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Mod Ideas - The Secret Masters

Posted: Fri Dec 29, 2006 12:12 pm
by Magelord648
Hi.
As some of you may know. I am into modding and I am in the development of my first big mod. It is called The Secret Masters. It will give each of the Secret/Master trainers a quest for the player after he/she has reached level 100 in the skill they train. Obviously I can't make a mod to just my tastes because a large amount of people will miss out. So I thought I'd ask the good people of GB for some ideas. I'm looking for suggestions for quests and rewards for completing them. I can do some basic scripting so anything unique is welcome. Any ideas?
Thanks.

EDIT
Also could you drop some links to some resources which you think would be good.

Posted: Mon Jan 01, 2007 6:38 pm
by mystikspiralfan
For security, you might make a huge maze; with tons of locked doors, chests, etc. Possibly the end reward being an uber-pick, with unlimited uses; althought that might be too overpowered.

For weapons of any sort, you might have a boss gaurding/wielding a powerful weapon of that sort, probably better than any in-game ones. In some form of dungeon, I would hazard. The same might go for armour quests.

Alchemy might include a large quest to find possibly new ingredients to make a very complicated, but powerful, potion. You might also include quests to get better-than-grandmaster equipment before-hand to make it.

For other skills, my suggestions would probably be somewhat similar. Using the mastered skill to get a powerful thing that you use that skill on/aids you use that skill, etc.

Posted: Mon Jan 01, 2007 6:47 pm
by fable
Remember, it's quite possible for a player to max out a skill even by midgame, so my suggestoin would be to keep the rewards commensurate with the kind of rewards players would get by level 10-20 (depending upon difficulty of quest).

Posted: Mon Jan 01, 2007 7:43 pm
by dragon wench
Magelord648 wrote:Hi.
As some of you may know. I am into modding and I am in the development of my first big mod. It is called The Secret Masters. It will give each of the Secret/Master trainers a quest for the player after he/she has reached level 100 in the skill they train. Obviously I can't make a mod to just my tastes because a large amount of people will miss out. So I thought I'd ask the good people of GB for some ideas. I'm looking for suggestions for quests and rewards for completing them. I can do some basic scripting so anything unique is welcome. Any ideas?
Thanks.

EDIT
Also could you drop some links to some resources which you think would be good.
Sounds like it could be an interesting mod. My suggestion, given how powerful the Secret Master's stuff is, would be to truly make the quests challenging. For example, you could have one trainer require you to obtain some item or other and have it guarded by a really large swarm of souped up cliff racers :D Or... you could have a quest that has the PC deep ocean diving in an area infested with very hungry and high level sharks... (Abbot's Ocean Life Mod would be one to check out for the sharks).
Though, those are basically glorified fed ex quests, so to vary it out, you could perhaps be recruited to settle some kind of dispute which would involve lengthy negotiations and require a high speechcraft. Or maybe you could be asked to build up a thriving shop, that sells alchemy ingredients.

I don't know how comfortable you are with the scripting it would entail, but those are some ideas anyway.

Posted: Tue Jan 02, 2007 5:09 am
by Magelord648
mystikspiralfan wrote:For security, you might make a huge maze; with tons of locked doors, chests, etc. Possibly the end reward being an uber-pick, with unlimited uses; althought that might be too overpowered.
That's a very good idea and I will definately try it.

@ Fable I will take that into consideration. I'm not going to make anything too over powered.

DW seems to thinking along the same lines as me. I believe that Abot gets his models from Lady E so they should all be ok to use.

Keep the ideas coming. :D