The Opposite
Posted: Tue Feb 13, 2007 11:08 am
I had to write some thoughts away I've been having for a couple of days. Thoughts I have on traditional RPG mechanics since I read an article that was posted in the news section last week. Any ruleset (White Wolf's, D&D, I suppose even that of not-so RPG's such as Oblivion or Deus Ex) applies to my idea since they're al basically about the same thing. A character that grows stronger, a character that matures, a character that restores its connection to The Force.. you get the picture. However, it has indeed been proven possible to let a character fall instead of grow. Story wise, Max Payne would be a good example. Gameplay wise it would be.. unheard of?
So lets speculate. D&D, Final Fantasy, whatever floats your boat. You start out your game with all the levels, attribute points, limit breaks, finishing moves, force powers, magic abilities, feats and skills of a capped character. Instead of gaining XP however, you loose XP** (or gain negative XP) with each battle to the point where you'll eventually have to level down, choose which ability scores you have to lower, which feats you can do without.. you get the idea. Like Spawn, your powers are finite. You have to save yourself for the toughest battles and use other means to progress through the game world, frequently favouring skills such as stealth or persuade over direct confrontations.
So who is this person that loses his or her strengths throughout the game? A Spawn-ish type, an anti-hero? Someone who is perhaps wounded and his/her proceedings through the game stands synonymous to their demise, 'fighting off the inevitable'? Or maybe something a little more sinister, like someone who is fighting a losing battle against their own insanity or dementia.
There are all kinds of possibilities for interesting characters here, let alone gameplay or storyline.
(**Note that I'm making the distinction between what would normally be the same thing, combat XP and skill XP. This distinction is necessary because you will have to be put in situations where you'll want to choose skills over combat in order to 'save your inner badass'. Plus, I never thought it makes much sense if you gain access to the Slayer perk by levelling up after you received 10.000 experience points for pressing a button on a computer in Vault 13.)
So lets speculate. D&D, Final Fantasy, whatever floats your boat. You start out your game with all the levels, attribute points, limit breaks, finishing moves, force powers, magic abilities, feats and skills of a capped character. Instead of gaining XP however, you loose XP** (or gain negative XP) with each battle to the point where you'll eventually have to level down, choose which ability scores you have to lower, which feats you can do without.. you get the idea. Like Spawn, your powers are finite. You have to save yourself for the toughest battles and use other means to progress through the game world, frequently favouring skills such as stealth or persuade over direct confrontations.
So who is this person that loses his or her strengths throughout the game? A Spawn-ish type, an anti-hero? Someone who is perhaps wounded and his/her proceedings through the game stands synonymous to their demise, 'fighting off the inevitable'? Or maybe something a little more sinister, like someone who is fighting a losing battle against their own insanity or dementia.
There are all kinds of possibilities for interesting characters here, let alone gameplay or storyline.
(**Note that I'm making the distinction between what would normally be the same thing, combat XP and skill XP. This distinction is necessary because you will have to be put in situations where you'll want to choose skills over combat in order to 'save your inner badass'. Plus, I never thought it makes much sense if you gain access to the Slayer perk by levelling up after you received 10.000 experience points for pressing a button on a computer in Vault 13.)