DesR85 wrote:I slightly agree here. The legendary weapons in the game are powerful, I agree, but they're given augmentations which are not really useful. And if you're one who like to add in your own augmentations, it is best to buy a new weapon and slap in the augmentation of your choice.
What I would much prefer if the game allows you to add/remove augmentations as freely as possible. Not once you put an augmentation in, it cannot be removed. Speaking of augmentations, this system reminds me a lot of the materia system used in Final Fantasy VII (probably that's where Peter Molyneux got the idea of augmentations from?)
Yah, a much better aug set-up was done in "Sacred"! You could have up to (4,5,6?) and swap them out for better ones!
BUT- you could only save
one of them, the devs explained that by "breaking the chain" (by removing one of the augs) the ones left in the weapon are destroyed. Makes a lot of sense in a scientific manner does'nt it! (like 'backfeed', or 'cascade failure/overload')
So I always had the smith put the best in first and that way I would just have him remove that one when I had upgrades to replace the other ones!
(kept my weapon improving throughout
the entire freakin game!!!):mischief:
btw- "F.F." was one of the VERY FEW rpgs that I have stayed far away from!! I found the entire control scheme for melee/magic to be
WAY too complicated and utterly counter-intuitive!(sorry agent Fisher- you gots the same prob.!)