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Haste gear, spoilers I guess.

Posted: Wed Dec 13, 2006 2:27 pm
by Acleacius
Anyone else disappointed that patch 1.03 (at least for me) took away constant Haste on the Bracers of Blinding Speed?

I have taken a quick look though the Equipment Data Base and found currently these items listed continue to retain constant Haste.
Chainmail of Speed
Balhodrie's Eelskin Boots
Boots of the Shifting Sands
Swift Flier

Eelskin Boots are the nice wearable equipment choice but Rogue limited, is there a way to remove class restrictions for NPCs?
Iir you can trun off class restrictions for the PC in an ini file, but I am not clear if it would be difficult to remove the NPCs.

If not then I guess Shifting Sands will have to do.

Thanks. :)

Edit
Part of the frustration is the Bracer choices are so damn limited, especially since you can't stack AC with Bracers and Armor,, unless I am missing something.
Then for a Melee type if he wears armor what the hell benifit is there to wearing Bracers with Dex boost?

Posted: Wed Dec 13, 2006 2:34 pm
by Magrus
I am assuming you would need to use the toolset to edit the particular item's restrictions, save it under a new game module, and then start a new game to be honest.

The Use Magic Device skill should assist you in getting around that though.

Posted: Wed Dec 13, 2006 2:43 pm
by Acleacius
Ok, thanks for the editor info.

So on the Use Device it should have been allowing my NPCs to cast the Haste as I am 90% sure they have Use Magic Device yet they never seem to use any equipment ability?

I wonder if the Unofficial AI patch would actiualy help with this?

Thanks. :)

Posted: Wed Dec 13, 2006 3:06 pm
by Acleacius
Update
Well I guess the GB walkthrough needs to updated the 2 boots I listed.
I just did giveitem to test them and they now are Cast Haste Per Day, not sure about the Crossbow and Armor though.

Posted: Wed Dec 13, 2006 3:13 pm
by Magrus
Items with a constant haste effect would be incredibly expensive and out of the reach for all but the highest level characters. That probably explains the changes you aren't so happy about. :p

The UMD skill, if high enough, should allow the character to emulate that required class and wear the equipment. The DnD rules state that doing so has a DC of 20. How the game relates that, I don't know. Still, a character with a high charisma and UMD skill should be able to use the item. The creators may have done it so that you need a UMD bonus of 20 to do this however in order to make things simple.

Posted: Wed Dec 13, 2006 3:21 pm
by bobjohnson113
One pair of bracers you get early on gives armor bonus and lets you cast haste 4 times a day which is just about as good as perma haste plus it casts on your party too.

Posted: Wed Dec 13, 2006 5:21 pm
by Acleacius
Right Blinding Strike they were Perment Haste before the 1.03 patch.

Hey you calling my toon poor!
I got da cash. ;)

Mostly as I said its the poor design, implemntation and lack of seclection of Bracers, in combination with anti stacking, atm anyway and any of these alone could resolve the problem.

Posted: Wed Dec 13, 2006 5:24 pm
by Magrus
They were probably altered due to balancing issues. As for the cost of an item with constant haste, you would be looking at 120,000 gold pieces minimum. With the way this game seems to do magic items cost, just for buying them, probably 10-20% higher than that. Making them would be ungodly expensive in the game. Why they ditched the XP cost of creating items and compounded the gold cost is completely and utterly beyond me.

Posted: Wed Dec 13, 2006 8:32 pm
by bobjohnson113
Ahh. Well then I guess I bought the game after the 1.03 patch because they were never perma haste for me.