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Rope usage & others: please post

Posted: Thu Feb 15, 2007 2:26 pm
by T'rissirahc
What I would like you to do here is to write how many times did you had to use the rope, dynamite and so on (I mean using dynamite in Cornelius's Golden watch quest, or rope in the well in Modoc).

As far as I can recall:
- Modoc: Golden watch quest (TNT)
- Modoc: town well (rope)
- the Enclave: power generator (TNT)
- Klamath: rat caves (TNT)

(you ask why I'm writting this post?? Because when having some ropes, I need to know how much can I sell and not deprive myself of the possibility of completing miscellaneous / side quests, so If I know that I need for instance 2 TNT's, then I will not sell them - obvious)

Speak your mind folks

Posted: Thu Feb 15, 2007 2:37 pm
by Kipi
Where in Klamat you used TNT? :confused:
I can't remember any part in that particular quest which would have needed TNT...

and to add your list:
Military Base: Entrance (TNT)



oh, and btw, shouldn't this been treated as spoilerish? :confused:

Posted: Thu Feb 15, 2007 3:02 pm
by Lazigothi
spoiler
Kipi wrote:Where in Klamat you used TNT? :confused:
I can't remember any part in that particular quest which would have needed TNT...

*spoiler*





I've used TNT on the door in one of the sections of the underground maze for the rat king quest at Klamath. It's found nearby, and since my lockpicking score was pathetic, I figured it was an omen from the gods to use the fireworks. I don't remember if lockpicks would have worked, or if the door was jammed.

Posted: Fri Feb 16, 2007 3:52 am
by Mr. Pastorius
You'll need only one rope (yeah, ONE) in entire Fallout 2, so you can freely ditch the other 3-4 you're probably carrying.

@Lazigothi: The door was only locked, so you can save one dynamite if your lockpick skill is good. By the way, all jammed doors un-jam at midnight so that's not much of an issue. ;)

Posted: Fri Feb 16, 2007 9:30 am
by Lazigothi
Mr. Pastorius wrote:@Lazigothi: The door was only locked, so you can save one dynamite if your lockpick skill is good. By the way, all jammed doors un-jam at midnight so that's not much of an issue. ;)
WOW, thank you! I had no idea they unjammed at midnight. :speech: To think all this time I'd save after every attempt and re-load if it said I jammed the lock. That will clear a lot of tedium. :D :D :D

Posted: Fri Feb 16, 2007 4:19 pm
by T'rissirahc
THANKS A MILLION MAN!! This info will come in handy... Seeing "the lack of your skills has jammed the lock" was really driving me mad :mad: , besides, I read somwhere, that jammed locks unjam after 2 months... but I believe in experience, your experience :)

Posted: Fri Feb 16, 2007 4:52 pm
by Mr. Pastorius
Oh no, it's not experience. Even I didn't know that until last month. :D

Posted: Sat Feb 17, 2007 5:02 am
by T'rissirahc
well, now you know ;) and you shared your knowledge :)

4 TNT's as for now and 1 rope. No, wait 5!! Enclave's president!! in order to get his pass key, you have to kill him without informing the guards. WAIT!! 6!! NCR!! Hubologist's church. Carrying a weapon in NCR is prohibited, and one guy in the bazar in this bar tells you to get rid of him. One advice: allow this Hub. priest to erase your memory or something like that, you will get permanent +2 LUCK!!

Posted: Tue Feb 20, 2007 7:33 am
by Kipi
T'rissirahc wrote:well, now you know ;) and you shared your knowledge :)

4 TNT's as for now and 1 rope. No, wait 5!! Enclave's president!! in order to get his pass key, you have to kill him without informing the guards. WAIT!! 6!! NCR!! Hubologist's church. Carrying a weapon in NCR is prohibited, and one guy in the bazar in this bar tells you to get rid of him. One advice: allow this Hub. priest to erase your memory or something like that, you will get permanent +2 LUCK!!
Just a note:
You don't actually need explosives to kill those people...
Super Stimpaks do the job as well, maybe it's even easier with SS as you don't need to success pickpocketing those NPCs...

Posted: Tue Feb 20, 2007 3:55 pm
by T'rissirahc
and loosing so many Super Stimpacks?? When gathering them during the game, and without using them , by now I should have around 45 - 50 SS. Sorry, but as for me that would be a total waste of medical stuff. Each gives up to 75 HP minus around 12 HP, so that is a gain. Oh, and btw... I'm not an explosive expert, (meaning that I do not have much points in traps - but I'm a thief), however seeing them as they blow up makes me laugh. But what was the most funny assassination that I had ever seen was when I blew up that Hubologist in NCR (it was Zeta scan by the way - and just one more thing: before allowing him to do this Zeta scan, save, because once instead of increasing my Luck by 2, he decreased it by 1) was that after the TNT had exploded, that guy stood still as if he was not even scratched - although you could search his body. Bug?? Maybe... but I went in convulsion :)

Posted: Wed Feb 21, 2007 3:27 am
by Kipi
I would say there is so few situations where you would need to assassinate someone without getting caught that using few Super Stimpaks won't hurt you much. This is because you will definately find enough normal stimpaks for the whole game, as well as first aid kits, docto bags and other healing methods. If those run out, then you can rest as well, or use doctors to heal you...

Posted: Fri Feb 23, 2007 10:07 am
by T'rissirahc
I agree to that point. Man, I guess I'll have to use SSs on President, because TNT's don't kill him. I'm thinking about finishing him off with some plastic explosives (heck, don't know how it is called) maybe they will be better, more destructive...

Posted: Fri Feb 23, 2007 1:15 pm
by Lazigothi
T'rissirahc wrote: Carrying a weapon in NCR is prohibited
Not quite 100% true. I think as long as the posted fuzz don't see you, you're fine. When my party pulled out guns to rock 'N roll at the bar with the drunk bodyguard, nothing happens. When just before I initiated dialogue with the Brahmin Drive leader, I pulled out weapons without consequence.

I've never bothered with Stimpacks, etc. for healing. I've always just rested once I make it out of the temple of trials. I do use the Rad Away when radiated though.

Posted: Fri Feb 23, 2007 3:21 pm
by Kipi
T'rissirahc wrote:I agree to that point. Man, I guess I'll have to use SSs on President, because TNT's don't kill him. I'm thinking about finishing him off with some plastic explosives (heck, don't know how it is called) maybe they will be better, more destructive...
That could be because President has too much HP to be killed with simple dynamite...
IIRC it takes several SS to kill him, so that would mean that single TNT won't do the job...

Posted: Fri Feb 23, 2007 3:43 pm
by T'rissirahc
Heh, Kipi, but the point is that a single charge of tnt used to kill him without any problems... (that was AFTER patching) and now I can't...

Posted: Fri Feb 23, 2007 3:50 pm
by Kipi
Perhaps one of the patches changed that fact... *shrugs*

Posted: Fri Feb 23, 2007 4:56 pm
by Lazigothi
Wouldn't blowing up the rig count as "impeachment?" :laugh: :laugh: I was just thinking about it, and then realized the rig bites it anyway, so wouldn't that get two birds with one stone, as well? As far as experience goes, you're at the end anyway. Of course there's nothing like gettting personally involved with "impeachment."

Posted: Sat Feb 24, 2007 4:19 am
by T'rissirahc
When I read that I went into convulsion. Zeesh, I've nevet thought about it in THIS way :laugh: :laugh: :cool: :cool:

Heck, I'll just scout every nook and crane of the Wasteland and kill whoever I can find, then sell the stuff and buy some stims.

Posted: Sat Feb 24, 2007 1:54 pm
by Malta Soron
Kipi wrote:That could be because President has too much HP to be killed with simple dynamite...
IIRC it takes several SS to kill him, so that would mean that single TNT won't do the job...
It takes seven Super Stimpacks. (Found in the Nearly Ultimate Guide, Addenda --> How to finish the game in half an hour (if you hurry up).)

Posted: Sun Feb 25, 2007 3:51 am
by T'rissirahc
NUF2G - yes, I've searched many sites but with no result (well, therw were some solutions, however it was not what I wanted to read) . Only when I found this Nearly Ultimate... was I finally satisfied :p