My main character has special abilities that seems to be placed on there randomly
the spells include:
holy might
cure light wounds
slow poision
horror
vampire touch
though i dont have all of them, my different starting characters had a combo of those.
do these appear only for your main character or any character you create (ex. pregen or multiplayer)
random special abilities
random special abilities
"I'm just an old hedgewizard, minding my own business! Please do not molest me..."
- Tugal, Gnome Wizard of Black Root (Arcanum)
- Tugal, Gnome Wizard of Black Root (Arcanum)
Those abilities are abilities you receive due to your divine soul - they were originally awarded in BG1.
In BG2 - unless importing the character - you'll receive a mixture of these based on your alignment. The "Blue" spells are "good" and the reds are the "evil" ones, meaning if you are of Good alignment you'll have all blue's, neutral a mixture (one of each perhaps? can't recall) and the red ones if evil.
Only your main character will have these because, as mentioned, they are a part of your divinity.
In BG2 - unless importing the character - you'll receive a mixture of these based on your alignment. The "Blue" spells are "good" and the reds are the "evil" ones, meaning if you are of Good alignment you'll have all blue's, neutral a mixture (one of each perhaps? can't recall) and the red ones if evil.
Only your main character will have these because, as mentioned, they are a part of your divinity.
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i got this for my chaotic neutral:
cure light wounds
slow poison
holy might
and it was possible for my neutral good character to get red spells
maybe its just higher % of getting blue spells if your good?
also
...did i list all the spells possible?
what spells can you get there?
cure light wounds
slow poison
holy might
and it was possible for my neutral good character to get red spells
maybe its just higher % of getting blue spells if your good?
also
...did i list all the spells possible?
what spells can you get there?
"I'm just an old hedgewizard, minding my own business! Please do not molest me..."
- Tugal, Gnome Wizard of Black Root (Arcanum)
- Tugal, Gnome Wizard of Black Root (Arcanum)
hum i think i got it:
good= holy might, cure light wounds, slow poison
evil= minor drain, vampire touch, horror
and you can have the good, bad, or combo depending on alignment
it seems you can only have 2 cast of each spell and 3 of those spells.
and you can have all 6 at each casting 1 time.
dont think you can get 1 spell and cast it 6 times.
good= holy might, cure light wounds, slow poison
evil= minor drain, vampire touch, horror
and you can have the good, bad, or combo depending on alignment
it seems you can only have 2 cast of each spell and 3 of those spells.
and you can have all 6 at each casting 1 time.
dont think you can get 1 spell and cast it 6 times.
"I'm just an old hedgewizard, minding my own business! Please do not molest me..."
- Tugal, Gnome Wizard of Black Root (Arcanum)
- Tugal, Gnome Wizard of Black Root (Arcanum)
- Philos
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I think character class has more of an effect on it. I just started an elven cleric/mage and I think I have all 6 of those. This is the first time I ever have that happen. I think the red and blue have more to do with type of spell than alignment. The blue ones are divine spells. The red ones are mage spells.
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- Philos
- Posts: 781
- Joined: Wed Aug 18, 2004 12:07 pm
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Well, I tried some experiments. By no means completely but did learn a few things. It "seems" like it is a combination of both class and alignment that affects this feature. I created 3 sorcerors with different alignments and they did received different spells. But a wild mage with an identical alignment got all 6, whereas the sorceror with the same alignment didn't. I don't know if race matters, or how if it does, but an elven cleric/mage with the same alignment as another sorceror had different spells too. The sorcerors were all human.
UNCOMMON VALOR WAS A COMMON VIRTUE