Convince me
Posted: Wed Feb 07, 2007 3:50 am
I purchased an X-Box when the system was well into its life cycle. So I picked up KOTOR and Fable within a few weeks of acquiring the system. KOTOR was great and Fable was a blast, but far too short. After being disappointed by the short length of Fable I set out on a quest to find the longest RPG available for the X-Box. Of course this search led me to The Elder Scrolls III: Morrowind, which was not only very long and deep, but also highly rated by both reviewers and RPG fans.
I called around to several stores while at work and found a store that had a copy of Morrowind in stock. I asked them to hold the copy for me took an early lunch and happily wasted my lunch hour securing a copy of what I knew would be one of the greatest games I ever played. After lunch I used a few reams of company paper printing off the Morrowind walkthrough here at Game Banshee. Then I spent a few hours over the company hole-punch organizing the Walkthrough into a freshly pilfered company 3-ring binder. Then I skated out of work early and rushed home to try out the game. I hind sight I think my company was the only entity screwed over more by my Morrowind experience than me.
Right away I could tell I was dealing with a deep game. I could also tell I was dealing with an RPG from earlier in the X-Box life cycle because the graphics and physics were a little sub-par compared to what I was used to. I had planned to follow my quest using the third-person, over-the-shoulder perspective, but I was so horrified by the look and movement of my character that I ended up going back to the first-person view. Still graphics aren’t everything and in an RPG they aren’t even the main thing; story is king. I knew from my research that Morrowind had a deep and involved story so I kept right on playing.
A little later in my Morrowind experience I was let down by all of the text. I’ve played RPGs for a long time and text has always been a big player, but I think KOTOR and Fable spoiled me to a more cinematic experience. I tried to get into the history and sub-plots of Morrowind, but I had trouble keeping everything straight. I had the same problem with my quests and side quests. Eventually I began writing down almost everything because I had a system of organization that was vastly easier to use than the in-game system. But better than the in-game system did not mean intuitive or easy to use by any stretch. Once again Fable and KOTOR had spoiled me. Fable placed easy to follow waypoints for each active quest so even an idiot, or in my case a distracted father, could keep up with where they were going. KOTOR had a simple list of active quests that could be consulted at any time to find out where I needed to go next. Morrowind had neither system. Still I toughed it out and played Morrowind for a total of about 10 hours because I figured the game needed time to draw me in.
After hour 10 I realized that I was not being drawn in. I didn’t care if I leveled up, I didn’t care if I completed my quest, I didn’t care about my character or any NPCs and I didn’t care what happened to the world of Morrowind. In short I wasn’t really role-playing I was simply going through the motions hoping to be drawn into this wondrous world. It never happened. After a few more half-hearted attempts I realized Morrowind was not the game for me and traded it in three weeks after I originally bought it.
Now I am the owner of a 360 having serious RPG withdrawal. I am anxiously awaiting Mass Effect, Fable 2 and KOTOR 3, but those are still a little way off. Mass Effect may come out before Memorial Day, but Fable 2 and KOTOR 3 are almost definitely 2008 games. So I’ve been looking around and what do I find? You guessed it; the highest rated RPG and the second highest rated game for the 360 is Oblivion. According to many reviewers I should like this game. It’s easier to pick up than Morrowind, has improved visuals, a more cinematic story and a better system for keeping track of active quests. Essentially every single complaint I had about Morrowind has been addressed by Oblivion.
At the same time I know that Oblivion is still a $60 game. In fact I’m pretty sure it’s the only early 2006 360 game still commanding full price. That probably means that it’s as good as everyone says it is. I mean GRAW is a great game and even it has seen a price reduction so Oblivion must totally kick ass. It also means I’ll lose that much more money if I buy Oblivion, don’t like it and trade it in. Plus my wife will ridicule me endlessly for buying the sequel to a game I didn’t like only to return it for a loss just like I did with Morrowind. I don’t need that crap either.
So help me out here. Are there any Oblivion fans here that disliked Morrowind as much as I did? Do you think Oblivion has improved in the areas of quest management and ease of play? Does the game feel more cinematic? I know that ultimately I will be the judge of what I like, but I would like some opinions from Oblivion fans. I’m all set to pull the trigger and get this game; I just need a little convincing.
I called around to several stores while at work and found a store that had a copy of Morrowind in stock. I asked them to hold the copy for me took an early lunch and happily wasted my lunch hour securing a copy of what I knew would be one of the greatest games I ever played. After lunch I used a few reams of company paper printing off the Morrowind walkthrough here at Game Banshee. Then I spent a few hours over the company hole-punch organizing the Walkthrough into a freshly pilfered company 3-ring binder. Then I skated out of work early and rushed home to try out the game. I hind sight I think my company was the only entity screwed over more by my Morrowind experience than me.
Right away I could tell I was dealing with a deep game. I could also tell I was dealing with an RPG from earlier in the X-Box life cycle because the graphics and physics were a little sub-par compared to what I was used to. I had planned to follow my quest using the third-person, over-the-shoulder perspective, but I was so horrified by the look and movement of my character that I ended up going back to the first-person view. Still graphics aren’t everything and in an RPG they aren’t even the main thing; story is king. I knew from my research that Morrowind had a deep and involved story so I kept right on playing.
A little later in my Morrowind experience I was let down by all of the text. I’ve played RPGs for a long time and text has always been a big player, but I think KOTOR and Fable spoiled me to a more cinematic experience. I tried to get into the history and sub-plots of Morrowind, but I had trouble keeping everything straight. I had the same problem with my quests and side quests. Eventually I began writing down almost everything because I had a system of organization that was vastly easier to use than the in-game system. But better than the in-game system did not mean intuitive or easy to use by any stretch. Once again Fable and KOTOR had spoiled me. Fable placed easy to follow waypoints for each active quest so even an idiot, or in my case a distracted father, could keep up with where they were going. KOTOR had a simple list of active quests that could be consulted at any time to find out where I needed to go next. Morrowind had neither system. Still I toughed it out and played Morrowind for a total of about 10 hours because I figured the game needed time to draw me in.
After hour 10 I realized that I was not being drawn in. I didn’t care if I leveled up, I didn’t care if I completed my quest, I didn’t care about my character or any NPCs and I didn’t care what happened to the world of Morrowind. In short I wasn’t really role-playing I was simply going through the motions hoping to be drawn into this wondrous world. It never happened. After a few more half-hearted attempts I realized Morrowind was not the game for me and traded it in three weeks after I originally bought it.
Now I am the owner of a 360 having serious RPG withdrawal. I am anxiously awaiting Mass Effect, Fable 2 and KOTOR 3, but those are still a little way off. Mass Effect may come out before Memorial Day, but Fable 2 and KOTOR 3 are almost definitely 2008 games. So I’ve been looking around and what do I find? You guessed it; the highest rated RPG and the second highest rated game for the 360 is Oblivion. According to many reviewers I should like this game. It’s easier to pick up than Morrowind, has improved visuals, a more cinematic story and a better system for keeping track of active quests. Essentially every single complaint I had about Morrowind has been addressed by Oblivion.
At the same time I know that Oblivion is still a $60 game. In fact I’m pretty sure it’s the only early 2006 360 game still commanding full price. That probably means that it’s as good as everyone says it is. I mean GRAW is a great game and even it has seen a price reduction so Oblivion must totally kick ass. It also means I’ll lose that much more money if I buy Oblivion, don’t like it and trade it in. Plus my wife will ridicule me endlessly for buying the sequel to a game I didn’t like only to return it for a loss just like I did with Morrowind. I don’t need that crap either.
So help me out here. Are there any Oblivion fans here that disliked Morrowind as much as I did? Do you think Oblivion has improved in the areas of quest management and ease of play? Does the game feel more cinematic? I know that ultimately I will be the judge of what I like, but I would like some opinions from Oblivion fans. I’m all set to pull the trigger and get this game; I just need a little convincing.