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Fat ugly bug which makes me wanan hurt someone. Its a bug, ie: SPOILER!
Posted: Wed Jan 31, 2007 7:29 am
by Hazy
Basically, after Grout hits the remote button which sends the bomb off, you have to get to the boat. Thing is, once I get to the boat, it goes as normal into the load screen which it promptly then crashes.
Uninstalled and reinstalled and doesn't work. Anyway to use console to get around this and straight back to talking to Becket and co.?
Posted: Wed Jan 31, 2007 9:09 am
by Legend
Patching the game will solve all your problems.

Posted: Wed Jan 31, 2007 5:49 pm
by Hazy
I'm patched to 1.2.
o_o
EDIT: I redownloaded the patch from a different source and this time it actually worked. So either I forgot to install the patch or it didn't patch properly at all. @_@
I feel shtupideh.
Posted: Thu Feb 01, 2007 4:41 am
by Celacena
related problem
anybody else have problems in actually rescuing the academic kidnap victim?
sometimes, he just doesn't seem to be able to catch up - on one recent run-through, I actually had something like 10 seconds or more left when I got to the boat and he was nowhere in sight. I habitually save the game before and after speaking to him before Johann Sebastian triggers the bomb, but it is an irritation doing all that running only to find the man hasn't kept up.
it is a very buggy episode, it seems to me.
Posted: Thu Feb 01, 2007 6:15 am
by Jhereg
*** Possible Spoiler ***
Celacena wrote:anybody else have problems in actually rescuing the academic kidnap victim?
sometimes, he just doesn't seem to be able to catch up - on one recent run-through, I actually had something like 10 seconds or more left when I got to the boat and he was nowhere in sight. I habitually save the game before and after speaking to him before Johann Sebastian triggers the bomb, but it is an irritation doing all that running only to find the man hasn't kept up.
it is a very buggy episode, it seems to me.
Happily, I just happen to have the answer to that. In the beginning, I used to keep turning back to see where Johannsen was and make sure he was keeping up. Then I had a flashback to my Morrowind days - the escorted NPC, whomever they are, will move as fast as they must to keep up - even if your character can run 100 KPH.
When you're running for the boat, after Bach flips the switch, just run for it. Forget about Johannsen. I've never tested this with Celerity, but I'm willing to bet it shakes out the same. No matter how fast you get to the boat, when you jump on, he will have jumped on, too, even if, visually, he's 100 meters away. The test isn't if Johannsen is with you - it's whether or not you make it. If you make it, he's made it, too, as long as you rescued him in the first place.
So once Bach sets it off, just book. As they say, "Don't look back." Just get the heck out. The animation of Johannsen following you is just glitz. It's not proof that Johannsen is with you - it's just eye-candy in case you happen to look back. In principle, once you start running, he's tied to your back and wherever you go, he is.
Posted: Sat Mar 03, 2007 6:37 pm
by Iguanac64
Johansen needs to be a certain distance from you when you leave the shooting range area where you fought Bach or he will not come with you to the next area. Johansen also needs to be close to you when you hop on the boat or you will not get credit for rescuing him.
Posted: Mon Mar 05, 2007 4:15 am
by Celacena
I fear the Ig is right - with celerity I didn't get credit for his rescue and I ascribed that to being so far ahead when I left the area. I think it is the same for the sex worker in Hollywood - I used to lose her if I ran too fast - she kept up most of the time, but on odd occasions she never came through the gap in the wall. sometimes that was fixed by going back to the gap, but sometimes not.
it may be that providing the prof is in range when you leave the range, the second part is always OK, but there have been times when he hasn't made it.
anybody know what you need to get the full info out of him? I manage it sometimes and not others, which I think is down to factors such as social skills and mental attributes which I change from game to game, depending on how I'm role-playing it.