Regarding my "party friendly" sorcerer
Posted: Tue Jan 02, 2007 2:30 pm
Ok, I know that there is a thread about the sorcerer's spell selection around, but the advice I need is a different one.
People suggest spells for a solo sorcerer most of the time and as far as I'm concerned, soloin' is quite boring...
I have a tank heavy party most of the time, as I never understood why someone would choose a Bounty Hounter over a Fighter-Thief for exemple... The fighter-thief has much more Hp, better offensive hla, can still use crazy things like Carsomyr via UAI; only with a far better THACO and a lot more attack per round.
So my sorcerer is designed to help my fighter's type fellows in combat.
So far, i'm in Chapter 3 SOA, as a 12 lvl sorcerer. Here is my selection:
Level 1 spells: Magic Missile, Chromatic orb and the rest really doesn't matter... as nobody use em:laugh:
Level 2 spells: Mirror Image (of course), Melf Acid Arrow (poor spell all around, but the only level 2 dmg spell and help against trolls sometimes), Remove Fear (useful and long lasting spell for a party), Web and Glitterdust. Note that I don't need knock as I use at least one thief.
Level 3 spells: Fireball, haste, slow (nothing to argue so far, at least in my point of view
), Flame Arrow (yes over mmm, I'm a sorcerer, not a Fighter-Mage, so poor THACO and even if it's good at disturbin' a mage while he's trying to cast a spell, I have many way to deal with spellcasters...) and i'm thinking about remove magic as my last spell, which is not available right now.
Level 4 spells: Emotion, Stoneskin, Greater Malison. 2 spells left, I'm thinking about Minor sequencer and maybe Polymorph other, but I'm not that sure, because I don't like the level 4 spell pool...
Level 5 spells: Chaos, Sunfire for now. I'm thinking of Breach for sure, animate dead is out of question as I always have a cleric, and so is Cloudkill (plenty of wands...). That leaves me with 2 spells left to choose, maybe Lower Resist and Spell Immunity, is Cone of cold usefull btw?
Level 6 spells: Improved haste so far, but what's next? I know I want protection from magical energy, as it is a great spell for my fighters and it last a long time too. Truesight maybe as I don't have an Inquisitor all the time and for the last two spells, maybe Mislead even if i'm not a fan of the spell and Pierce magic, or maybe Power word silence / deathspell ?
Level 7 spells: here is a level I always have a tough time choosing. I'm thinking of Project Image, Mass Invisibility, Protection from the elements, Ruby Ray and an offensive spell between Delayed fireball and Finger of Death.
Level 8 spells: ADHW, Spell trigger, Simmulacrum, Protection from Energy (in this case, maybe no lvl7 protection from elements?) and Improved Mantle.
Level 9 spells: Chain Contingency, Timestop, Wish, Spellstrike and the last one maybe Imprisonment, as I have spell trap from the staff of magi.
In short, I need help mostly for my lvl 6 and 7 spells
People suggest spells for a solo sorcerer most of the time and as far as I'm concerned, soloin' is quite boring...
I have a tank heavy party most of the time, as I never understood why someone would choose a Bounty Hounter over a Fighter-Thief for exemple... The fighter-thief has much more Hp, better offensive hla, can still use crazy things like Carsomyr via UAI; only with a far better THACO and a lot more attack per round.
So my sorcerer is designed to help my fighter's type fellows in combat.
So far, i'm in Chapter 3 SOA, as a 12 lvl sorcerer. Here is my selection:
Level 1 spells: Magic Missile, Chromatic orb and the rest really doesn't matter... as nobody use em:laugh:
Level 2 spells: Mirror Image (of course), Melf Acid Arrow (poor spell all around, but the only level 2 dmg spell and help against trolls sometimes), Remove Fear (useful and long lasting spell for a party), Web and Glitterdust. Note that I don't need knock as I use at least one thief.
Level 3 spells: Fireball, haste, slow (nothing to argue so far, at least in my point of view
Level 4 spells: Emotion, Stoneskin, Greater Malison. 2 spells left, I'm thinking about Minor sequencer and maybe Polymorph other, but I'm not that sure, because I don't like the level 4 spell pool...
Level 5 spells: Chaos, Sunfire for now. I'm thinking of Breach for sure, animate dead is out of question as I always have a cleric, and so is Cloudkill (plenty of wands...). That leaves me with 2 spells left to choose, maybe Lower Resist and Spell Immunity, is Cone of cold usefull btw?
Level 6 spells: Improved haste so far, but what's next? I know I want protection from magical energy, as it is a great spell for my fighters and it last a long time too. Truesight maybe as I don't have an Inquisitor all the time and for the last two spells, maybe Mislead even if i'm not a fan of the spell and Pierce magic, or maybe Power word silence / deathspell ?
Level 7 spells: here is a level I always have a tough time choosing. I'm thinking of Project Image, Mass Invisibility, Protection from the elements, Ruby Ray and an offensive spell between Delayed fireball and Finger of Death.
Level 8 spells: ADHW, Spell trigger, Simmulacrum, Protection from Energy (in this case, maybe no lvl7 protection from elements?) and Improved Mantle.
Level 9 spells: Chain Contingency, Timestop, Wish, Spellstrike and the last one maybe Imprisonment, as I have spell trap from the staff of magi.
In short, I need help mostly for my lvl 6 and 7 spells