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Give me a walkthrough for the keep (SPOILER)

Posted: Sun Dec 10, 2006 2:27 pm
by De_Priester
I've used the search function but wasn't able to find what I needed.


To put it blunt I have no idea what to do at the keep, or actually I know a little, but what I try to do doesn't seem to happen and it's either a bug or I'm missing something.

So I'd like to know if anyone has a short walkthrough or a step by step global description of what to do so I can check if I did things right.


Thanks up front.

problems so far:

- Getting nevalle and the many starred cloaks in my keep
- Getting Bevil
- Getting Guyven
- What to do with taxes

Posted: Mon Dec 11, 2006 12:16 am
by Ningengirai
Thar be spoilers in this reply.

Your first two important people are Kana and Master Veevel ( hope I spelled that right ). Kana represents the military side of the Keep, while Veevel is responsible for rebuilding it. Sir Nevalle starts being a constant member of your Keep 'staff' only after you've been knighted and have attained the title of Knight Captain ( someone correct me if this isn't right - that's the way it happened in my games ). Once Nevalle *does* appear at your Keep, you also have the chance of rebuilding the two buildings in the courtyard you can previously not reconstruct, namely the church and the tower.

You have two choices for the tower: a mage, or a post for the Neverwinter Nine. So far I've always only reconstructed the tower for the Neverwinter Nine, but all it does is put another merchant into that building. The mage apparently appears out of the blue if you just leave the tower alone ( have not tested this yet, someone correct me please ).

You also have two choices for the church; making it into a monastery or making it into a regular church. I can't offer any insight on the benefits of either choice; both come with vendors and I *think* building the regular church opens up another mini-quest.

I've heard of people who won the siege on the Keep with 50 Greycloaks ( the number you start with ) and almost no reconstruction done, but I think of it like a mini-game and always try to build everything up fully. There are several benefits that come with having more Greycloaks and everything rebuilt to the best.

PEOPLE:

- Orlen, a farmer from West Harbor. You'll need to go and recruit him as soon as you have the Keep because at one point in time, West Harbor will become inaccessible. Orlen seems to be linked with how many Greycloaks you can have.

- Katriona, a seargant who worked with Casavir and should be at Old Owl Well. Just go and talk to her to offer her a job at the Keep. She worked best for me if I put her assignment to training the men.

- Torio Claven, the ex-ambassador. You can ask her about leads on potential recruits. I don't know if you'll ever meet Jalbourn, for example, without ever having talked to Torio about him. At one point in the game, Kana will tell you that you can have her delivered to the Keep, or that she'll be executed.

- Jalbourn, a Luskan hireling. He's related to Qara's sidequest, but for enough money he can be convinced to fight on your side, and he's a seargant, too. I'd advise putting him on special assignments because otherwise he'll corrupt your men's morale and Kana will complain about it.

- Guyven. That guy's a little special and some people seem to have problems spawning him. To get him, you first need to have met him three times prior to getting the Keep. Then, once you have the Keep, the interior rooms should be rebuilt because Guyven spawns in one of the rooms ( entrance of Keep interior, left, left, small room ). [url="http://www.gamebanshee.com/forums/neverwinter-nights-2-80/getting-more-peoples-spolier-82494.html"]If you did meet Guyven and he doesn't spawn...[/url]

- Light of Heaven and Joy. Light of Heaven will be another of your seargants. Joy is the dancer Sal in the inn keeps talking about. You can meet both once you've been knighted and Neverwinter starts evacuating; I've always met Joy in Neverwinter, near the park entrance. With her comes the bard apprentice Sal talked about, and together they'll attract more people to use the inn. Light of Heaven can be met in three places, I think: Neverwinter, Port Llast, and your Keep, but she'll always stand near the entrances to these places. LoH is a great recruiter.

- Jacoby, an armor smith from Fort Locke. You need him to get better armor for your 'cloaks.

- the weapon smith from Highcliff. You need him to get better weapons for your 'cloaks.

- Bevil just appears in the courtyard after West Harbor has been destroyed. He's a seargant, too, and Kana will tell you that he has a way with people, so he should be out patroling the roads.

- Deekin, the kobold merchant from Neverwinter. Once you rebuilt the merchant's shop in the courtyard and have previously talked to him about seeing if you can't find him a shop with a roof, you can go talk to him to offer him the shop in your courtyard.

- a drow merchant Torio will talk about at one point in the game; the drow merchant will occupy the same shop as Deekin and you can only recruit her while doing another quest.

- Kistrel... who's not really a person but a giant spider. You meet Kistrel in the Goblin caves below Ember and, if you feed him the Insect Collection from the Gnome werewolves in Duskwood, he'll be happy and follow you. Not literally, though, once you have access to the Keep's basement, Kistrel will be down there, and if you treated him nice, he'll make you something nice. Otherwise, Kistrel does not add or detract anything from the Keep.

TAXES:

I never tax the farmers. This is something Kana will actually be happy about. I have no idea what will happen if you tax them too highly, but I suppose they'll leave.

My appraise skill has been fairly high on my previous runs through the game, so when Kana and I talked about taxing the merchants, I had an option where I wasn't going to collect tithes on the roads at all, but rather tax them differently. Otherwise, I'd suggest a light tax.

Frankly, by the time I had the Keep, I had so much money on ALL my runs through the game that, by using the Keep funds given by Nasher and some of my own money, I was able to rebuild everything to the best conditions, so I didn't worry too much about the taxes. Maybe someone else can offer more insight into this special topic. :)

THINGS LINKED TOGETHER:

- more Greycloaks = easier land/road security once they're trained up.

- having both the weapon and the armor smith = better gear for your men

- once land security is at a certain level ( high or very high, I've had both happen ), a man named Ziffer will appear with Kana, asking to build a village on your land. With that village come more peasants, more tax revenue ( IF you decide to tax them ), and more volunteers for your 'cloaks.

- better, safer roads = more merchants that use them = more tax revenue.

There's probably more, but that's all I can think of right now.

Posted: Mon Dec 11, 2006 12:27 am
by De_Priester
The smith from fort locke is actually called Jacoby, you might need to talk to him a few times to trigger the dialogue option. He does the weapons afaik.

Katriona I could only get when I had Cassavir with me

Guyven, found him 4 times prior to the keep

once while heading for one of the orc camps
once while heading for the githyanki base where you kill zeeaire
once in duskwood
once in ember

So he should spawn for me then, I'll rebuild all of the keep and hopefully it will trigger him

Posted: Mon Dec 11, 2006 12:32 am
by Ningengirai
Hm, like I said, Guyven is a little odd. On my first run through the game, I met him three times and he never spawned for me, so I had to manually spawn him. On my second, I met him three times, the last time in Ember, and then spent *hours* running back and forth between Duskwood and Ember, but never met him, and had to spawn him, too.

Third time, I patched, and he spawned after I met him three times.

It didn't matter to me if I had Casavir with me or not when I went to recruit Katriona; one time I went there with him, actually, there was no option at all to recruit her. I guess patching did fix that problem for me.

Sorry about the name mix-up with the smith. Post edited. :)

Posted: Mon Dec 11, 2006 1:22 am
by De_Priester
Ningengirai wrote:Hm, like I said, Guyven is a little odd. On my first run through the game, I met him three times and he never spawned for me, so I had to manually spawn him. On my second, I met him three times, the last time in Ember, and then spent *hours* running back and forth between Duskwood and Ember, but never met him, and had to spawn him, too.

Third time, I patched, and he spawned after I met him three times.

It didn't matter to me if I had Casavir with me or not when I went to recruit Katriona; one time I went there with him, actually, there was no option at all to recruit her. I guess patching did fix that problem for me.

Sorry about the name mix-up with the smith. Post edited. :)
No problem, thanks for the information, as appreciation to your post I wanted to add my findings. This way we get a nice summary.

Now anyone that can add something about the quests and the building/taxing/training orders??

Posted: Mon Dec 11, 2006 3:54 am
by Ningengirai
Forgot something: the ore miners.

Calindra, found in Port Llast. Do a small sidequest for her and then later recruit her.

Pentin, Old Owl Well after rescuing him from one of the Orc caves. He is by far the shadier deal of the two, and between the two of them, he's also the one that can walk out on you.

So that changes the chain of how to get good weapons/armor for your men to: recruit miner/rebuild smithy -> recruit smiths. Both the armor and the weapon smith will tell you that they need someone to mine ore for them and that they need a place to work at, so don't bother with trying to recruit them before you have rebuild the smithy and hired an ore miner.

Remembered something else: you can actually lose Greycloaks during special assignments that pop up now and then when you talk to Kana, especially in the beginning. For me, it worked best when, at the starting point, I first sent out my 'cloaks to recruit more 'cloaks ( recruiting standard set to 'same as all other Greycloaks - it seems to make little difference other than how many you can recruit ), then have them train and garrison the Keep, then split them up between patroling the road/land. If you want to get one thing done more quickly, assign them all to one duty only, road OR land.

Edit: Also, a general Keep thing: time is measured by how often you talk to Kana. If you ask her to give you a report on the Keep, you'll see that there's a percentage of time that has passed. There seems to be a cap on how many things you can do in Act II before it's time to move the Keep things on to Act III, so if you can't make progress anymore, check to see if Kana's report isn't at Time Passed: 100%.

Son of Edit: If you want to see changes between telling Veevel/Veedle to rebuild something and it actually BEING rebuilt, you'll need to go through a screen transition. I did all the rebuilding I could by parking myself in front of the Keep's entrance ( to Kana ) and then bumbling back and forth between going into the Keep and back out to tell Veevel/Veedle what I wanted to rebuild.

Mom of Edit: At one point in rebuilding the Keep, Veevel/Veedle will tell you that there could be more work done but that he'd need different materials or something. That happened to me after I'd rebuilt all rooms, all courtyard building including the church and the tower, made all roads the best, and made the fortifications the best. I think that's not exactly a game glitch/bug, but that they had more things planned for the Keep but then didn't put them in the game. Same with Calindra/Pentin. There is only so much ore you can find and there is only so much the weapon and armor smith can do with it. At one point, Calindra tells you to talk to the foundry workers, and I always assumed she meant Veevel/Veedle, but there was never anything more I could do.

Stepfather of Edit: I'd do the recruiting as soon as possible. After certain events in the game, places can become inaccessible and to my knowledge you will not get a chance to go back and recruit these people. One that really got me was Orlen; I'd had little reason to go back to West Harbor prior to its destruction, and the one time I did go back because of an unrelated quest, I had no reason to talk to him. I had to reload an earlier save because of that.

I'm done editing now, I swear.

Posted: Mon Dec 11, 2006 8:54 am
by Who Cares
The tower of nine/mage tower can also be converted into a gambling den if you don't boot the fence from the fortress.

Time caps:
The time caps are 26%, 72% and 90%.

Recruitment tips and tricks:
Once your units reach Best of the best their training won't go down, not even if you accept guttertrash into the cloaks.
Polite units recruit better (hint: bevil can change their attitude)
Well equipped units recruit better (hint: best armor/weapon there is)
Hope of Light is a monster when it comes to recruitment.
You can only recruit 3 times per level of what type of person you allow into the cloaks.
You can only do one of four actions:
  • Train
  • Special mission
  • patrol (if you have enough units you can split it across both roads & land)
  • Recruit
So if you end up going to recruit then notice a special mission you won't do the recruiting.
Due to the bonusses that different sergeants give it might be best to try and ignore as much of the keep rebuilding/training as possible until you have all four. This basically limits you to rebuilding only the smithy and shop and then at the few times you have to be in the keep rebuild other things and look at the trainign status.

Posted: Mon Dec 11, 2006 3:54 pm
by De_Priester
I started out giving orders for the men to train and garisson the keep, I kept this up till they got best as training. At that point the first special mission started after which I kept switching between patrolling the roads and guarding the lands.


Anyone know a better method?

Posted: Mon Dec 11, 2006 4:21 pm
by Acleacius
Iir you can have up 8 ore (thanks M0rbid) at the time of getting the Keep.
This for me only allowed Best weapons and good Armor Chain or Scaile and I still put all Sergents and men on Recruitment.

I am not sure, hopefully someone will know , but I don't think and special missions have to be done before Act 3.
Also as mentioned you can lose men and you Sergents increase the odds of sucess, so I am thinking it maybe best to wait on the special mission, unless they offer some special beinift.

Who Cares
"You can only recruit 3 times per level of what type of person you allow into the cloaks."
I am not sure what you mean, mind explaining this?
You mean my charater level as in if I am 15 th level I can recurit 45 men?

Posted: Mon Dec 11, 2006 5:20 pm
by fable
This is a thread being used to create a walkthrough. It is not a thread to use if you want to pose your questions about the game. Otherwise everybody will be funneling their separate questions into one thread, with a generic title.

So first search our database to see if your question has been answered before. If it hasn't, start up a new thread.

Post removed.

Posted: Fri Jan 19, 2007 7:18 pm
by Wongass
Question: Is it possible to use your own gold to rebuild your Keep or do you have to wait until your funds replenish by means of taxes?

Posted: Fri Jan 19, 2007 9:55 pm
by swcarter
You can use your own funds.

SWC

Posted: Sun Jan 21, 2007 4:42 pm
by Shakes
What about Uncus in the main room of the keep?

I'm a chaotic good rogue so not completely against the idea of having a "black market" thing going on, but it just sounds fishy.

Anyone know what benefits/complications he has?

Posted: Mon Jan 22, 2007 1:22 am
by Acleacius
There are no ill consequenses to keep Uncus, even if you are a good character and he is just another merchant if you did not side with Morria. :)

Oh and fyi it takes 10 ore to max out armor and weapons for your men, so you need 2 from chap 3 to complete the upgrades. :)

Posted: Mon Jan 22, 2007 8:07 pm
by bobjohnson113
In relation to Ningengirai's reply, for me the drow merchant had nothing to do with Torio. Rather, I found him as a prisoner of the fire giants (not the prisoners in the first part of hte fire giant map, hes in a cage by himself in the area where the fire giant king is).

Posted: Sat Jun 05, 2010 11:50 am
by Ragin Cajun
Sorry to bring back a long dead post but it's only one of two that mention Kistrel
Spoiler
the spider
.

I read somewhere that you need a ranger (i.e Bishop) to "communicate" with the spider. I have the bug collection in possession but when I speak to Kistrel I don't get any dialogue option to open to (a) feed the bugs to him or (b) to interpret the scratches he makes on the ground.

I did not have Bishop in group when I originally met the spider, nor the bug collection. Any idea how to get him now to come to the Keep?

(edit) Nevermind...went back and reread it. You need Elanee in the party OR your main character needs to be a ranger. My bad. Got it fixed.

Posted: Sat Jun 05, 2010 12:55 pm
by Stworca
Ragin Cajun wrote:You need Elanee in the party OR your main character needs to be a ranger. My bad. Got it fixed.
Or your main character needs to be a drow. I bet a druid will do too.

Posted: Sat Jun 05, 2010 4:11 pm
by Tricky
Stworca wrote:Or your main character needs to be a drow.
You just made me bookmark this thread. I have got to try that some day. :)

Posted: Sat Jun 05, 2010 4:54 pm
by Ragin Cajun
Just passed on some information in the Keep to Guyven (sp?) the traveler guy. He gives me a vague reference to something the prior lord of the keep buried there
Spoiler
outside the wall at the 2nd north tower
. Unfortunately, I can't find a way to the north wall from the outside to get to this place to find this little goodie. Anyone with insight on this?

Posted: Sun Jun 06, 2010 12:08 pm
by mr_sir
Go out of the main gate in the courtyard so you are in the fields in front of the keep. Then follow the wall north til you find it :)