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doing without Keldorn
Posted: Thu Jan 11, 2007 9:48 am
by windchime
Hi all, (i decided to start a new thread)
i am thinking, i played Keldorn before (during the first game i didn't, who knew about Carsomyr?) so i played him the second time.
Now, i am going to try Saerileth and i reallywant to see how she's like WITHOUT shadowkeeping her to inquisitor...(thus leaving her to Cavalier)
so someone will wield Carsomyr anyway...
BUT how am i going to do without the twice-levelled Dispel Magic and True Sight? Those are awesome and Keldorn really changes the game a lot.
My team will be:
Ranger/Cleric
Saerileth
Kelsey
Haer'Dalis
Nalia (shadowkeeped to make her a better thief)
[lot of micro management is it?]
Still my question is: will i miss Keldorn and when? and how to counteract his loss? i accept strategy suggestions considering Keldy won't be around...
such as how to distribute spells and roles...
Posted: Thu Jan 11, 2007 10:43 am
by anarchistica
Shadowkeep yourself to be a Ranger/Priest of Helm - they get True Sight as well. Or get Nalia to have 100% Detect Illusions, that basically does the same thing. Then there is Glitterdust, et cetera.
You still have 3 people who can cast Dispel Magic + Carsomyr, it just takes more time.
Posted: Thu Jan 11, 2007 12:27 pm
by Jedi_Sauraus
I once thought as you did, that Keldorns dispell magic and true sight were essential, and yet it's quite easy to get by without them.
True sight can be handled by any mage, level 6 doesn't have that much to offer anyway you can easly spare 1 or 2 slots for true sight.
As for dispell remember, it's a double edged sword it removes your protections as well. Most enemy protections can easly be removed by breach or wharding whip, the latter is especially usefull against liches because it works during their timestop so when they come out of it their as good as dead. Breach is good for removing stoneskins and protection from magic weapons. between the 2 you shouldn't have any problems.
Posted: Thu Jan 11, 2007 12:30 pm
by windchime
great suggestion
Thanks anarchistica(is that an italian name?it just so happens that i am italian!) that was great suggestion and i don't mind shadowkeeping myself.
i am not confident with shadowkeeper but i think i will give it a try, otherwise i will ask the forum...
Posted: Thu Jan 11, 2007 12:32 pm
by windchime
thanks JEDi as welll
i didn't see your reply because we were writing at the same time, thanks indeed.
Posted: Thu Jan 11, 2007 1:32 pm
by windchime
Is It Possible?
can shadow keep also tweak the alignment clash?
Ranger---> good alignment
Priest of Helm ---> neutral alignment
i think i am scr--ed is it?

Posted: Thu Jan 11, 2007 3:33 pm
by anarchistica
Priests of Helm can also be Lawful Good.
Posted: Thu Jan 11, 2007 3:54 pm
by windchime
Are You Sure?
i am confused, this is what is written in the gamebanshee guide:
http://www.gamebanshee.com/baldursgatei ... s/helm.php
:speech:

Posted: Thu Jan 11, 2007 4:12 pm
by dragon wench
Hmmm... Maybe the developers took liberties for the sake of the story or something (as with Minsc), but
Anomen can become Lawful Good, and I'm pretty sure he is a Priest of Helm.
(very minor spoiler, highlight to read)
Why not try experimenting by creating a dummy character?

Posted: Thu Jan 11, 2007 7:21 pm
by anarchistica
Hmm, again one of the mods i installed makes me look bad. Apparently, i installed a mod that allows Helmite Priests to be any Lawful alignment, or True Neutral. My BGTuTu still has the Neutral thing.

Posted: Fri Jan 12, 2007 1:23 am
by windchime
anomen (spoiler=highlight)
in an unmodded game, anomen still is a cleric,
SPOILER
despite his continous references to Helm. he can change alignment during the game because he is not a priest of Helm...
END OF SPOILER
i'll see if i find that mod to make him a good aligned priest of helm. anyone knows which one?

Posted: Fri Jan 12, 2007 6:43 am
by galraen
Playing without Keldorn really isn't a problem, I've never had any problems getting through the game and I've never had him for very long. The only protagonist that picked him up allowed him to leave to be with his famillly. Well being a good character what else could one do? To force him to stay with you would be a chaotic neutral act at best.
Your magic users will have no problem dispelling invisibility, if you use one of the better script mods they'll dispel invisibility before you know it's even being used. As for Dispel Magic, as has been pointed out it's a two edged sword, better to use breach etc., which again with a decent script your characters will.
Posted: Fri Jan 12, 2007 8:03 am
by windchime
interesting
i was playing a neutral fighter last time so that is what i did, kept Keldorn with me. but i understand, i 'll let him go home...this time.
He was very happy to stay though, especially when reputation gets high.
i also decided to dump Haer'Dalis for Keto,
'cause:
i know him.(he is SUPER)
but again i am more into roleplaying so it will be a challenge to have her instead.
this is my team now (in my mind):
Ranger/Cleric
Kelsey
Keto
Saerileth
a thief, can be anyone...
Posted: Fri Jan 12, 2007 10:57 am
by anarchistica
windchime wrote:i'll see if i find that mod to make him a good aligned priest of helm. anyone knows which one?
NPC Kitpack
Posted: Fri Jan 12, 2007 1:45 pm
by windchime
Did U Try It?
hi again and thanks for your reply, very interesting indeed...
BUT
will it work on PCs or just on NPCs?
Cheers
Posted: Sat Jan 13, 2007 9:30 am
by windchime
Oversight
the mod that allows Helmites to be any Lawful alignment is called OVERSIGHT, it has other interesting components, such as potencing charm animals, know alignment...
you can find it here:
G3: Oversight
enjoy