solo tips needed - deciding blade or thief(+kit)/mage
Posted: Sat Jan 20, 2007 7:52 am
Hello all,
I'm currently trying to decide which class to pick as a solo adventure throughout Athkatla e.d. while Throne of Bhaal also installed. We at shrimp refuge (here for the Dutch) started gathering a few people who are interested in doing a solo run (mostly for the first time). I'd like to pick a somewhat unique class - having three ranger/clerics doing the same run seems awkward. We plan on writing a report (achievements: defeated x, completed dungeon y) etc. So, the first step for me is to decide which class to pick. I already boiled it down to:
- single class sorcerer
- single class blade kit - bard
- dual class swashbuckler / mage
- dual class swashie / cleric
Most other people there are interested in the assassin too so I'd prefer to pick something else myself but the backstab thing sounds so promising. Someone already picked the druid, so I'll leave the interesting kensai/druid combination up to him. I first opted for the assassin but I don't need those cheesy backstab tactics.
Pro/contra sorcerer
+ I love arcane magic. And I love it even more with HLA's and level 7/8/9 spells
+ these guys are big spell cannons - with vecna + amulet of power.
- limited amount of spells can be REALLY PAINFUL in solo!
- No direct way to open locks etc - unless you waste picks on knock
Pro/contra blade
+ nice fighting skills, dual wielding 3 prof. points, offensive spinning
+ rogue HLA abilities plus some bard song
- hey, the best arcane magic is from level 7 and up! Bah
- thieving skills but no open lock/disarm traps. This hurts...
Pro/contra swashbucler/cleric OR /mage
+ also fighting skills + magic combined. (better than blade's THAC0 or not?)
+ pump locks and traps to 100 and pick set snare to 55 or so
- limited spell memorization slots, requires tendious management
Edit2: Okay, which class is virtually better: swash/mage or Blade? I'm talking about melee abilities, to hit rate etc. It's difficult choosing between use any item + traps but only lvl6 spells or higher level mage abilities but nothing for the thief. And then there's the third choice: don't dual class and pick the sorcerer. Any advice?
I'm currently trying to decide which class to pick as a solo adventure throughout Athkatla e.d. while Throne of Bhaal also installed. We at shrimp refuge (here for the Dutch) started gathering a few people who are interested in doing a solo run (mostly for the first time). I'd like to pick a somewhat unique class - having three ranger/clerics doing the same run seems awkward. We plan on writing a report (achievements: defeated x, completed dungeon y) etc. So, the first step for me is to decide which class to pick. I already boiled it down to:
- single class sorcerer
- single class blade kit - bard
- dual class swashbuckler / mage
- dual class swashie / cleric
Most other people there are interested in the assassin too so I'd prefer to pick something else myself but the backstab thing sounds so promising. Someone already picked the druid, so I'll leave the interesting kensai/druid combination up to him. I first opted for the assassin but I don't need those cheesy backstab tactics.
Pro/contra sorcerer
+ I love arcane magic. And I love it even more with HLA's and level 7/8/9 spells
+ these guys are big spell cannons - with vecna + amulet of power.
- limited amount of spells can be REALLY PAINFUL in solo!
- No direct way to open locks etc - unless you waste picks on knock
Pro/contra blade
+ nice fighting skills, dual wielding 3 prof. points, offensive spinning
+ rogue HLA abilities plus some bard song
- hey, the best arcane magic is from level 7 and up! Bah
- thieving skills but no open lock/disarm traps. This hurts...
Pro/contra swashbucler/cleric OR /mage
+ also fighting skills + magic combined. (better than blade's THAC0 or not?)
+ pump locks and traps to 100 and pick set snare to 55 or so
- limited spell memorization slots, requires tendious management
Edit2: Okay, which class is virtually better: swash/mage or Blade? I'm talking about melee abilities, to hit rate etc. It's difficult choosing between use any item + traps but only lvl6 spells or higher level mage abilities but nothing for the thief. And then there's the third choice: don't dual class and pick the sorcerer. Any advice?