Thar be spoilers in this reply.
Your first two important people are Kana and Master Veevel ( hope I spelled that right ). Kana represents the military side of the Keep, while Veevel is responsible for rebuilding it. Sir Nevalle starts being a constant member of your Keep 'staff' only after you've been knighted and have attained the title of Knight Captain ( someone correct me if this isn't right - that's the way it happened in my games ). Once Nevalle *does* appear at your Keep, you also have the chance of rebuilding the two buildings in the courtyard you can previously not reconstruct, namely the church and the tower.
You have two choices for the tower: a mage, or a post for the Neverwinter Nine. So far I've always only reconstructed the tower for the Neverwinter Nine, but all it does is put another merchant into that building. The mage apparently appears out of the blue if you just leave the tower alone ( have not tested this yet, someone correct me please ).
You also have two choices for the church; making it into a monastery or making it into a regular church. I can't offer any insight on the benefits of either choice; both come with vendors and I *think* building the regular church opens up another mini-quest.
I've heard of people who won the siege on the Keep with 50 Greycloaks ( the number you start with ) and almost no reconstruction done, but I think of it like a mini-game and always try to build everything up fully. There are several benefits that come with having more Greycloaks and everything rebuilt to the best.
PEOPLE:
- Orlen, a farmer from West Harbor. You'll need to go and recruit him as soon as you have the Keep because at one point in time, West Harbor will become inaccessible. Orlen seems to be linked with how many Greycloaks you can have.
- Katriona, a seargant who worked with Casavir and should be at Old Owl Well. Just go and talk to her to offer her a job at the Keep. She worked best for me if I put her assignment to training the men.
- Torio Claven, the ex-ambassador. You can ask her about leads on potential recruits. I don't know if you'll ever meet Jalbourn, for example, without ever having talked to Torio about him. At one point in the game, Kana will tell you that you can have her delivered to the Keep, or that she'll be executed.
- Jalbourn, a Luskan hireling. He's related to Qara's sidequest, but for enough money he can be convinced to fight on your side, and he's a seargant, too. I'd advise putting him on special assignments because otherwise he'll corrupt your men's morale and Kana will complain about it.
- Guyven. That guy's a little special and some people seem to have problems spawning him. To get him, you first need to have met him three times prior to getting the Keep. Then, once you have the Keep, the interior rooms should be rebuilt because Guyven spawns in one of the rooms ( entrance of Keep interior, left, left, small room ). [url="http://www.gamebanshee.com/forums/neverwinter-nights-2-80/getting-more-peoples-spolier-82494.html"]If you did meet Guyven and he doesn't spawn...[/url]
- Light of Heaven and Joy. Light of Heaven will be another of your seargants. Joy is the dancer Sal in the inn keeps talking about. You can meet both once you've been knighted and Neverwinter starts evacuating; I've always met Joy in Neverwinter, near the park entrance. With her comes the bard apprentice Sal talked about, and together they'll attract more people to use the inn. Light of Heaven can be met in three places, I think: Neverwinter, Port Llast, and your Keep, but she'll always stand near the entrances to these places. LoH is a great recruiter.
- Jacoby, an armor smith from Fort Locke. You need him to get better armor for your 'cloaks.
- the weapon smith from Highcliff. You need him to get better weapons for your 'cloaks.
- Bevil just appears in the courtyard after West Harbor has been destroyed. He's a seargant, too, and Kana will tell you that he has a way with people, so he should be out patroling the roads.
- Deekin, the kobold merchant from Neverwinter. Once you rebuilt the merchant's shop in the courtyard and have previously talked to him about seeing if you can't find him a shop with a roof, you can go talk to him to offer him the shop in your courtyard.
- a drow merchant Torio will talk about at one point in the game; the drow merchant will occupy the same shop as Deekin and you can only recruit her while doing another quest.
- Kistrel... who's not really a person but a giant spider. You meet Kistrel in the Goblin caves below Ember and, if you feed him the Insect Collection from the Gnome werewolves in Duskwood, he'll be happy and follow you. Not literally, though, once you have access to the Keep's basement, Kistrel will be down there, and if you treated him nice, he'll make you something nice. Otherwise, Kistrel does not add or detract anything from the Keep.
TAXES:
I never tax the farmers. This is something Kana will actually be happy about. I have no idea what will happen if you tax them too highly, but I suppose they'll leave.
My appraise skill has been fairly high on my previous runs through the game, so when Kana and I talked about taxing the merchants, I had an option where I wasn't going to collect tithes on the roads at all, but rather tax them differently. Otherwise, I'd suggest a light tax.
Frankly, by the time I had the Keep, I had so much money on ALL my runs through the game that, by using the Keep funds given by Nasher and some of my own money, I was able to rebuild everything to the best conditions, so I didn't worry too much about the taxes. Maybe someone else can offer more insight into this special topic.
THINGS LINKED TOGETHER:
- more Greycloaks = easier land/road security once they're trained up.
- having both the weapon and the armor smith = better gear for your men
- once land security is at a certain level ( high or very high, I've had both happen ), a man named Ziffer will appear with Kana, asking to build a village on your land. With that village come more peasants, more tax revenue ( IF you decide to tax them ), and more volunteers for your 'cloaks.
- better, safer roads = more merchants that use them = more tax revenue.
There's probably more, but that's all I can think of right now.