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Assassin and Death Attack
Posted: Thu Nov 30, 2006 6:51 am
by Gargamel
After playing 2 levels of Assassin I hadn't seen 1 singel death attack so I had to read the info again and to my big dissapointment I read that it only works if the target is out of combat.
So that seems ok. Or wait? When are the enemies ever out of comabt? I have max skill in Move Silent and Hide for my level plus a few skills from items. But that doesn't matter does it? No coz my party always follows me and get us in combat and I have them on max following distant.
So my question is, are there some way to get your party to stop following? A mod or something. Coz I really like the idea of the class but as it is right now I don't see any point in taking levels in Assassin.
Posted: Thu Nov 30, 2006 7:25 am
by koz-ivan
in the first nwn you could issue commands to your npc's like "wait here" and "attack my target"
which would be perfect for your needs.
try some shift + left or right clicks on your party and you should be able to find the issue commands menu.
Posted: Thu Nov 30, 2006 7:29 am
by xchagger
Right click your Assassin char potrait --> Broadcast Command --> Stand Your Ground.
Your party will then wait where you leave them while you do your business.
Posted: Thu Nov 30, 2006 7:39 am
by xchagger
Also, I THINK that the Death Attack gets automatically applied to the Sneak Attack, so you wont see 'Death Attack' on screen.
From
Death attack: - NWN2Wiki
At 1st level, the assassin can make a special sneak attack called a Death Attack. This functions exactly like rogue's sneak attack ability, except that the attack has a chance of paralyzing the target. The assassin's Death Attack inflicts an
extra
1d6 points of damage. This bonus rises to +2d6 at 3rd level, +3d6 at 5th level, +4d6 at 7th level and +5d6 at 9th level.
Posted: Thu Nov 30, 2006 8:16 am
by smass
xchagger has it right. Just use the broadcast command function. I do this all the time with my ranger/rogue. I have the party "stand their ground" at the entrance to an area while my character scouts around. Once I find a group of enemies I position my ranger behind them and then broadcast the command "follow me". Once the party gets in range of the baddies I issue the command "attack nearest". As the party charges forward to the baddies I sneak attack them from the rear.
This tactic is fun from a roleplaying perspective
Posted: Thu Nov 30, 2006 1:39 pm
by Gargamel
xchagger wrote:Also, I THINK that the Death Attack gets automatically applied to the Sneak Attack, so you wont see 'Death Attack' on screen.
From
Death attack: - NWN2Wiki
At 1st level, the assassin can make a special sneak attack called a Death Attack. This functions exactly like rogue's sneak attack ability, except that the attack has a chance of paralyzing the target. The assassin's Death Attack inflicts an
extra
1d6 points of damage. This bonus rises to +2d6 at 3rd level, +3d6 at 5th level, +4d6 at 7th level and +5d6 at 9th level.
When you have the feat it says that the target most be out of combat and with seen I meant seen Paralyze.
Btw tnx for the tip, didn't even know there was a broadcast command