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Ideal Assassin??
Posted: Wed Aug 08, 2001 8:40 pm
by General
Can anyone post the ideal assassin (without cheating). Equipment, stats, weapon proficiencies, abilities, any anything else??My friend wants to size his up but he's grounded from the net.
Posted: Wed Aug 08, 2001 10:14 pm
by Sojourner
Assassin is one of my favorite classes. My ideal assassin is either a halfling, for the thieving bonuses, or the elf, for the THACO bonuses with sword and bow.
Starting Stats:
STR: min 17
DEX: 19
CON: 16
INT: min 10
WIS: min 10
CHA: min 14
To start, put around 50% in lockpicking and trap-finding, and divide the rest evenly between Move Silently and Hide in Shadows. I usually choose choose short sword or katanna, quarterstaff, short bow, and single-weapon style, to start, then add two-handed weapon style when I can.
Ideal equipment (when available):
- Green Ioun Stone until I get the Thieves' Hood
- Necklace of Missiles -> Amulet of the Seldarine -> Amulet of the Master Harper
- Shadow Dragon Armor -> Studded Leather of Thorns
- Gauntlets of Weapon Skill/Expertise
- Ring of Gaxx and Mercykiller Ring
- Girdle of Giant Strength
- Cloak of Non-Detection and Boots of Speed
Weapons: SoA - Celestial Fury or Cutthroat, Staff of Striking, and Tuigan
and Gesen Bows
ToB: Short Sword of the Mask, Hindo's Doom or Angurvadal, Staff of the Ram, and Tuigan
and Gesen Bows
[ 08-09-2001: Message edited by: Sojourner ]
Posted: Wed Aug 08, 2001 10:16 pm
by General
He wants to know if it's viable to solo an assassin, and also wants to know why put points in move silently if you are going to get the cloak of non-detection
Posted: Wed Aug 08, 2001 10:22 pm
by Falanen
I believe that Move Silently and Hide in Shadows both only contribute to the Stealth percentage, so that neglecting one will not yield as high a Stealth as spreading them evenly.
The Cloak of Non-Detection just adds the non-detectable status, I do not think any amount of Move Silently will add this.
Posted: Wed Aug 08, 2001 10:32 pm
by General
I was told move silently was just so that enemy mages wouldn't hear you and cast true sight, which doesn't affect people with cloak of non-d
Posted: Wed Aug 08, 2001 10:43 pm
by Falanen
Hmmm...the mages always cast True Sight, even if I have the Cloak of Non-Detection on, but that might be the reason (I don't play with sound...).
Anyways...how can a mage know when to cast True Sight when they cannot see invisible? They would never cast it until they were attacked/you reveal yourself, but they somehow know when you show up.
Posted: Wed Aug 08, 2001 10:45 pm
by General
Apparently they cast true site if they hear you, but my friend thinks that the cloak renders true sight useless (you stay hidden). but if move silently is high, they won't hear you so they won't bother casting it
Posted: Wed Aug 08, 2001 10:49 pm
by Falanen
Ahhh...I see. Can anyone verify this? I always just divide Move Silently and Hide in Shadows evenly...maybe I should reconsider.
Posted: Wed Aug 08, 2001 10:51 pm
by General
The cloak says it prevents detectiong from magical means, so I don't know what else it could be
Posted: Wed Aug 08, 2001 10:51 pm
by Sojourner
You need the points in both Hide in Shadows and Move Silently to successfully use stealth. The Cloak is to prevent those annoying mages from spotting your stealthed thief with True Sight.
It is possible, albeit challenging, to solo an assassin. Stealth becomes even more important, because you'll use it to scout what's ahead, so you can form a strategy for dealing with it.
Irenicus's dungeon: 50% in lock-picking and trap-finding is adequate to handle most problems, so use the remaining points to boost stealth, which is critical here. You can choose to avoid most of the fights, but I didn't - I backstabbed the mephits and Otyugh, drew the goblins and the dwarves out so I could deal with them one by one, and shot the cambion full of poisoned arrows. It took some work, but I cleared the dungeon with my solo assassin.
Posted: Wed Aug 08, 2001 10:59 pm
by Falanen
Hmm...okay. Sojourner, do you have any idea how enemy mages know when to cast True Sight when they can't see invisible? It just doesn't make sense. I can understand why they would cast it if the mage could see, but his/her buddies couldn't, but this isn't the case.
Posted: Wed Aug 08, 2001 11:15 pm
by Sojourner
More on the assassin: Since an assassin is so heavily penalised on the thieving skills, you have to be selective on where you put your points.
I recommend putting ~50% in trap-finding & lock-picking to start, then eventually boosting both to 90%. Carry a potion or one of those nifty thieving rings to deal with situations that give you trouble.
If you boost both Move Silently and Hide in Shadows to 120 with the help of equipment, you'll very rarely experience stealth failure.
Pick-pocketing - Forget it. If you want to do it, use potions and the gloves.
Detect Illusions & Trap-Setting: I favor trap-setting, since high-level traps are capable of killing the tougher golems (who can't be backstabbed), and it takes too long, IMO, to make Detect Illusions effective.
[ 08-09-2001: Message edited by: Sojourner ]
Posted: Wed Aug 08, 2001 11:17 pm
by Sojourner
Originally posted by Falanen:
<STRONG>Hmm...okay. Sojourner, do you have any idea how enemy mages know when to cast True Sight when they can't see invisible? It just doesn't make sense. I can understand why they would cast it if the mage could see, but his/her buddies couldn't, but this isn't the case.</STRONG>
IMO, the game is
cheating here. If you have ToB installed, you'll see a more dramatic example of this in the Forest of Mir area.
Posted: Thu Aug 09, 2001 12:04 am
by MordorMan
The ideal assasin is a human Kensai/Thief dualled at level 13. Have str = 18/00, dex = 18 and con = 18.
I started with 5 proficiency points in katana and 3 in dual wielding and put the rest in daggers (for throwing firetooth) and longswords. You will get a lot of proficiency points (from both classes) and you will be able to achieve grand mastery after you have dualled.
AC is a problem, if you truly want to solo, buy or steal lots of AC lowering potions. Get the cloak of non-detection soon.
MM
Posted: Thu Aug 09, 2001 12:15 am
by Sojourner
Originally posted by MordorMan:
<STRONG>The ideal assasin is a human Kensai/Thief dualled at level 13. Have str = 18/00, dex = 18 and con = 18.
</STRONG>
You may find him ideal, but he is
not an assassin.

I'll take my assassin any day, for his 7x backstab (9x in ToB) and poison ability over any kensai/thief.
Posted: Thu Aug 09, 2001 12:27 am
by MordorMan
OK, a K/T is not literally an assasin, that is obvious. But he/she does assasinate. The backstab modifier doesn't matter much I think, both Kensai/thiefs and assasins will instantaniously kill their oponents on a succesful backstab. Only, the K/T will have more chance of the backstab being succesfull. He / she will also get more thief abilities and be able to fight when discovereed.
MM
Posted: Thu Aug 09, 2001 12:28 am
by PDF
And what about an Assassin/mage, dualled at 13th level ?
Only thieving skills would be Hide/move silent + Trap laying, backstab is limited to x5 but when you reach Mage 14 you have a quite potent character - a "backstabbing mage" in a sense

Posted: Thu Aug 09, 2001 12:39 am
by Sojourner
Originally posted by MordorMan:
<STRONG>OK, a K/T is not literally an assasin, that is obvious. But he/she does assasinate. The backstab modifier doesn't matter much I think, both Kensai/thiefs and assasins will instantaniously kill their oponents on a succesful backstab. Only, the K/T will have more chance of the backstab being succesfull. He / she will also get more thief abilities and be able to fight when discovereed.
MM</STRONG>
This has already been argued to
death in an earlier thread (kensai/thief vs. assassin) - as soon as I find it, I'll post the link. 'nuff said.
Posted: Thu Aug 09, 2001 12:58 am
by Sojourner
As promised, here is the [url="http://www.gamebanshee.com/cgi-bin/ubb/ultimatebb.cgi?ubb=get_topic&f=2&t=003569"]link[/url].
Posted: Thu Aug 09, 2001 1:03 am
by leeho730
Assassin's poison weapon is absolutely wonderful. You can use this ability on bow as well

Damn good for disrupting spell casting as well as dealing good amount of damage over short period of time (reminds me of magic missile).