddock as asked by the village elder, so how the freak did the rebels know Ardea has been freed and where are the three stooges? The only explaination is they waited for 1 day and decided to leave without waiting for me. Gorn got to Reddock and asked the rebels to come to the village - however I still consider this as broken quest - since I never got to earn the experiance of following Gorn to Reddock.
5) not really a quest related bug, but definitely stopping you from finishing lots of quests - after I decided to start from scratch again, I pressed escape and choose new game from the menu, while in the middle of a really messed up game (I was lv30+, done most of the quests in Myrtana and found Xardas's tower). When I'm in the new game, all the Orcs, quest related beasts tha tI have already killed in the previous game are gone. So now I have Cape Dun that is occupied by orcs but no one orc there - except for 2 orcs standing guard in front of the leader's house (who fled in the previous game). I can't finish the quest for freeing Felik (sp?) the blacksmith/kill the patrol at the farm (no orcs there) or kill the roaming orc patrol, etc. etc. I only manged to start a normal game by deleting all saves, and quit the game an restart a fresh game.
1) Kill the shy deers - for 2 times, I only managed to kill 2 of them. They will run away and disappear if I killed too many (2 in my case) of them too quickly or approach them to closely. I waited for days and never see them returning. I even charged at the orcs outside Vanguard (with god mode), but the shy deers are no where to be found. Now, after restarted the game, I am yet again stuck with this unfinishable quest.
2) The Ancestor Stone - specifically the one where you have to kill the shaman to get the stone. I stumbled upon the group of orcs before I met the guy who is supposed to accompany me to retrieve the stone, so I didn't know what's on the shaman, so I just picking off the orcs with arrows and never bothere to kill the shaman. At some point, the orcs flee and along with the shaman who is carrying the stone. The stone is never to be found. Quest related NPCs should never flee with the quest item! If they gotta flee, at least make them drop the quest item please?
3) Getting the agreement of Smelters - The blacksmith told me I need to get the agreement from 3 smelters - one from each clan. I could not find those from Wolf and Hammer clan - one of them was said to be unlocatable in Jowood's forum. For the one in Fire clan, he came walking down from the village, while I was talking with the guard at the bridge, and he (Kalan) told me that I saved him from the orcs - in fact I did not, I just reached Fire Clan and never encountered any orc group on the way - and told me to get his hammer from a bush nearby - now there is no hammer in any bush near the bridge, and I never been able to find the blasted hammer.
4) In the beginning of the game, the three stooges (Diego, Gorn and Milten) asked me to find (mo)Lester. I wandered around for 2 or 3 days and finally found him. I was badly injured so I decided to sleep in the cabin/hut there. When I get back to the village (Lester asked me to talk to Diego) they are gone and the village are filled with rebels. I haven't found Reddock as asked by the village elder, so how the freak did the rebels know Ardea has been freed and where are the three stooges? The only explaination is they waited for 1 day and decided to leave without waiting for me. Gorn got to Reddock and asked the rebels to come to the village - however I still consider this as broken quest - since I never got to earn the experiance of following Gorn to Reddock.
5) not really a quest related bug, but definitely stopping you from finishing lots of quests - after I decided to start from scratch again, I pressed escape and choose new game from the menu, while in the middle of a really messed up game (I was lv30+, done most of the quests in Myrtana and found Xardas's tower). When I'm in the new game, all the Orcs, quest related beasts tha tI have already killed in the previous game are gone. So now I have Cape Dun that is occupied by orcs but no one orc there - except for 2 orcs standing guard in front of the leader's house (who fled in the previous game). I can't finish the quest for freeing Felik (sp?) the blacksmith/kill the patrol at the farm (no orcs there) or kill the roaming orc patrol, etc. etc. I only manged to start a normal game by deleting all saves, and quit the game an restart a fresh game.