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Fell woods

Posted: Tue Jan 30, 2007 8:44 pm
by goblinsly
I just found the horn...with the help of banshee walktrought.I have to say that this point of game is clearly stupid, similiar to watchers keep level of strange portals in TOB, which i completed like 20 times, and still have trouble finishing it.Only difrence, there you get hints how to finish it...here you dont get anything, exept wilderness skill which reveals nothing to me because its only 4.How did you finish it ? Meaning how did you find horn, even the forrest dryad i only found first time by accident, then i couldnt find it again until i checked walktrought.Well, lets hear hehe.

Posted: Wed Jan 31, 2007 2:21 am
by Kipi
Please, next time first search from the walkthroughs here in GameBanshee, then before posting first also from the forums. This topic has been covered here few times...

And [url="http://www.gamebanshee.com/icewinddaleii/walkthrough/barrowfell.php"]here[/url] is the link for the first quest related to that maze of woods...
More helps in directions can also be found from the walkthroughs...

Posted: Wed Jan 31, 2007 8:16 am
by goblinsly
I did read walktrought about this maze to help me finish it.My question was of different nature, you missunderstood me.My question was, how did other ppl resolve it, did anyone just guess, or did ppl use wilderness, or did everyone read walktrought to help them finish. :angel:

Posted: Wed Jan 31, 2007 8:58 am
by Kipi
Okay, misread your text... :o

I wandered few hours, then decided to check the walkthroughts...

Posted: Wed Jan 31, 2007 9:30 am
by RTP
I used wilderness lore with my ranger in every area I entered, so it presented no problem whatsoever.

And later, when the people were telling me that they had problems with Fell woods, I would point and laugh at them. :devil:

Posted: Wed Jan 31, 2007 11:23 am
by Crucis
RTP wrote:I used wilderness lore with my ranger in every area I entered, so it presented no problem whatsoever.
I had problems with the Fell Wood the first time I played, but I happened to have a ranger in that party and I gave that seemingly useless Wilderness Lore skill a try and bingo!, the Fell Wood became vastly easier.

About the one thing that I'd have done if I'd been one of the game designers would have been to have one of the NPC's in the Wandering Village, probably Suomo, make some sort of reference about how easy it is to get lost in the Fell Wood and how she hoped that your group had some sort of skilled tracker. Such a mildly obtuse comment might be enough to suggest to players that the Wilderness Lore skill would be more than a little useful in getting thru the "maze" that is the Fell Wood.