Testing item creation
Posted: Tue Dec 05, 2006 5:39 pm
This is a work in progress - still need to go through the costs of weapon, armor and miscellanious item creation.
Note that when I refer to the cost in the DMG that the DMG gives marketprices which are twice the costs in GPs to make an item.
Scrolls
A scroll has a fixed level for the spell it contains. This makes it possible to scribe a scroll with a higher level then should be possible (try gust of wind for a change when you can cast 2nd level spells), it also means that scrolls don't grow in power when scribed by someone who exceeds the level.
I've given up trying to figure out how costs for scrolls are calculated.
It just doesn't make sense, things like the cantrip light costing 62GP while others cost 12GP (most likely 62.5 and 12.5). The same goes for higher level spells to the point that some spells are actually cheaper to make then the normal marketprice as suggested in the DMG instead of equal or more expensive as one would expect from other crafting.
What I expected was scrolls costing 25 * caster level on scroll * spell level (cantrips rated as 1/2 level)
Wands
Seems they have fixed the number of charges, you now do get 50 uses out of a wand.
Wands have only one level so a 5th level caster makes a wand of fireballs that produces 10D6 fireballs.
Cost: spell level * caster level of spell as indicated on the wand * 750
This is twice the cost in the DMG but it doesn't include expensive components (like 50 times 250 GP when you craft a wand of stoneskin)
Potions
There are a few funny things going on due to not every spell being associated with the right potion. For example Improved Mage Armor creates a rage potion. The same effect prevents an enlarge potion from being made.
Potions can only be crafted with one caster level (just like scrolls and wands). This gives some funny things like a 3rd level mage crafting a ghostly visage potion with caster level 15.
Cost: spell level * caster level of spell as indicated (or best guess on some potions) * 50
This is twice the cost in the DMG
weapons
armor
miscellanious
Note that when I refer to the cost in the DMG that the DMG gives marketprices which are twice the costs in GPs to make an item.
Scrolls
A scroll has a fixed level for the spell it contains. This makes it possible to scribe a scroll with a higher level then should be possible (try gust of wind for a change when you can cast 2nd level spells), it also means that scrolls don't grow in power when scribed by someone who exceeds the level.
I've given up trying to figure out how costs for scrolls are calculated.
It just doesn't make sense, things like the cantrip light costing 62GP while others cost 12GP (most likely 62.5 and 12.5). The same goes for higher level spells to the point that some spells are actually cheaper to make then the normal marketprice as suggested in the DMG instead of equal or more expensive as one would expect from other crafting.
What I expected was scrolls costing 25 * caster level on scroll * spell level (cantrips rated as 1/2 level)
Wands
Seems they have fixed the number of charges, you now do get 50 uses out of a wand.
Wands have only one level so a 5th level caster makes a wand of fireballs that produces 10D6 fireballs.
Cost: spell level * caster level of spell as indicated on the wand * 750
This is twice the cost in the DMG but it doesn't include expensive components (like 50 times 250 GP when you craft a wand of stoneskin)
Potions
There are a few funny things going on due to not every spell being associated with the right potion. For example Improved Mage Armor creates a rage potion. The same effect prevents an enlarge potion from being made.
Potions can only be crafted with one caster level (just like scrolls and wands). This gives some funny things like a 3rd level mage crafting a ghostly visage potion with caster level 15.
Cost: spell level * caster level of spell as indicated (or best guess on some potions) * 50
This is twice the cost in the DMG
weapons
armor
miscellanious