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pleasing the arena audience
Posted: Sat Dec 16, 2006 6:07 am
by Mamluke_Dynasty
Hi all, i have trouble pleasing the arena audience, the quest is easy, i go through all the rounds without stopping i do it without taking damage using the physical shield. Also, i use a variety of spells, i.e. summon, slow time, ghost sword, fire ball, shield.
So why isnt the audience bar rising that much??
Posted: Mon Dec 18, 2006 10:49 am
by badboyd22
Mamluke_Dynasty wrote:Hi all, i have trouble pleasing the arena audience, the quest is easy, i go through all the rounds without stopping i do it without taking damage using the physical shield. Also, i use a variety of spells, i.e. summon, slow time, ghost sword, fire ball, shield.
So why isnt the audience bar rising that much??
All i did was enflame.. enflame.. enflame enflame.. and that made them pretty happy... try it..
if that doesnt work.. try pure melee.. or bow.. without spells...
Posted: Mon Dec 18, 2006 12:51 pm
by Razi
This is my first post for the Forum, so here it goes: in re to the Arena audience cheering, also try flexing and posing in between rounds. Also, when they begin to throw roses from the crowd, pick them up. That seems to help as well.
Posted: Mon Dec 18, 2006 1:09 pm
by gormander
well i usally keep 2 the same tatics, slash & kill, sometimes i do gd some times bad with the crowd lyk, uaslly its how quick u kill the enemies, how much damage u take & a high combo
Posted: Wed Dec 20, 2006 4:19 am
by Mamluke_Dynasty
the thing is, i always use physical shield so my character doesnt get damaged at all. i use will potions to replenish lost mana
Posted: Wed Dec 20, 2006 12:06 pm
by Razi
I'm pretty sure it doesn't have any effect on the actual game, other than to give you something to work at.
Posted: Wed Dec 20, 2006 7:11 pm
by DesR85
Razi wrote:I'm pretty sure it doesn't have any effect on the actual game, other than to give you something to work at.
Agreed. The audience is more for the arena atmosphere rather than the outcome of the arena fights. Fighting till the end is what really matters in this quest.